Iley Nuaugamkea, Mutt, Guilhayl Aber and Aela Entaria:After a good night's sleep, or at least as good a sleep as you can get in this tavern, you arrive at the tourney, and sign up for a party of four. Told to return in an hour and a half, and given the names of your opponents, you decide to spend the time getting ready by trying to find out who they are. All you are able to learn is that they are all human, and that they prefer melee combat. ((Tawarochir, you can prepare your spells based on this.))
Then comes the time to do battle. You're in a large arena, sectioned into four smaller arenas, which are occupied by other groups preparing to face off. Your opponents are filling into your arena, and taking their places. A referee is reminding you of the rules.
Battles go until unconsciousness or surrender. Any death will immediately disqualify your team. Failure to accept surrender will result in the same. Injury of any non-combatant will result in the same.
You have five minutes ((30 rounds)) to secure victory. If both teams have members still standing by the end, the team with more members standing wins. If both teams have the same number standing, the healthiest team wins.
On the other side, behind three rows of stone pillars, four humans, as you suspected, stand on large X's, painted on the floor. Three are wearing heavy armor, and two are carrying swords (1 and 2), while the other has a spear (4). The fourth has a crossbow held lightly in her hands, and is unarmored (3).
You will need to choose your positions. You may begin on any of the four X's.
Legend:
- is empty space.
| is a five foot stone pillar.
X is a place you can occupy.
--------------------
--------------------
--1----2----3----4--
--|----|----|----|--
--------------------
--------------------
--------------------
--|----|----|----|--
--------------------
--------------------
--------------------
--|----|----|----|--
--X----X----X----X--
--------------------
--------------------
X'ithzol:In the morning, you signup for the solo combat, and receive your opponent's name. Sadly, Ralph is a very common name.
As is his combat style, as it turns out. On the other side of your small arena, behind three rows of pillars, a young man in scale armor carries a sword and shield.
After reminding you of the rules, the referee blows a whistle, and the crowd goes wild.
Battles go until unconsciousness or surrender. Any death will immediately disqualify your team. Failure to accept surrender will result in the same. Injury of any non-combatant will result in the same.
You have five minutes ((30 rounds)) to secure victory. If both teams have members still standing by the end, the team with more members standing wins. If both teams have the same number standing, the healthiest team wins.
Initiative:
X'ithzol: 16
Ralph: 2
Legend:
- is empty space.
| is a five foot stone pillar.
X is X'ithzol.
R is Ralph
-----
-----
--R--
--|--
-----
-----
-----
--|--
-----
-----
-----
--|--
--X--
-----
-----
It is your move.