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Author Topic: Cavern Keep - [Pixel RPG] & [ISG]  (Read 16252 times)

Shadestyle

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #150 on: July 28, 2014, 07:16:28 pm »

((And so, frozen in time for all eternity, Ignatius and the gang never were able to figure out who the swamp monster was, and earn their scooby influence snacks))
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Urist Mc Dwarf

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #151 on: August 12, 2014, 08:58:54 am »

Spoiler: Servark Black-Call (click to show/hide)
This all right?
« Last Edit: August 12, 2014, 01:10:01 pm by Urist Mc Dwarf »
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Samarkand

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #152 on: August 12, 2014, 09:04:42 am »


Spoiler: Servark Black-Call (click to show/hide)
This all right?
Necro for waitlist?
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My Area

It's it's its, not it's, not its its, not it's.

escaped lurker

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #153 on: August 12, 2014, 09:52:17 am »


Spoiler: Servark Black-Call (click to show/hide)
This all right?
Not quite. Each "new" skill you learn, costs 2 Points, instead of 1, bringing up your skill total to 15 points spent.

~

Necro for waitlist?

This.. is actually ongoing. If I find the time and leisure to do it. Last two weeks was quite exhausting work-wise, and this one will only be marginally better. Still, things should blow over soon-ish, with the turn up before next week.
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Urist Mc Dwarf

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #154 on: August 13, 2014, 08:31:21 am »

How about my new version?

mate888

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #155 on: August 25, 2014, 08:52:40 pm »

PTW.
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My second turn's unnoficial goal was to turn everyone into vampires, and it backfired so bad, I ended up making the fort a more efficient, safer and friendlier place.
Apparently they evolved a taste for everything I love and care about

Shadestyle

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #156 on: August 25, 2014, 08:56:57 pm »

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Weirdsound

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #157 on: August 25, 2014, 08:57:19 pm »

PTW.

Dammit. You got my hopes up for an update :(
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Tomcost

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #158 on: August 26, 2014, 05:28:56 am »

PTW.

Dammit. You got my hopes up for an update :(
Same here. Anyway, I trust that it will be updated at some point.

mate888

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #159 on: August 26, 2014, 08:19:04 pm »

PTW.

Dammit. You got my hopes up for an update :(
Same here. Anyway, I trust that it will be updated at some point.
Damn, I'm an evil bastard.
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My second turn's unnoficial goal was to turn everyone into vampires, and it backfired so bad, I ended up making the fort a more efficient, safer and friendlier place.
Apparently they evolved a taste for everything I love and care about

Worldmaster27

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #160 on: August 26, 2014, 08:20:01 pm »

Aren't we all? :P
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mate888

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Re: Cavern Keep - [Pixel RPG] & [ISG]
« Reply #161 on: August 27, 2014, 12:46:14 pm »

Aren't we all? :P
Yes, that's one of the required to have an account here, being a paranoid, evil bastard with a dislike for hippies.
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My second turn's unnoficial goal was to turn everyone into vampires, and it backfired so bad, I ended up making the fort a more efficient, safer and friendlier place.
Apparently they evolved a taste for everything I love and care about
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