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Author Topic: Legends of Gueryth: D&D 3.5 [4/5]  (Read 13246 times)

GiglameshDespair

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #150 on: July 19, 2014, 07:37:21 am »

Chaika caught up with the others, the remaining zombie bringing up the back. Her dark vision easily pierced the gloom, and she and her corpse companion emerged next to Saeberth.
"What is sound?" She said quietly.
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Tawa

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #151 on: July 19, 2014, 11:08:55 am »

Saeberth draws his sword and shield and walks cautiously into the room, maintaining a defensive stance.
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GiglameshDespair

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #152 on: July 19, 2014, 11:16:38 am »

Chaika Hides and follows, still hidden. The zombie waits for her to call.
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flame99

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #153 on: July 19, 2014, 11:30:44 am »

Chaika hides in the shadows nearby, while Saeberth prepares for combat, and opens the door. It leads to a stone-lined room about twenty feet by twenty feet (Though no less cramped), inhabited by a slightly sickly looking human and a pile of various supplies and trade goods.
"Hey, you there! What's your name? Did the Undead chase you in here too?"
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Tawa

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #154 on: July 19, 2014, 11:45:54 am »

((Sense motive check! ...1. Perfecto.))

Saeberth sheathes his weapons and shakes his head.

"We are on an important mission."
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GiglameshDespair

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #155 on: July 19, 2014, 11:54:19 am »

Chaika slipped in through the door, carefully avoiding the coffin from scraping on the doorjam.

Sense motive check.
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Flying Dice

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #156 on: July 19, 2014, 03:41:17 pm »

Rikas follows the others into the room, eyes narrowed.

Sense motive check on the human: [18]
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Harbingerjm

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #157 on: July 19, 2014, 06:09:01 pm »

((I do believe this is going to go hilariously.))
Sense Motive check: 14+3=17
Ishmael Hides, and moves into the room cautiously.
(+8 Hide Modifier, +6 Move Silently Modifier, Take 10)
« Last Edit: July 19, 2014, 09:17:21 pm by Harbingerjm »
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flame99

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #158 on: July 20, 2014, 09:56:31 pm »

None of you, despite your careful analysis, manage to get a firm read on him; he is, after all, likely a trained merchant. However, you do get the vague feeling that he's nervous, though this is likely because of the undead.
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Harbingerjm

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #159 on: July 21, 2014, 07:56:21 am »

((*Sigh* Why did I think it was a good idea to play a character with compulsions against killing people at the drop of a hat?))
Ishmael Stealths around behind him, then when she gets directly behind says
"Impressive, that you managed to bring all this cargo along while fleeing alone from the undead."
« Last Edit: July 21, 2014, 07:52:24 pm by Harbingerjm »
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Tawa

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #160 on: July 21, 2014, 04:15:20 pm »

I care not for Izchak merchants in dungeons. Are there any doors leading away?
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flame99

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #161 on: July 22, 2014, 03:29:55 pm »

((*Sigh* Why did I think it was a good idea to play a character with compulsions against killing people at the drop of a hat?))
Ishmael Stealths around behind him, then when she gets directly behind says
"Impressive, that you managed to bring all this cargo along while fleeing alone from the undead."
The merchant jumps, clearly terrified. Once he regains his composure, he replies "I wasn't alone at first; three of my friends were with me, and they went outside to try and find a way out. I didn't go; I thought it was two dangerous. I haven't seen any of them since.
I care not for Izchak merchants in dungeons. Are there any doors leading away?
There are two, not including the one to the south that you entered from. One is to the north, and the other to the south.
« Last Edit: July 22, 2014, 07:15:17 pm by flameboy99 »
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GiglameshDespair

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #162 on: July 22, 2014, 03:32:40 pm »

Chaika herself emerged, to the merchant's side.
"Saw no bodies. No fresh blood. Would have thought found them in area if undead."
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flame99

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #163 on: July 22, 2014, 03:34:34 pm »

Chaika herself emerged, to the merchant's side.
"Saw no bodies. No fresh blood. Would have thought found them in area if undead."
Jumping yet again, he tells you that it was some time ago. A few days, if his mind hadn't begun to leave him. Possibly a week.
He seems to be checking in the shadows for any more of you.
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Flying Dice

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Re: Legends of Gueryth: D&D 3.5 [5/5]
« Reply #164 on: July 22, 2014, 04:34:26 pm »

"Have you seen anything else of this place, then? Or have you cowered here for days while your friends lay dying?"
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