Alright, I think we've gone quite long enough without actually starting the game. Tryrar, if you get your full sheet up fairly soon, it shouldn't be a problem to get you into the first adventure.
About once every two years, there comes a night where the three moons that hang over Gueryth are all gone from the sky. Legend has it that such nights are cursed, and evil becomes more powerful, while the boundary between planes is thinned. Over the years, it's gotten the self-explanatory name of Darkmoon. During the day, anyone who could lift a sword would embark on quests, for coin and favors, while at night, great festivals would be held to ward off the evil spirits. This is considered by most to be mere superstition, but the traditions hold strong, and even then, most pay well for heroes to rid towns of kobold settlements or bandit gangs.
You've all come to the town of Volth, which has become famous for their Darkmoon Night festivals. By happenstance, the four of you inquired about the same quest, put out by a fairly major merchant. The request was fairly vague, and likely distorted by the number of times it's been repeated, as well as the generally drunken state of the story tellers. However, the relevant bits are something about exterminating some undead troubling the merchant's caravans, and a respectable sum of gold being available to anyone who responds.
You come across the merchant's home one by one, but it would seem that he was out on some business for a time; after a few minutes of waiting, he comes across the four of you waiting near his home. He beckons you in, and offers a glass of mead to each of you.
"Now, are you familiar with the Bonemarsh, out to the north east?" [Knowledge: Geography check, DC 10]