Anyway, finally updated the character sheets, and also tweaked a few boons like I said I would ages ago. Let me know if I forgot to put your prayer energy down.
The only big change was to one of Ketari's boons, one of which got renamed and significantly changed. Smaller changes to clarify or set reasonable limits. I don't think any of the changes apply to any posted actions, so please no changeing your actions based on this, I'm about to start writing the turn. (I wont post, of course, until GiglameshDespair gets a turn up)
Auratus:Name: Auratus
Origin: Created
Parents: Tonneth
Combat Power: 25
Miracles Per Turn: 1
Interactions Per Turn: 2
Accumulated Prayer Energy: 1
Boons:
The Scarlet Mirror - The large ruby in your chest is more than your centerpiece and powersource; It is also a powerful and oft sought artifact in its own right. Once per month, you may spend a miracle to activate the mirror, which will replicate without fail a miracle performed the previous month that you are acutely aware of. To be acutely aware of a miracle you must have performed the miracle or witnessed another perform the miracle right in front of you. You are also acutely aware of miracles that target one of your temples, or an actor who is loyal or bound to you. You may change the target and other small things about the context of the copied miracle. The Scarlet Mirror is somewhat corrupted by its extended stay in Tonneth’s presence, and copied miracles will sometimes be slightly changed to reflect her greedy nature. Your mother has warned you not to copy the same miracle repeatedly, lest you be caught up in a feedback loop.
Dragon Crown of Greed [Item] - One of the ancient crowns used by the dragons before the beginning of time to control mortal populations. When placed on the head of a willing mortal by a dragon as part of the proper ritual, the crown becomes bound to the mortal and the mortal becomes bound to the service of the dragon. The terms of this binding compel the mortal to serve the best interests of his dragon master, but do not allow for the dragon to force its bound servant to do anything that may cause said servant great harm. The bound mortal becomes a hero with a Combat Power of 5 if it isn't already an actor. The crown can grant wishes for the bound mortal, but does so by draining half of the bound mortal’s remaining lifespan; This life drain is considered harmful, so the dragon may not order the bound mortal to make wishes. The dragon to whom the mortal is bound becomes immediately aware of any wishes made this way.
Soulsmith - When an actor who is bound to you dies, you may spend either a miracle or interaction to gather its soul (or souls) and craft it into an artifact without fail. You may choose the appearance and mundane function of the artifact, but any supernatural abilities the artifact has are determined by the strength and temperament of the soul used.
Vengeful Nature - Gaining satisfactory revenge against somebody who has wronged you earns you a point of prayer energy. The prayers of mortals asking for revenge are worth two points of prayer energy instead of the usual one to you.
KetariName: Ketari, the Eater Of Birds
Origin: Created
Parents: Fletchtania
Combat Power: 25
Miracles Per Turn: 2
Interactions Per Turn: 1
Accumulated Prayer Energy: 1
Boons:
Enemy of the Winged: When in combat against winged or birdlike actors, if you roll lower than 23, the result of your roll instead becomes 23. Winged or Birdlike actors must roll against twice the usual save to escape an Utter Defeat after losing to you.
The Miracle of Flight: Once per round, You may use a Miracle in place of an interaction when performing any action that can be carried out without landing on or lingering near the ground; If you do, the success rate of that action is increased by 20%. you Miracles that directly target you have their success rate lowered by 25%.
Secret of Command: You may spend a Miracle to give a command that cannot be ignored or disobeyed to a single mortal being. A commanded being, if not yet an actor, becomes an actor with a Combat Power of 1. A commanded being becomes bound to you; The terms of this binding make following your command to be the bound’s chief interest outside of their own survival, and prevent the bound from attempting to cause you any direct harm. The binding is removed after three months, or after the command has been fulfilled. No creature may be commanded this way more than once in its life. At any given time, you may be commanding no more than one creature of the sky, one creature of the earth, one creature off the sea, and one sentient being.
Secret of The Little Bird: Ketari knows of any event or discussion that occurs in the main game thread, even if she was not present to witness it. Once per month, at the beginning of the month, you may choose a known PC or NPC to spy on for free; If you pick an NPC, you get a general idea of what that character did that month. If you pick a PC, you will receive a copy of any PMs made or received by that character during that month. You may pick the target of your spying in secret.
Tulwor:Name: Tulwor, the Storm-Breaker
Origin: Birthed
Parents: Mortus and Fletchtania
Combat Power: 20
Miracles Per Turn: 3
Interactions Per Turn: 1
Accumulated Prayer Energy: 0
Boons:
Helmhammer [Item]: You may initiate battle against abstract forces of nature, such as storms, plagues, tidal waves, ect., as if they were monsters. ‘Monsters’ fought this way tend to have a Combat Power of around 30, but the GM reserves the right to make exceptions. Once per month, you may initiate any battle using a Miracle instead of an interaction. When battling against a foe that the GM decides you are likely to fight at Melee range, or against a ‘monster’ created by this boon, add 5 to your combat power roll.
Survivor: Once per month, when you would be utterly defeated, you may instead be not utterly defeated; If you use Survivor this way, the fallout for your defeat always becomes ‘You may not use Miracles next month.’ NPC actors who are friendly to you may always add 1/10th of your Combat Power to any saving throw they must make. NPC actors who are loyal or bound towards you may always add 1/6th of your Combat Power to any saving throws they must make.
Ketemos:Name: Ketemos
Origin: Birthed
Parents: Abbey and Telen
Combat Power: 20
Miracles Per Turn: 3
Interactions Per Turn: 1
Accumulated Prayer Energy: 1
Boons:
Black Blood of Liberty [Item]: A spear once given to you by your father, who failing to understand your utter contempt for him, often tried to buy a normal relationship with gifts. Although you have thrown most presents from your father away, you have found this far too useful to be disposed of. It appears as a giant ink pen that one might use as a spear. Once per month, You may spend a Miracle to mark any being who you feel to be abusing their power as a Tyrant; This marking may target any known NPC or PC on or around the Isle of Plenty, and will never fail. A hero or host type actor will rise from the rabble with the intent of ending the marked Tyrant’s reign. When a marked tyrant dies or is dethroned, gain a prayer energy. Additionally, if the tyrant is killed or otherwise dealt with by the actor that rose to deal with it, one Miracle is banked in your name. Take a +5 bonus to your combat roll when battling a marked Tyrant, or somebody loyal or bound to a marked tyrant.
Telenic Prophecy of Generosity: You may spend a Miracle to search the stars for prophecy relating to the future of a chosen subject. You have an 80% chance of finding good news, and a 20% of finding bad news; If good news, a settlement, PC, or Actor will gain a temporary boon related to your prophecy. If the news is bad, a settlement, PC, or Actor will gain a temporary negative boon related to your prophecy. If you are looking for a prophecy specifically to aid underprivileged and suffering mortals, than the 20% chance of bad news becomes a 20% chance of great news. If the news is great, two temporary boons related to your prophecy are spread among the various settlements, PCs, and Actors involved.
PyriteName: Pyrite
Origin: Birthed
Parents: Black Carapace, Telen
Combat Power: 20
Miracles Per Turn: 2
Interactions Per Turn: 2
Accumulated Prayer Energy: 0
Boons:
Pleasures of the Flesh: You gain a point of prayer energy each time you partake in the flesh of a humanlike actor. You may only gain energy for partaking in each actor once. Once per month, when a new monster or god actor enters play, you gain a free Interaction to be used the following month to attempt to hunt alongside and befriend the newcomer.
Scholar of the Body: You gain a 15% bonus to the success rate of all Miracles and Interactions made to improve the body of an NPC to make it healthier, happier, or more powerful. When you satisfy a mortal’s prayer, you may improve that mortal as a free action, increasing its Combat Power by 1d4, and granting it a boon if it is an actor; If the mortal whose prayer you answered is not an actor, you may turn it into a monster class actor with 2 Combat Power, by forgoing the prayer energy you would normally earn, before applying the aforementioned improvements.