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Author Topic: Dungeons and Dragons 3.5 Edition: Explorers of the Angaeron Ocean OOC  (Read 68238 times)

Tawa

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The Angaeron Ocean was charted by Captain Cornon Dâvë, the High Captain of Exploration of the dwarven halls of Uristzoz, far to the north, in the kingdom of Twin'kaali. He only charted the largest islands, however, and mysteries abound in this massive stretch of the sea...

Welcome to the Angaeron Explorers, a Dungeons and Dragons 3.5 (like my [admittedly stupid] title joke?) campaign. It takes place on the same planet as Twin'kaali (but with an entirely different pantheon of gods). This will greatly differ from my other campaigns in several ways, but let me give you the lowdown first.

The player characters are friends and have known each other from childhood. (Therefore, while I will accept evil characters, please do not have any characters who are running around and murdering randomers akin to a bored DF player. That's not friendly of you.) All of you live on the Dual Islands, a mildly small pair of islands in the southwest of the Angaeron. The last of the seven original settlers and grandfather of a randomly decided PC, Gil'agön Dâvë, has died, and left the six of you his old boat, the U. U. Seawolf. His dying wish to the six of you is for you to explore the mostly uncharted ocean. He has left his father's map, above, in the cabin of the ship, with a note reading:

        "To whom it may concern:

           I am old, and probably dead, if you're reading this. This map is to go to my grand[son/daughter] and [his/her] friends. I wish for them to fill in the empty portions of the map and complete the work of my father, who could not come to see the place where his son settled.
                                                                             -Yours Truly, Gil'agön Dâvë"

Alright. Some ground rules.

-First and foremost of nontriviality, this is something of a sandbox campaign. You have the eventual goal of charting the entire Angaeron Ocean, but otherwise you are allowed to do whatever the crap you want. Merry Winternight.

-Rules concerning island location: When a 100 by 100 mile square is entered, a two percentile rolls are made for each island in the area. This determines the location of the center of the island, which is decided by hand. Reaching the island leads to it being marked. A Wisdom check is made if there are more islands in the area; if there are and you pass the check, your character makes a leap of intuition and has a hunch that there is another island. Finding at least one island means the area is "charted".

-Boat Rules: Winds blow in 8 directions, North, Northeast, East, Southeast, South, Southwest, West, and Northwest. In a 100% favorable wind, the ship gains a +1d4 boost to its speed. In a mostly favorable (different in only one dimension, i.e. headed southeast, wind is east), your speed is as marked in the tables. In a mediocre wind (different in two dimensions, i.e. headed north, blowing east), your ship has a 1d100/2 reduction in speed, up to 50%. In an unfavorable wind (almost opposite, i.e. headed west, blowing northeast), your ship has a 1d50 x 2 reduction in speed, up to 99%. If the wind is blowing the opposite direction, you will need to tack, which requires a Concentration check once every hour to stay on course and causes speed to be reduced by 1d100/2. Wind is decided each day by random number generation. Winds cannot become unfavorable overnight.

Spoiler: GODS OF THE ANGAERON (click to show/hide)

Island Repository
Code: [Select]
   A B C D E F G
   _ _ _ _ _ _ _
1 |_|_|_|_|_|_|_|
2 |_|_|_|_|_|_|_|
3 |_|_|_|_|_|_|_|
4 |_|_|_|_|_|_|_|
5 |_|_|_|_|_|_|_|
6 |_|_|_|_|_|_|_|
7 |_|_|_|_|_|_|_|

B7: Dual Island. Home of main characters.
B6: Shipwreck Spire. Very dangerous.
C5: Megidltemos. Dwarven mine.
D4: Toad Island. Largest community in the sea.
E4: Twisted Ruins. Suspicious broken buildings and unexplained zombies.

Questions? Comments? My body thread is ready!

Players
Sirus is playing Darwyn, a male human druid.
Silthuri is playing Ayleth, a female human necromancer.
Flying Dice is playing Beolas Sansea, a male human barbarian.
Nerjin is playing Sacha Overbeck, a female human cleric of Tenshed.
Rolepgeek is playing Ness Rennsforde, a female human bard and aspiring paladin.
Dwarmin is playing Relic, a female wild elven ranger.
Waitlist
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IC Thread
« Last Edit: July 27, 2015, 11:07:22 pm by Tawarochir »
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Avis-Mergulus

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May I reserve a spot for this?
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Tawa

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Why, sure.
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GiglameshDespair

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Ok, in.
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Flying Dice

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In as well. Will start working on charsheet soon.
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Sirus

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Eh, why not? It's been a while since I've played 3.5 (Hans' campaign doesn't count).

Save me a spot if you please, I need to bang my head against 3.5 character creation for the next few weeks awhile.
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Flying Dice

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The character creation process for Hans' abortive campaign took longer than some real campaigns.  :P
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Sirus

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No kidding :P

Ohhh! I was looking up druids and I discovered that in a campaign that takes place in an area with lots of water I can take an aquatic animal companion. SOLD! Count me in as a druid.
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Star Wars: Age of Rebellion OOC Thread

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Remuthra

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Eh, why not? It's been a while since I've played 3.5 (Hans' campaign doesn't count).
That was fun, though. I never got to figure out what a map was.

I may or may not post a sheet here.

freeformschooler

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Wind Waker D&D? Neat! Not playing but watching with interest.
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Nerjin

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In, if possible. Probably an Evil Cleric... If that's cool yo.

I'm assumign 4d6 drop lowest for Ability scores but can change at any time.
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Tawa

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Wind Waker D&D? Neat! Not playing but watching with interest.
What gave away my inspiration? :P
In, if possible. Probably an Evil Cleric... If that's cool yo.

I'm assumign 4d6 drop lowest for Ability scores but can change at any time.
Actually, I was thinking 28 point buy.

Whoever of DwArfY, Nerjin, and Remuthra posts a full sheet first (full sheet includes backstory) is in. Everybody beforehand is definitely in. I can't update the list just yet, my gen I kindle fire hates Bay12 formatting.

BACK TO ZELDA SHENANIGANS
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Sirus

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Starting at level 1, I assume?
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Nerjin

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That changed literally nothing for me.
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TD1

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I've only ever played 4e. I don't think my mind could handle anything else...

Edit: In other word, I would like to play, but regret that I can't :P
« Last Edit: June 29, 2014, 06:20:05 pm by Th4DwArfY1 »
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