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Author Topic: Legends of Gueryth: D&D 3.5 [4/5]  (Read 13237 times)

Flying Dice

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #180 on: July 25, 2014, 11:22:19 pm »

Init: [22]

Rikas sidles up behind his meatshields companions, casting Acid Splash at the worg.
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GiglameshDespair

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #181 on: July 26, 2014, 01:16:45 pm »

http://invisiblecastle.com/roller/view/4585690/

Init: 25

Chaika calls for the zombies to attack the Worg.
Together, they lunge for the beast with their shortswords.
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flame99

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #182 on: July 26, 2014, 06:59:49 pm »

Chaika gives a quick command to her thralls to fight back. Rikas stands mostly behind the door, popping out of cover long enough to invoke a few arcane words, pulling a shimmering orb of acid out of nothingness, and throwing it at the beast. It hits squarely, for what it is. Ishmael braces her spear against the ground, ready for a charge. Gulthun, meanwhile, makes an attack against the snarling beast, scoring a strong hit against it. Saeberth makes a charge, and skewers the thing, causing it to release a howl of agony. Angered by the attack, the worg turns around and lunges at him, but Saeberth just barely manages to dodge out of the way of it, it's claws raking on his armour. Zarn, stumbling slightly, begins to stand.
Spoiler: Initiative (click to show/hide)
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GiglameshDespair

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #183 on: July 27, 2014, 05:42:28 am »

Get 'im, lads!
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flame99

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #184 on: July 28, 2014, 03:13:23 am »

The GM begins invoking an eldritch ritual, spreading powdered diamonds and gold to the wind while standing in the center of several concentric pentagrams.

Rise, thread, heed thine calling;
Rise in blasphemy and disdain of Thal;
Rise to serve your master;
Rise from your grave!

Hairuk binds you not, and Ralok holds no power;
The Creator hath been banished, and Palos expunged!
Rise from the watery depths of Khalira's Empire;
From the burning flame of Murtauros's Forges;
Rise and be bound!

Cast off the blessings of Malith,
Act in blasphemy of Truus,
For life governs ye no longer;
Rise and be bound!

Black magics encircle thine soul
Pulling ye from Untulos or Zailos.
Rise and serve aeons eternal!
Rise and be bound!
Rise and act in slavery!
Rise and be bound!

                                                               -Opening chant of the Rite of Undeath


tl;dr: Bump.
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Flying Dice

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #185 on: July 28, 2014, 06:04:12 am »

Stand by and plink the worg with light crossbow if it leaves melee range because Rikas doesn't have Precise Shot or unlimited cantrips.
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Tawa

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #186 on: July 28, 2014, 01:44:08 pm »

Stabby fun times await!
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Harbingerjm

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #187 on: July 28, 2014, 09:26:48 pm »

Charge the Worg, I guess.
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Tawa

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #188 on: July 30, 2014, 05:24:05 pm »

>Bump the thread.
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flame99

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #189 on: July 30, 2014, 06:33:52 pm »

((Okay, I've sent Tryrar a few messages now, and he still hasn't posted. I'll be running him as an NPC party member for a few days, and if he STILL doesn't post, I'll just kick him and allow somebody else to join the party.))
Malkor invokes the power of Hairuk, and brings a blessing of battle upon Saeberth [+1 to attack]. Chaika shouts encouragement to the rest of the party, rather ineffectually. Rikas readies his crossbow, though doesn't fire just yet. Ishmael makes a charge at the worg, and just barely strikes a glancing blow. Gulthun makes another stab at the beast, but the worg dodges the clumsy attack. Saeberth engages !!STABBY FUN TIME!!, and attacks, using Hairuk's blessing to his advantage. The wound is deep and obviously painful, but not fatal. The worg makes yet another attack despite the obvious agony, but is blinded by the blood covering most of his body at this point, and misses Saeberth completely. Zarn tries to end the fight here and now, and rakes open it's throat. It's still living, just barely, but Malkor steps forward and puts the beast out of it's misery.

120 experience each.

Having finished the fight, you finally take a chance to look around. it seems to be an old storeroom, though most of it is picked clean. There's still a few barrels around, though, and in them you find 13 gold and a small ruby. There's a large hole in the wall to the east, leading into a rough-hewn natural tunnel, and another door to the north.
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Tawa

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #190 on: July 30, 2014, 06:51:39 pm »

* Saeberth dibs the ruby

North!
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Flying Dice

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #191 on: July 30, 2014, 07:18:47 pm »

Rikas takes four gold.

North, I say!
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Tawa

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #192 on: August 01, 2014, 05:59:11 pm »

* Tawarochir casts LIFE on the thread!
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GiglameshDespair

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #193 on: August 02, 2014, 05:25:04 am »

((Mythweavers is refusing to let me log in. Hmm.
Note here: +120 xp, + 9 gp
))

Chaika picked up the remaining gold, willing to share them to if anyone asked.
With her charnel touch, she healed the wounds on her servants and gestured towards the north passage.

North!
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flame99

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Re: Legends of Gueryth: D&D 3.5 [4/5]
« Reply #194 on: August 02, 2014, 08:50:13 pm »

After grabbing the gold and ruby, the party heads north, into a long passage. It leads to two doors: A large set of double doors to the north, and a less regal door to the south. Checking the doors shows that the northern one is locked, while the southern one is open.
Heading through the south door, you come into a room lined with long, stone tables, with various molds and mushrooms growing on them, each a different, vibrant color. A dull, bronze key lays on one of the nearer tables, likely unlocking the northern door. However, a particular patch of fungus begins to shudder and move, as a purple fungi reveals itself and begins to approach.

((Sorry for the delay, I've been fleshing out the finer details of Khale. Also, since Tryrar still hasn't responded in any way, I'll be kicking him from the party. Sorry, Tryrar.

Also, it should be noted that this is not a campaign where you are expected to kill everything you meet. While it's not impossible to defeat it, the purple fungus is probably going to destroy you guys if you try to fight it.))
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