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Author Topic: WH40K discussion thread: [loading grimdark, please wait]  (Read 1049676 times)

Digital Hellhound

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1500 on: August 31, 2015, 01:41:23 pm »

I'm pretty sure the problem is that the spores get everywhere - destroying them is fairly simple, finding every single one less so. But yeah, Exterminatus, Tyranid nomming, any kind of extensive, long-term purging will do the trick. I'm pretty sure it's not impossible to clear a planet of Orks without resorting to Exterminatus, it's just a long and not very glorious process.
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3man75

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1501 on: August 31, 2015, 01:55:27 pm »

I'm pretty sure the problem is that the spores get everywhere - destroying them is fairly simple, finding every single one less so. But yeah, Exterminatus, Tyranid nomming, any kind of extensive, long-term purging will do the trick. I'm pretty sure it's not impossible to clear a planet of Orks without resorting to Exterminatus, it's just a long and not very glorious process.

So it's never been done? Millions die and no one finishes the job by liquid firing everything to death?

Damn the inquisition is just too simple minded.
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Grim Portent

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1502 on: August 31, 2015, 04:24:27 pm »

I'm pretty sure the problem is that the spores get everywhere - destroying them is fairly simple, finding every single one less so. But yeah, Exterminatus, Tyranid nomming, any kind of extensive, long-term purging will do the trick. I'm pretty sure it's not impossible to clear a planet of Orks without resorting to Exterminatus, it's just a long and not very glorious process.

That's why it tends to be left to PDF to do it, most of them won't see glory even if you give them binoculars.
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Rolepgeek

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1503 on: August 31, 2015, 09:22:16 pm »

Well, the spores get everywhere, but they can't grow just anywhere. Which is why Hive Worlds don't tend to have issues with feral Ork populations anywhere near the scale that Feudal or Feral Worlds tend to. Lot less places for them to grow. As long as you cleanse those places regularly before they grow to the Ork stage(Grots, Snotlings, and Squigs aren't really all that dangerous in comparison), then there isn't much of an issue.

If you have the capability to, whilst fighting the Orks, burn them all, you'll have a much easier time eliminating the spores. If you're on a Death World, the issue isn't even the number of Orks spawning, so much as it is the inability to deal with them then and/or get a path to where they are. Death World kills Orks and Ork spores, too. There are certainly enough of them that some will survive and grow and reproduce, but acid from a giant malicious plant will get rid of it just as surely as fire from a Hellhound.

My guess is that the Tau probably have a system for finding and basically bleaching massive areas to rid themselves of the spores, if only because they have to fight the Orks more than they do/have any other race, either in length or amount. Damocles Crusade nearly took a Sept world, but I think some WAAAGHs have threatened essentially the entire Empire, before. *shrug*
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Loud Whispers

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1504 on: September 01, 2015, 07:39:50 am »

In theory, the only way to truly eradicate the Ork prescence is Exterminatus. You can kill every single Ork and the spores they leave behind will just turn into Squiggs and Orks eventually. Once the Ork had touched down on a planet, they're there to stay in some form.
Some planets are so hostile to life not even Ork spores can survive, also consider they'll have to fair against local viruses and Imperial fungicides (including copious amounts of fire bombing) and so much industrial pollution that not even a nurgling could survive in it. I wonder what the optimal sporing conditions for one of the bastards is though, has that ever come up in fluff?

Grim Portent

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1505 on: September 01, 2015, 10:09:20 am »

In theory, the only way to truly eradicate the Ork prescence is Exterminatus. You can kill every single Ork and the spores they leave behind will just turn into Squiggs and Orks eventually. Once the Ork had touched down on a planet, they're there to stay in some form.
Some planets are so hostile to life not even Ork spores can survive, also consider they'll have to fair against local viruses and Imperial fungicides (including copious amounts of fire bombing) and so much industrial pollution that not even a nurgling could survive in it. I wonder what the optimal sporing conditions for one of the bastards is though, has that ever come up in fluff?

Optimal conditions are like any fungus, they like damp and dark, with a decent amount of dead matter to metabolise in their early life stages, but they'll adapt to just about any conditions that don't outright kill the spores.

They do gradually Orkify any terrain they dwell on though, growing large mushroom fields/forests populated by squigs of various kinds, so I'd assume they do their absolute best in already Orkified land.
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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1506 on: September 01, 2015, 10:14:31 am »

I kinda want to see a story where some Imperials try to irrigate a desert and accidentally awaken dormant Ork spores

It'd be like a clime change aesop only with more dakka

Tack

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1507 on: September 01, 2015, 11:17:17 am »

I do remember a story somewhere about Orks crashing a rok on Catachan.
They mustered the guard to go out to meet them, only to find out that the entire invading force had been obliterated by the local flora and fauna.

So I guess deathworld > orks.

It should be noted that if it's an ENTIRE space marine chapter that hasn't only just been founded, it'd have to be one hell of an Ork force to stand a chance at all.

You would be surprised. I think a full space marine chapter (- wargear, etc) is about ~22,000 points on the table.
The 'full chapter' is I believe 1000 marines per chapter.
Disregarding non-codex astartes like the wolves or the black templars, or 'codex in name' astartes like the ultramarines and their various subordinate successor chapters.
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Kot

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1508 on: September 01, 2015, 01:23:11 pm »

You would be surprised. I think a full space marine chapter (- wargear, etc) is about ~22,000 points on the table.
The 'full chapter' is I believe 1000 marines per chapter.
Disregarding non-codex astartes like the wolves or the black templars, or 'codex in name' astartes like the ultramarines and their various subordinate successor chapters.
Pointwise yes, fluffwise new chapters are founded when there's some serious shit happening (meaningful Ork Waaaagh or Tyranids or whatever)/going to happen (Imperial Tarot ahoy), there is no marines in whole sector (or even bunch of sectors) or they're making a crusading chapter. I think this was how things were in old SM Chapter creation tables.
« Last Edit: September 01, 2015, 01:24:53 pm by Kot »
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Loud Whispers

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1509 on: September 01, 2015, 03:06:34 pm »

I just want to see the Dark Angels stop being all angsty and brooding and just unleash their gargantuan legion upon the Imperium of man

nenjin

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1510 on: September 01, 2015, 06:01:20 pm »

I just want to see the Dark Angels stop being all angsty and brooding and just unleash their gargantuan legion upon the Imperium of man

If they weren't angsty and brooding, they wouldn't be Derp Angles anymore.
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LordBaal

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1511 on: September 01, 2015, 08:52:29 pm »

Orks do well on Aurelia. A desert planet on dawn of war 2. Just saying.
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Rolepgeek

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1512 on: September 01, 2015, 09:13:37 pm »

Desert planet doesn't actually mean 100% desert, despite the one-biome tendencies to assign Imperial planets. There were jungles too, if I remember right.

Plus, a desert isn't actually that harsh compared to some Death Worlds.
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Tack

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1513 on: September 02, 2015, 01:23:59 am »

Green skin right? Mebe they photosynthesize?

The 'full chapter' is I believe 1000 marines per chapter.
Disregarding non-codex astartes like the wolves or the black templars, or 'codex in name' astartes like the ultramarines and their various subordinate successor chapters.
Fluffwise new chapters are founded when there's some serious shit happening (meaningful Ork Waaaagh or Tyranids or whatever)/going to happen (Imperial Tarot ahoy), there is no marines in whole sector (or even bunch of sectors) or they're making a crusading chapter. I think this was how things were in old SM Chapter creation tables.
Huh. I thought they just made a new chapter when they had more geneseed in reserve than they were allowed - or - could do things with.
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LordBaal

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Re: Warhammer 40K discussion thread: Disorder Vacuum Seamen.
« Reply #1514 on: September 02, 2015, 07:35:17 am »

I dont remember much vegetation there. And the jungle levels where on another planet. At least gameplaywise. I dont know if the lore describes that planet as having something else beyond arid plains and deserts. However it stands to reason that no matter how harsh, there have to be some means to support human life, hence it can easily stand orkoid life too.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!
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