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Author Topic: Dungeons and Dragons 3.5 Edition: Explorers of the Angaeron Ocean OOC  (Read 68708 times)

Tawa

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Re: Dungeons and Dragons 3.5 Edition: Explorers of the Angaeron Ocean OOC
« Reply #600 on: August 07, 2014, 08:28:23 pm »

Hmmm... let's see... I wasn't adding spaces before.

Code: [Select]
☻....
..☺..
.....
.☻...
...☺.
compared to
Code: [Select]
☻ . . . .
. . ☺ . .
. . . . .
. ☻ . . .
. . . ☺ .
How about that?
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Flying Dice

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Re: Dungeons and Dragons 3.5 Edition: Explorers of the Angaeron Ocean OOC
« Reply #601 on: August 08, 2014, 09:48:08 pm »

That looks much better, yeah.

So you've got restricted bandwidth?
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Tawa

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Re: Dungeons and Dragons 3.5 Edition: Explorers of the Angaeron Ocean OOC
« Reply #602 on: August 08, 2014, 09:53:30 pm »

Yeah. Satellite.
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Sirus

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Re: Dungeons and Dragons 3.5 Edition: Explorers of the Angaeron Ocean OOC
« Reply #603 on: August 08, 2014, 11:17:07 pm »

I'm sorry :(
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Flying Dice

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Re: Dungeons and Dragons 3.5 Edition: Explorers of the Angaeron Ocean OOC
« Reply #604 on: August 09, 2014, 09:29:51 am »

I'm sorry :(
^

Also, I'd nearly forgotten the challenges of roleplaying a low-INT low-WIS character without just opting to go straight to 'UG SMASH PUNIES'.
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Rolepgeek

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Re: Dungeons and Dragons 3.5 Edition: Explorers of the Angaeron Ocean OOC
« Reply #605 on: August 09, 2014, 09:30:43 pm »

I think it's cool, the way you're roleplaying it. He's not a genius, he probably might make some bad decisions outside of his comfort zone, but that doesn't mean he can't be clever or make connections. 8 intelligence is, in my mind, the struggling teenager. Not the addled infant.
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Flying Dice

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Re: Dungeons and Dragons 3.5 Edition: Explorers of the Angaeron Ocean OOC
« Reply #606 on: August 10, 2014, 12:36:20 pm »

Yeah, I've always had an issue with the way low INT and WIS tend to be RPed in a lot of circles. Especially because you usually don't see anyone roleplaying a character with 6 STR struggling to lift a piece of paper, which I'd guesstimate is roughly equivalent to treating 6 INT as a brain-damaged ape with the ability to speak.

Granted, a lot of times it's just an excuse for the player to have the character display perpetual 'All the World's a Nail' syndrome, so more power to 'em I suppose. :P
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Rolepgeek

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Re: Dungeons and Dragons 3.5 Edition: Explorers of the Angaeron Ocean OOC
« Reply #607 on: August 10, 2014, 03:09:34 pm »

Well, I have nothing against a character with 'All the World's a Nail', as if they have even mildly decent Wisdom they can often end up Cutting the Knot. I plan on making a berserker-esque Warblade at some point with high intelligence, yet they still prefer brute force. Well-placed brute force, but brute force nonetheless.

Ability scores are not everything, and they can be interpreted in a lot of ways. Ness has low wisdom, and so she can make poor decisions, gets distracted easily, is playful, etc., but she's not cowed easily, and she's not stupid or completely lacking in insight. It balances out to an 8. Similarly, my duelist character in another thread is/was fairly handsome, but has an 8 in Charisma because of his personality and poor real social skills (beyond 'I have never lost a duel. You will pay me what I wish for my services.'). And so on. I want to make a Rogue with 18 Dexterity at some point who happens to be obese(or at least would be classified as obese), because being large and being agile are usually seen as mutually exclusive(to be honest, I kinda want to make him a Scout or something, maybe a Monk, simply because I can justify the fast movement speed as rolling like Choji does and popping up to stab people).

Woo rambling!

Oh, unrelated but DnD related; I've been wanting to make a 'fix' for the monk, possibly the ninja, samurai, sohei, and so on, with Ki Powers. I was thinking they would work in a similar vein to maneuvers, but more supernatural. Basically, they are to maneuvers what psionics are to magic. Basically.

I also kinda wanted to 'fix' the Fighter and similar classes by introducing Proficiency points. Different classes get different amounts, you put them into various weapon groups and are proficient with them, some weapons cost more than others, and you'd probably gain an amount in a fashion similar to skill points. Could 'buy' certain feats with them, get certain abilities, etc....trouble is balancing it all and it's an entirely new mechanic. My other idea was bonus abilities similar to rogue's, whenever they gain a level without gaining a feat, or every third level, or something.

Finally, I had the idea for including the Parry skill. Not exactly like NWN2's version, of course, but using it in place of things like Combat Expertise, and meaning that two level 20 fighters with nothing but greatswords doesn't just turn into a hacking contest(since they almost literally can't miss). That's always seemed incredibly dumb to me, since getting better at fighting includes the ability to not get hit, not just to hit the other guy.
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Flying Dice

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Re: Dungeons and Dragons 3.5 Edition: Explorers of the Angaeron Ocean OOC
« Reply #608 on: August 10, 2014, 04:01:23 pm »

Spoiler (click to show/hide)
« Last Edit: August 13, 2014, 12:05:53 am by Flying Dice »
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Nerjin

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Re: Dungeons and Dragons 3.5 Edition: Explorers of the Angaeron Ocean OOC
« Reply #609 on: August 13, 2014, 12:01:50 am »

So... How much experience did we [or just Darwyn] gain from surviving the trap?
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Rolepgeek

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Re: Dungeons and Dragons 3.5 Edition: Explorers of the Angaeron Ocean OOC
« Reply #610 on: August 13, 2014, 12:06:56 am »

Naw, see, Proficiency points were meant to basically replace BAB feature, Flying Dice. You gain bonuses to hit based on your Proficiency points instead. So it becomes similar to a skill check, in that way. That way, a Fighter isn't magically better with shuriken than a monk at 20th level.
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Flying Dice

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Re: Dungeons and Dragons 3.5 Edition: Explorers of the Angaeron Ocean OOC
« Reply #611 on: August 13, 2014, 12:38:18 am »

Wait, so you'd have weapon-specific AB? Huh.
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Rolepgeek

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Re: Dungeons and Dragons 3.5 Edition: Explorers of the Angaeron Ocean OOC
« Reply #612 on: August 13, 2014, 12:40:46 am »

More or less. As far as I can tell, it's what they did in AD&D. This way, if you really wanted to be a wizard warrior...you could pretend to be one. Not anywhere near as good as a Fighter, as taking advantage of Proficiency Points would basically be their shtick if I implemented them, but yeah. That plus some other stuff since it wouldn't be just any one thing.

It's realistic, after all; why would an expert duelist and swordsman know how to use a scythe with anywhere near the same level of proficiency?
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Flying Dice

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Re: Dungeons and Dragons 3.5 Edition: Explorers of the Angaeron Ocean OOC
« Reply #613 on: August 15, 2014, 08:36:43 pm »

15 feet across? I really hope that's homebrew rather than an actual CR5 Huge Monstrous Spider... :s
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Rolepgeek

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Re: Dungeons and Dragons 3.5 Edition: Explorers of the Angaeron Ocean OOC
« Reply #614 on: August 15, 2014, 09:21:58 pm »

15 feet across? I really hope that's homebrew rather than an actual CR5 Huge Monstrous Spider... :s
Please, we can take it.
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