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Author Topic: WH40K discussion thread: from Tyran's heart I stab at thee.  (Read 1022394 times)

scriver

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Re: WHAOK thread: No Such Thing As A Free Bolter, But Heresy's Everywhere!
« Reply #9315 on: September 27, 2017, 08:52:01 am »

Didn't they end up with Slanesh the last time they tried that? :P
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Kot

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Re: WHAOK thread: No Such Thing As A Free Bolter, But Heresy's Everywhere!
« Reply #9316 on: September 27, 2017, 09:41:42 am »

Didn't they end up with Slanesh the last time they tried that? :P
They ended up with Slannesh just because they fucked around too much. As much as I'd want to be joking, this is literally the reason - they partied so hard they partied a god into existence.
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scriver

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Re: WHAOK thread: No Such Thing As A Free Bolter, But Heresy's Everywhere!
« Reply #9317 on: September 27, 2017, 09:55:59 am »

Party hard

Excellent
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Grim Portent

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Re: WHAOK thread: No Such Thing As A Free Bolter, But Heresy's Everywhere!
« Reply #9318 on: September 27, 2017, 11:06:30 am »

Why are Space Marines individually superior to Eldar? The Eldar should theoretically be better due to being "superior" and having access to greater technology, but the average Battle Brother will instead defeat multiple average Eldar before he himself is defeated. What excuse do the Eldar have for this performance?

The Eldar have very impressive tech, but only so much of it and it only helps them so much. They also don't do genemodding or other bio-enhancements, so their peak is limited. All Eldar except the Dark Eldar are basically operating at a level just faster than a marine on reflexes but with far less strength and durability and roughly comparable gear made for different styles of combat.

Their basic tech is desinged to be lightweight and useful for hit and runs and ambushes. Range is often poor and armour penetration unreliable. They wear light armour on all but the most elite troops who fight marines on something close to a 1-1 basis, probably about 2/3-1.

A basic guardian is only marginally better than a guardsman and has a shorter effective combat range because the guardian catapult is not designed for long range shooting. The various aspect warriors are a much better match for marines but are also about as rare as marines and often are trained in a form of combat where the marine has the advantage, such as melee and short range firefights.


There's also a strong Worf Effect inherent to every faction. Each book or codex is written to make one faction look good, so in marine codexes and novels they butcher tons of enemies with little trouble, the same is usually true for every other codex bar the faction's tragic disaster moment, which most of them have, in which the faction fights a losing battle and scrapes a victory.
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MetalSlimeHunt

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Re: WHAOK thread: No Such Thing As A Free Bolter, But Heresy's Everywhere!
« Reply #9319 on: September 27, 2017, 11:20:34 am »

Natural ability also shouldn't be taken as the prime measure of victory. Eldar are physically superior to unaugmated humans in most regards, but that doesn't mean a damn if the guardsman lands a headshot anyway. In books and codexes you're generally following individuals who have entered into the "Total Badass" bracket regardless of what they are.
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Loud Whispers

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Re: WHAOK thread: No Such Thing As A Free Bolter, But Heresy's Everywhere!
« Reply #9321 on: September 27, 2017, 12:58:14 pm »

Why are Space Marines individually superior to Eldar? The Eldar should theoretically be better due to being "superior" and having access to greater technology, but the average Battle Brother will instead defeat multiple average Eldar before he himself is defeated. What excuse do the Eldar have for this performance?
The baseline Imperial Guard conscript has weapon skill 2, ballistic skill 2, strength 3, toughness 3, initiative 3, leadership 5 and a 5+ save. This is useful because we know what a conscript would correspond to in normal human terms; a Conscript is a regular, healthy person, recently inducted to military life, doesn't really know how to fight or shoot but has received basic training so they know how to bayonet and shoot at something (even if they're completely green). Keep in mind, the baseline Imperial Guard Conscript represents child soldiers who've been raised into soldiery from birth but are below the age of 13, and also represents mature civilian adults who've been recently inducted, or PDF who have not seen much in the way of cosmic warfare.

Now compare that conscript to the Guardsman. The Guardsman is experienced, well-equipped (by human standards), well-trained (by human standards) and well-led (you get the idea), and how does this reflect in their stats? They get +1 WS, +1 BS, +2 Ld and everything else stays the same. Compare the Conscript to the Veteran Guardsman or the elite Storm Trooper Guardsman, both of the latter get an increase of +1 WS, +2 BS, +2 Ld and the Storm Trooper gets slightly better -1 on their armour.

The child soldier, the supple civilian, the guard duty PDF, the guardsman, the veteran & the elite soldier all have strength 3, toughness 3, and initiative 3. All that changes is that the more combat effective & experienced units get better equipment, are more likely to stand and fight in the face of death and are more skilled at fighting or shooting.
But obviously all of these groups are not as strong as one another. This is because the strength, toughness and initiative does not represent how strong, tough or agile any individual is (exceptions to individual characters & generals), but how likely the race in question is going to inflict wounds, survive wounds and strike first on average. Thus it seems in comparison to races like Orks, human strength is not so different that a human civilian shoving a bayonet into an Ork or being hit by an Ork choppa is not so different as a human soldier shoving a bayonet into an Ork or being hit by an Ork choppa. Obviously the latter is more likely to do better in both cases, but the significant thing is that the difference is so marginal that the difference can be neglected - all that changes is that the human soldier is more skilled in close combat and more likely to successfully hit the Ork.
Same with initiative. A human child and a human adult are both equally slow to the Eldar, thus the Eldar will hit first.

Compare your basic conscript to the basic space marine, and the space marine gets +2 WS, +2 BS, +1 S, +1 T, +1 I, +3 Ld and -2 Armour save. Space Marines are far stronger & tougher than humans, yet only get +1 S and +1 T, which shows how the strength, toughness and initiative scale in 40k scales like the richter scale: each level is incrementally stronger and tougher than the previous; the difference between 3 strength and 5 strength is far greater than the difference between 1 strength and 3 strength.

It is worth mentioning that Eldar are not shit. Their baseline stats are superior to humans and about so-so compared superhumans, but that's unsurprising given that they're being compared to genetically engineered bioweapon superhumans. That's like saying Eldar are shit compared to Tyranids or Orks just based off of their racial stats. It doesn't take into account their synergy with their armouries (of which the Eldar get numerous weapons which are assault to them, but would be rapid-fire or even heavy to other races for the equivalent strength) and are a more psyker oriented race anyways, compared to the spehss mahrines created for more material dominance. Never rule out the role of equipment, because a child soldier with a power sword can cause more damage to power armour than an Ogryn with his trusty cleaver. Same principle with the Eldar. They don't want to get into CQC with space marines, they want to shoot them full of holes while running away.

The other thing to consider is that space marines, by virtue of their overabundant appearance in lore and table-top, can cause an impression of them being the Imperium's bassline troop, or at least very common. This belies the fact that space marines are a rare sight in the imperium, and it just so happens that the only place they're over-represented is warzones, where most of the events in 40k occur. Space marines are laughably few in number compared to the uncountable worlds full of orks, eldar, humans and so on; that they are so OP is the only reason they worth mentioning at all. Because a single space marine can go toe to toe with multiple eldar at the same time is the only reason why any other race, and the humans of 40k for that matter, notice them at all.
This short is indicative of the divide between Eldar-Tau-Human equivalents and Marine Equivalents. The latter finds walking on their opponents a viable tactic of war

Grim Portent

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Re: WHAOK thread: No Such Thing As A Free Bolter, But Heresy's Everywhere!
« Reply #9322 on: September 27, 2017, 01:21:37 pm »

Also noteworthy that the augmented Eldar fielded by the Covens are roughly on par with or superior to marines physically, they just also refuse to wear heavy armour, partly due to the value of high agility even though theirs is low for Eldar and partly because they want to be hurt because it empowers them.

In theory a Grotesque or Wrack in heavy armour and armed with the good Coven weapons would be easily a match for most marines, it's just not something that gets done.

Kinda like how Ogryn are rarely enhanced and crammed into power armour despite how terrifyingly brutal they would be.
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nenjin

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Re: WHAOK thread: No Such Thing As A Free Bolter, But Heresy's Everywhere!
« Reply #9323 on: September 27, 2017, 02:40:42 pm »

Eldar get the speed, mobility and accuracy to make their tech highly effective. Who cares if a SM's stat line is superior to your's when you can teleport in to combat, fire an AoE template with no armor save, then warp out in to cover and possibly out of LOS. Or Jet Bikes with pop up attacks. Re-rolls out the ass. Dodges plus the standard array of defensive wargear.

Aspect Warriors are there to custom tailor an Eldar army as well. Dark Reapers provide what ranged is lacking. SS, HB for Melee. FD for anti-armor. WS for anti-infantry. SH for general all around annoyance. DA if you want not-Guardian frontline troops. Then you get a couple exarchs to double down on what the aspect warriors are doing and they can start hitting incredibly hard in a particular area. They're not a generalist army like SM or IG, they're a specialist army.

Anyone that thinks Eldar are weak compared to SM as an army hasn't played an Eldar player who knows what they're doing. They can lose, surely, but in a competent player's hands they can ruin a SM army. If they have one weakness that I really remember it's indirect fire, which Imperials have plenty of options for. In larger battles they do tend to get squished by that stuff but in smaller engagements all their racial strengths come to the fore. They're not designed to sit there and slug it out like SMs or larger fig count armies are. You have to have an actual attack plan with Eldar so most of your force is on the move toward something. Sometimes I think that's why some come to the assumption they're weak, because to them that's what 40k is largely about: slugging it out. Played that way the Eldar will get cut to pieces.

I think the Dawn of War games pretty well captured the Eldar's play style, because in the hands of a good player with high APM they were broken but in the hands of the average player people felt they were weak.
« Last Edit: September 27, 2017, 02:59:03 pm by nenjin »
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Tack

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Re: WHAOK thread: No Such Thing As A Free Bolter, But Heresy's Everywhere!
« Reply #9324 on: September 27, 2017, 03:31:43 pm »

I wouldn't say that S & T is Richter scale.
A Gretchen wrestling a Human
A Human wrestling a Marine
A Marine wrestling an Ogryn

5-6 is the biggest divide and that's because it's where Monstrous creatures begin.

An Ogryn wrestling a Hive Tyrant is possibly a larger gap, but:
A Hive Tyrant wrestling a Dreadnought, and we're back on a vaguely linear path.


Also re: Power-Armored Ogryns- they'd rip the black carapace out of their skin the first time they got itchy. There's a reason they have to use special "Ogryn-Proof" weapons. The lovable goofs are crazy dumb.
Edit: Also:re- Ogryn leaders do get cerebral implants, which make them almost capable of counting to ten without fingers.
« Last Edit: September 27, 2017, 03:34:42 pm by Tack »
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Grim Portent

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Re: WHAOK thread: No Such Thing As A Free Bolter, But Heresy's Everywhere!
« Reply #9325 on: September 27, 2017, 03:49:53 pm »

Also re: Power-Armored Ogryns- they'd rip the black carapace out of their skin the first time they got itchy. There's a reason they have to use special "Ogryn-Proof" weapons. The lovable goofs are crazy dumb.
Edit: Also:re- Ogryn leaders do get cerebral implants, which make them almost capable of counting to ten without fingers.

You could power armour them with no black carapace like all other non-marines, just a standard set of muscle/bone density enhancing gene mods and a suit of giant industrial strength power armour, maybe partially lobotomise them and stick rage inducers into the empty part of their skull.

Basically like Charonites but with better armour and more mods, intelligence not required..
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Trekkin

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Re: WHAOK thread: No Such Thing As A Free Bolter, But Heresy's Everywhere!
« Reply #9326 on: September 27, 2017, 04:00:39 pm »

Also re: Power-Armored Ogryns- they'd rip the black carapace out of their skin the first time they got itchy. There's a reason they have to use special "Ogryn-Proof" weapons. The lovable goofs are crazy dumb.
Edit: Also:re- Ogryn leaders do get cerebral implants, which make them almost capable of counting to ten without fingers.

You could power armour them with no black carapace like all other non-marines, just a standard set of muscle/bone density enhancing gene mods and a suit of giant industrial strength power armour, maybe partially lobotomise them and stick rage inducers into the empty part of their skull.

Basically like Charonites but with better armour and more mods, intelligence not required..

Partially lobotomized Ogryns would make dangerously intelligent Space Marine analogues, though.
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Loud Whispers

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Re: WHAOK thread: No Such Thing As A Free Bolter, But Heresy's Everywhere!
« Reply #9327 on: September 27, 2017, 04:20:42 pm »

I wouldn't say that S & T is Richter scale.
I didn't, I said it was like it - to be clear I just wanted to illustrate that the Sexually Transmitted Initiative scale is non-linear

5-6 is the biggest divide and that's because it's where Monstrous creatures begin.
Str-9-10-D also goes into greater demon, god shard, void strikes & weapons mounted on voidships aimed at targets on the ground, but yeah 5-6 is outside of apocalypse the biggest gap. It's notably the gap where instant death wounds are inflicted on human equivalents

Also noteworthy that the augmented Eldar fielded by the Covens are roughly on par with or superior to marines physically, they just also refuse to wear heavy armour, partly due to the value of high agility even though theirs is low for Eldar and partly because they want to be hurt because it empowers them.
I always thought Eldar were of the opinion that not getting shot was better than getting shot and having a better chance of survival, hence why their defences on even their super-heavy vehicles & voidships revolve around avoiding strikes with holograms and whatnot instead of withstanding hits


In theory a Grotesque or Wrack in heavy armour and armed with the good Coven weapons would be easily a match for most marines, it's just not something that gets done.
Kinda like how Ogryn are rarely enhanced and crammed into power armour despite how terrifyingly brutal they would be.
Probably because wracks or grotesques aren't really expensive units for the coven, if they need to kill marines they'd just use more than 1. Plus being the sick little space goblins that they are I think they keep their units unarmoured so they get injured more. Wracks might don heavy armour, though I imagine it'd be of a biological variety, same way Catachan or Ork toughness is the result of biology

As for power armoured Ogryns, that sounds like a fantastic idea, if the Imperium had power armour to spare (which despite its immense rarity, I'm sure one mad inquisitor or rogue trader would see the benefit of having an Ogryn bodyguard rocking power armour, and if anyone could do such a thing - it'd be one of them). Without the carapace of a spehss mahrin the power armour wouldn't boost the Ogryn's strength *or at least that much, but given how strong Ogryns are already I don't think they'd give a shit.
Though speaking of such things, one of the most worrying things would be teaching an Ogryn how to relieve themselves while locked in a suit of armour that lacks a space marine's waste recycling systems. The other issue would be how to control such an armoured Ogryn, as regular humans would be hard pressed to stop them from doing whatever they wanted once armoured, which would include them walking over and accidentally joining the enemy because the lads in the skulls and pointy armour told them the Emperor wanted skulls for the skull throne.

Egan_BW

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Re: WHAOK thread: No Such Thing As A Free Bolter, But Heresy's Everywhere!
« Reply #9328 on: September 27, 2017, 04:25:17 pm »

that's exactly what the emperor wants tho

look, the only meaningful different between the god emperor of mankind and the god of blood is that one is shiny and the other is spiky.
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Re: WHAOK thread: No Such Thing As A Free Bolter, But Heresy's Everywhere!
« Reply #9329 on: September 27, 2017, 04:47:20 pm »

that's exactly what the emperor wants tho

look, the only meaningful different between the god emperor of mankind and the god of blood is that one is shiny and the other is spiky.
The Emperor wants gold-plated skulls for the gold skelebone throne. Totes different

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Ogryns evolved on worlds with harsh and barren environments and high gravities. Most of these worlds, having no other use to humanity, were originally used as prison planets.
In 1st Edition there was a 1% chance an Ogryn would be a psyker.
Other detachments that get deployed from place to place include "Abhuman Penal Suppression Detachments", which is a long-winded way of saying prison wardens or riot police. For example, the 51st detachment is made up of those Ogryns deemed "unfit" for frontline duties (either by injury or due to uncharacteristic lack of intelligence), and have been assigned positions on Imperial Naval vessels keeping troublemakers in line.
Living in the grim dark future.
Then you get arrested by the administratum for not paying the taxes your great-great-great-great-great-great-great-great-great grandfather dodged.
You get sent to a prison planet. The gravity is so heavy your eyelids are clipped to your forehead. Bad move, the clips are heavy.
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The warden is Mort.
Mort welcomes every newcomer to his house with a friendly pat on the back.
You are lucky, the infirmary manages to stop your arm falling off.
Mort is a clever Ogryn. He remembers his own name.
Sometimes he tries to write it. He's not clever enough to remember he doesn't know what writing is.
One day you see someone try to leave. Mort gets angry, asks him why he wants to leave Mort's nice house. They change their mind very quickly.
You think Mort is not that bad, until he begins vomiting lightning.
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