Vampire: 22
Scorpions: 17
>Rikas: 13
Chaika: 12
Saeberth: 11
Malkor: 3
Ishmael: 1
The vampire begins to speak in heavily broken Common, clearly used to speaking more guttural tongues.
"Fear name of Tyraach! Tremble 'fore Skull Plague, for you make enemy of power this sun!"
With that, he activates the Cape, disappearing in a cloud of smoke. His scorpion followers begin to charge the party, with #1 going towards Ishmael, and the other two attacking Malkor.
Scorpion #1 misses by a long shot, and wastes Smite Good on the missed shot. Not that it would have done anything to Ishmael anyways.
Scorpion #2 and #3 also both activate Smite Good, though only #2 hits. It gouges out a sizable amount of flesh through Malkor's armour [5 damage], tackles and pins him, then begins to constrict around the unfortunate cleric [5 damage]. He manages to keep consciousness, though only just.
((Okay, I might have made the scorpions a little too hardcore... Anyways, Flying Dice, you're up.))
EDIT: A quick overview of the situation. The party is standing near the entrance to the room, with Gulthun, Ishmael, Saeberth, and Malkor in the front line, and Chaika and Rikas in the back line. Malkor is disabled and being grappled by scorpion #2. Ishmael can hit any of the three scorpions, Saeberth can only hit #1, and Gulthun can't hit any without moving, so he's not attacking this turn. I can toss together another poorly-done Roll20 map if the description above isn't enough.