So wait, we are ON a planet right now? or is the stone part of the ship? Either way, Diagnose how long the ship has before it explodes.
(heads, success)
There seems to be a backlog of warning messages from the last few minutes. When the machine's air tanks were punctured, the warnings were counting down from 12.2 minutes, but after the others patched them, they changed to different warnings about water circulation, and are counting down from 79.6 minutes. The warnings don't seem to mention explosions, though, just
"ship death."Push Baldwin in front.
(tails, failure)
"Baldwin" steps back into the ship.
Go back to the room I was in before.
(heads, success)
It's a bit creepy and agoraphobic out here. You head back inside.
Find the exit hatch. Exit.
(heads, success)
You climb down into the hold below and make your way out the back, following the trail of dried, splattered footprints. As you climb out, you notice that the exterior of the ship around the hatch seems to be embedded with large bristles, twice as long as your arm and half as thick.
Reenter the ship and grab a flare gun.
(heads, success)
The injured figure seems to have lost consciousness. Given it's cryptic last words, you decide it might be a good idea to go inside and get a flare gun, since it's both potentially weaponizable and could illuminate better than the flashlight. You take one of the remaining 2 flares from the closet.
Grab a flashlight and exit the ship.
(tails, failure)
You get a flashlight from the tool closet, but don't know where the others went to exit the ship.
Absorb 2 of those unconscious.
(tails, failure)
Using metagaming knowledge, your first thought on waking up in a strange place is to absorb the souls of other people in the same predicament. However, your metagaming knowledge was incomplete, forgetting that you can't absorb the unconscious ones.