Absolution is warhammer 40k conversion for space station 13 sandbox vidyagaem
- Everything happens not on space station, but in outpost on ice world
- in brig now are not security officers, but IG regiment, so they will shoot you with lasguns for breaking window. Or the comissar will blam you personally. Or he will take the sentinel from the armoury and kick your ass with its legs. Also they have one time use missile launcher, several boxes of frag grenades and LOTS of lasguns and laspistols, also some combat knifes, which you can attach to your faithful flashlight
- INQUISITION! In player roles roster are two ordo hereticus inquisitors and ordo xenos lord inquisitor
- Ordo hereticus has in their office entrance to secret bunker with console linked to cruiser stationed in SPEHSS for aiming orbital strikes on outpost. Also power knife, las pistol, stylish suit and cool hat included. Also inquisitorial authority - tell comissar to send his soldiers to necron catacombs, then declare them heretics for refusing to go on suicide mission or for touching xeno technology and bombard their armory from your bunker.
Bonus points for barricading entrance, blowing up means of calling rescue shuttle, saying to outpost crew something like death for the emperor is VICTORY! WE DONT EVACUATE! And bombarding outpost from safety of bunker, while eating pizza and drinking beer with second inquisitor.
- Ordo xenos lord inquisitor is basicly glorified research director from SS 13, but with bolt pistol and inquisitorial authority
- Research department is turned into ordo xenos research division, only real addition except new sprites, job titles and warhammer lore is cybernetica lab, where mechanicus guy makes mechadendrites( mostly for himself, so he can go on quest of hoarding even better technology)
- Medical department is replaced with medicus, some tweaks to chemistry system( imperial combat drugs causing horrible addictions and killing you with toxins 11/10 medicine), virology is left pretty much the same, cloning is removed, chief medical officer is replaced with sister hospitalier. Dont piss her off, or risk getting shot with melta!
- Librarian has suspicious book in his backroom, which turnes him into nurgle cultist! Summon nurgle demons, draw runes, get burned with flamer, woo!
- Mechanicus has plasma reactor( which is often stolen by orks or eldar jerks), tech priests can make chimera tanks or sentinels. Bonus points for driving over someone and telling, that it was done by machine spirit.
- Eldar spy role, those guys have to sabotage outpost and force crew to leave it, because it is near necron ruins
- Proceduraly generated necron ruins with randomly generated traps, lay out, artifacts and stuff. Good luck getting alive out of here.
- Necrons!
- Blood pact! They want to nuke our outpost woah!
- Tyranids as one of possible player roles! Spooky lictor, asshole venomthrope flooding everything with acid neurotoxin gas, annoying ravener digging tunnels!
- Orks! They start as gretchins, then they evolve into oddboys/ komandos/ nobs( oddboy gets to evolve into da boss, da boss can place the bushes of ork weeds, which spawn more gretchins for more orks, soon everything is orks)
- cyberpunk syndicate traitor is replaced with heretic, not that much new items, mostly resprites like turning energy crossbow in eldar shuriken pistol. One fun new item is sacrificialsword - you draw the rune, khorne berserker gets summoned, you try to make a deal with him, he kills you with chainaxe and runs amok on outpost.
- Tau! However, they have to firstly try diplomacy before using weapons, so usually tau gameplay looks so :
Hey, I am shas vau, I want to tell you about greater good * shot with lasgun *, tau player starts ranting in out of character chat about comissar not knowing what is good roleplay
- Penance machine! You put someone in, he gets out of it as servitor! Also that is the reason, why you dont trust tech priest giving you beer, because it most likely contains morphine, so he can abduct and servitor you;
- RTD, roll to dice. It is a button respawning you after the death of your main character, if round is going on for more then 30 minutes( by this time outpost is warzone with khorne berserkers running around, magos driving over civilians with chimera, cybernetica acolyte shooting people with his autocannon mechadendrite, some heretic techpriest flooding everything with flammable gas, nurgle demons jumping out of the vents, both ordos waging war on each other, eldar spy stealing plasma reactor and comissar whipping bartender for serving bad beer)
By default respawn is as death korps of krieg soldier, also it is possible to apply on forums for other factions like : spehss mehreens( ultramarines, salamanders and ravenguard), tyranids, orks, inquisitorial stormtroopers, eldar, tau....
Kot, did that catch even a tiny bit of your interest?