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Author Topic: Legends of Gueryth: D&D 3.5 [4/5]  (Read 13243 times)

Tawa

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #165 on: July 22, 2014, 05:56:18 pm »

Saeberth investigates the door to the north.
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Harbingerjm

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #166 on: July 22, 2014, 07:05:03 pm »

The merchant jumps, clearly terrified.
A few days, if his mind hadn't begun to leave him. Possibly a week.
He seems to be checking in the shadows for any more of you.
We are the best party.
Also,
"I wasn't alone at first; three of his friends were with him,
Typo, or speaking fumble indicative of possession?
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flame99

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #167 on: July 22, 2014, 07:14:44 pm »

"I wasn't alone at first; three of his friends were with him,
Typo, or speaking fumble indicative of possession?
That is, in fact, a typo. Fixing it now.
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flame99

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #168 on: July 24, 2014, 03:01:35 am »

"Have you seen anything else of this place, then? Or have you cowered here for days while your friends lay dying?"
Cowered, mostly. I did enter that door to the north, but I ended up running back here when I heard what sounded like growling coming from down the corridor.
Meanwhile, Saeberth begins inspecting the door. It seems to be quite innocent of crimes of any sort. You know it's guilty, though. Your sources might be a rat, but he's a damn honest one. Nobody gets the best of Inspector Saeberth of Khale. Not the law, not Hairuk, not Palos, and especially not some two-bit door that doesn't know it's damn place in the world.
On a more serious note, you don't find any traps, mechanisms, etc. aside from, of course, the hinge.
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Tawa

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #169 on: July 24, 2014, 01:52:31 pm »

Open the door.

((That... is quite possibly the coolest inspection of a door I've ever seen. Bravo. *claps*))
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Harbingerjm

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #170 on: July 24, 2014, 06:17:26 pm »

Hmmm. Ishmael moves over by the door, readying her spear for when Saeberth opens it.
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flame99

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #171 on: July 25, 2014, 12:22:06 pm »

Ishmael prepares to stab anything that might come through the door when Saeberth opens it. However, nothing does come out. However, you do hear a deep growling sound emanating from the depths of the room. The merchant seems to be digging around in the pile for a few seconds, and emerges with a rusty and rather battered short sword.
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Tawa

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #172 on: July 25, 2014, 12:30:07 pm »

Saeberth walks into the room defensively and carefully, holding his shield in fron of him and his sword at the ready. (Should a monster jump me, I'm doing Total Defense as I move.)
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GiglameshDespair

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #173 on: July 25, 2014, 02:37:14 pm »

"Wait! Wait, have disposable companions."

With a thought, the two zombies emerged out of the darkness, and marched infront of Saeberth, ready to absorb any attack.

((Might as well only risk the zombies I shouldn't even have. ))
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Tawa

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #174 on: July 25, 2014, 04:27:53 pm »

Saeberth shudders a bit, but allows the undead to go before him.
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flame99

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #175 on: July 25, 2014, 08:08:43 pm »

As the zombies march into the darkness, a dark shape descends upon them from the shadows. It hits Zarn first, and bites the zombie's leg, twisting it and knocking it over. Zarn looks to be severely wounded, and both are unable to do anything at the moment.

Initiative time!
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Tawa

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #176 on: July 25, 2014, 09:01:52 pm »

14+3=17

Saeberth charges the monster in full force, attacking with his blade.
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Harbingerjm

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #177 on: July 25, 2014, 10:14:54 pm »

Darkvision + Superior low-light vision. What does the thing look like? An animal?
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flame99

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #178 on: July 25, 2014, 10:23:23 pm »

Darkvision + Superior low-light vision. What does the thing look like? An animal?
((Sorry, forgot about that))
Ishmael can get a good view of the shadowy creature; it's quite large, and seems to be fairly wolf-like. Though you can't tell the exact color, it seems to have very dark fur. You can see that the eyes, however, are unlike those of any wolf, leaving no doubt as to the creature's identity: A worg.
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Harbingerjm

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #179 on: July 25, 2014, 10:30:14 pm »

1d20=19
No Wild Empathy then =(
"Beware, a Worg! There may be more!"
Ishmael moves to just in front of the doorway (leaving enough room for the others to get around her) and sets her spear against a charge.
« Last Edit: July 25, 2014, 11:48:54 pm by Harbingerjm »
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