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Author Topic: Legends of Gueryth: D&D 3.5 [4/5]  (Read 13272 times)

flame99

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #45 on: June 29, 2014, 11:47:30 pm »

That sounds excellent; I'd been worried about our lack of durable meatshields. We might be a bit tight on heals, too, so I hope there's at least someone with UMD that we can buy wands of CLW for.
I'm thinking of turning my Druid into an Arcane Heirophant with a few levels of Fleshwarper, but I can still help with the healing.
On that note, glorious DM lord, is grabbing a prestige class from Races of the Wild (Arcane Heirophant), a prestige class from Lords of Madness (Fleshwarper), and maybe an alternate class feature from Complete Champion (Lion Totem Barbarian) acceptable?
That's fine.

By the way, I think Daemen mentioned playing a monk, though don't quote me on that.
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Flying Dice

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #46 on: June 30, 2014, 12:00:58 am »

Whoops. Just swapped out a feat and changed my backstory a tad. I can't believe I forgot about Collegiate Wizard. xD
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Harbingerjm

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #47 on: June 30, 2014, 12:28:23 am »

...Speaking of forgetting things, two of the Fleshwarper prerequisites are 4 Heal ranks and the Graft Flesh feat. Sounds fine, except that Graft Flesh needs 10 ranks of Heal, requiring level 7 if it's a class skill, and then a feat, so level 9.
From the Fleshwarper entry:
"BECOMING A FLESHWARPER
... The adept NPC class from the Dungeon Master’s Guide has access to both Heal and Knowledge (arcana), as well as the summon familiar class feature, and thus can qualify for this class by 6th level without multiclassing."
Lies, damned lies.
Glorious DM lord, could the Heal rank requirement on Graft Flesh be lowered to 8, to fit the Knowledge (Arcana) requirement for Fleshwarper, pretty please?
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flame99

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #48 on: June 30, 2014, 03:52:54 am »

Well, it's a touch powerful, but it shouldn't be a huge imbalance, and encounters can always be scaled up. I'll allow the change.
Though, fair warning, I wouldn't expect to enter any townships with guards in it any time soon once you get your Elder Secrets.
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Harbingerjm

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #49 on: June 30, 2014, 04:07:30 am »

I'm sure I can find some way around that.
Like hiding in Gig's coffin.

Edit: Hmmm... One other question for Glorious DM lord: is an Aquatic Human allowed? Oh, and the Natural Bond feat?
« Last Edit: June 30, 2014, 09:35:53 am by Harbingerjm »
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GiglameshDespair

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #50 on: June 30, 2014, 12:46:58 pm »

I'd point out now aquatic humans can't breathe normal air.
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flame99

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #51 on: June 30, 2014, 03:35:48 pm »

Natural Bond is fine, but being able to breathe air is rather important.
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Harbingerjm

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #52 on: June 30, 2014, 06:06:07 pm »

Yeah, there's a template in Stormwrack for that.
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GiglameshDespair

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #53 on: June 30, 2014, 06:10:57 pm »

Huh. Water breathing for -2dex.

Well, My coffin should float anyway, so 'I'll sit on that instead.
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Harbingerjm

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #54 on: June 30, 2014, 06:12:20 pm »

Huh. Water breathing for -2dex.

Well, My coffin should float anyway, so 'I'll sit on that instead.
In this case it's the air breathing, but yes.
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Harbingerjm

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #55 on: July 03, 2014, 07:51:11 am »

I have two questions for the DM;
First, can my starting Animal Companion be an
Spoiler: Arboreal Octopus (click to show/hide)
Second, if I already have Scribe Scroll when taking my first level of Wizard, can I take a different magic item creation feat instead of the Scribe Scroll Craft Feat a Wizard normally gets?
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GiglameshDespair

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #56 on: July 03, 2014, 08:06:06 am »

I have two questions for the DM;
First, can my starting Animal Companion be an
Spoiler: Arboreal Octopus (click to show/hide)
Second, if I already have Scribe Scroll when taking my first level of Wizard, can I take a different magic item creation feat instead of the Scribe Scroll Craft Feat a Wizard normally gets?

Land Octopus? I'm voting yes.
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Flying Dice

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #57 on: July 03, 2014, 10:08:41 am »

That would be highly amusing.
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Tawa

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #58 on: July 03, 2014, 11:23:14 am »

That would be funny.

Good funny.
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Flying Dice

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #59 on: July 03, 2014, 01:25:14 pm »

So how are things going for everyone? ETA to 'ready'?
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