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Author Topic: Legends of Gueryth: D&D 3.5 [4/5]  (Read 13270 times)

Harbingerjm

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #90 on: July 09, 2014, 02:01:51 am »

"Not just yet; Using a trap to destroy them would be rather pointless if whatever is raising them remains, and we may well discover some method for dealing with the whole lot at once in the ruins. If there are stragglers after we are done there, then it might be worthwhile."
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15:35   HugoLuman reads Harb his secret spaghetti recipe

Flying Dice

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #91 on: July 09, 2014, 09:51:35 am »

"8 gold is hardly a steep price, even if it only serves to distract them for a few moments, I think."
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GiglameshDespair

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #92 on: July 09, 2014, 12:02:36 pm »

"If gather, can capture. Use against maker. Or might be area. Cursed land."
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tryrar

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #93 on: July 09, 2014, 01:17:26 pm »

I'd say it would be better to destroy them than any attempt to control them. If they have a living maker, he'd be able to take back control easily." It was pretty obvious to Malkor that Chaika was some flavor of necromancer, a fact which was...uncomfortable to him.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

GiglameshDespair

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #94 on: July 09, 2014, 02:03:39 pm »

(( What tipped him off? Was it the coffin? It was the coffin, wasn't it. ))

Chaika shook her head. "Worth try. Destruction unneeded. Strong mind. Can control.

Beside. If controlled, can destroy, no resistance. Easier."
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tryrar

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #95 on: July 09, 2014, 02:58:13 pm »

((umm, you won't be able to command ANY undead at level 1, unless they are 1/2 HD rat skeletons or something. Whereas, I CAN destroy undead at level 1, thanks to Greater Turning from the Sun domain.))
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

GiglameshDespair

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #96 on: July 09, 2014, 03:05:34 pm »

((Ah yeah. Misremembered it as hit dice equal to character level, rather than twice character levels than hit dice. Ah well. Next level. ))
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tryrar

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #97 on: July 09, 2014, 05:27:26 pm »

((Quick question: Will you allow Weapons of Legacy? I've never really been able to get in a weapon of legacy into any game I've played(the one game I did died soon after), and it's not too unbalancing; it's basically create-your-own artifact, and the abilities unlock over time with skill tradeoffs. I can shoot you a source link if you want.))
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

flame99

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #98 on: July 09, 2014, 10:18:33 pm »

((It seems interesting and fairly balanced; I'll allow it. Since the RP posts have slowed down, I take it you guys are ready to head out?))
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Harbingerjm

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #99 on: July 09, 2014, 10:29:19 pm »

"8 gold is hardly a steep price, even if it only serves to distract them for a few moments, I think."
"Perhaps it is not, for you; I myself have little gold remaining after recent... expenditures. Still, I would advise not making use of such a trap until after we explore futher; If these undead are guided by a controller, then destroying them serves little purpose while the source remains, and such a trap would alert the controller of organised attempts to oppose them. If the undead are not united by a guiding power, then they likely pose little threat so long as their attention is not drawn, and such a trap, while certainly convenient to aid in dealing with them, is not an immediate necessity."
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tryrar

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #100 on: July 10, 2014, 02:17:55 am »

"8 gold is hardly a steep price, even if it only serves to distract them for a few moments, I think."
"Perhaps it is not, for you; I myself have little gold remaining after recent... expenditures. Still, I would advise not making use of such a trap until after we explore futher; If these undead are guided by a controller, then destroying them serves little purpose while the source remains, and such a trap would alert the controller of organised attempts to oppose them. If the undead are not united by a guiding power, then they likely pose little threat so long as their attention is not drawn, and such a trap, while certainly convenient to aid in dealing with them, is not an immediate necessity."

"Agreed. I say we scout the situation first. Do we need to make a last minute shopping trip, or are we good to go?"
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Flying Dice

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #101 on: July 10, 2014, 12:55:37 pm »

"I, at least, am prepared."
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Harbingerjm

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #102 on: July 10, 2014, 01:07:40 pm »

Ishmael shrugs.
"As stated, I have little gold remaining. Not enough to purchase anything useful, most likely."
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Tawa

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #103 on: July 10, 2014, 02:44:10 pm »

Saeberth nods, and speaks some of the rare words that leave his mouth.

"I am ready."

((Sorry I missed so much, DF and the like.))
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GiglameshDespair

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #104 on: July 10, 2014, 02:46:31 pm »

"Can go now. No business waiting."
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