The Beast is the noodle incident of 40k. He nearly wiped out Imperium, put Ork Deathstar above Terra and in general did a lot of noticeable stuff but we actually know nearly no details. It just happened.
We'll know a lot more soon with the whole Beast series they're writing. I'm not really convinced you can make an Ork threat that interesting, but I should probs pick up the next book and find out.
I can say I was genuinely interested in the handling of the Ork threat in
I Am Slaughter. There's a lot of build up to it. One might almost be disappointed that the reveal is "Orks!" but how Abnett got there in the first book was cool. Mostly because Abnett understands how to weave several events into a larger narrative so the expected still feels somewhat surprising. Most 40k authors don't know how to do interesting subplots that aren't character focused, and so just stampede toward the main theme (violence) in a way that is now so well-trodden it's beyond a cliche. Abnett is really good with distracting you with the left hand of his stories until the right hand crosses and punches you in the face.
Not sure how I feel about the rest of the series being penned by different authors. It works for the Horus Heresy but I really hope BL isn't going to make a habit of this. I think the best 40k stories arise from ownership of the story. The HH was honestly too big for one guy to handle but I think the vastly different tone and skill of each writer made for a less cohesive story overall.
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Anyways, question for the class.
How do you think human Space Pirates in 40k deal with Warp Transit?
Two different kinds of pirates, first off:
-Scum who only hang out in their local star system using nothing but real-space travel.
-Scum who are warp travel-capable and plague several star systems, and probably keep a base somewhere nearby in the sub-sector.
I'm interested in the second group. Now, while there's any number of plausible explanations for how any one pirate ship navigates, I'm looking to define how your
average space pirate gets around.
Some ideas:
-There's several rogue Houses of Navigators who sell their service to the highest bidders. Unlike Imperial Navigators they're a more mercenary breed.
-Imperial Navigators who do a small side-business in dealing with Imperial Renegades. Still it seems beneath your average legitimate Navigator House to agree to work with small time pirates.
-Rent a Chaos Sorcerer to negotiate your way through the Warp. (Seems a little extreme for your average Pirate scum.)
-A group or groups that cultivate the Navigator gene without organizing into Houses like regular Navigators do. These would essentially be high-priced mutants for sale. Maybe the mutants are enslaved or maybe they're autonomous individuals.
-Kidnapped Imperial Navigators? Not all Navigators serve on even Frigate-sized vessels, so it's not inconceivable a well-organized pirate crew could capture a freighter or cargo ship and its Navigator too.
Again, I'm just concerned with human pirates. All the other races with pirate factions in them have their own warp travel solutions. It's just human renegades who have the unique problem of still needing Navigators while not being able to utilize Imperial ones.