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Author Topic: Stuck in an MMO OOC thread  (Read 57225 times)

Lyeos

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Re: Stuck in an MMO Pre-Game Planning
« Reply #1140 on: July 07, 2014, 02:09:15 pm »

You are under the impression that A) all 500,000 would be high level enough to be more than annoyances to you and B) there would be enough room in the dungeons/towers/wherever-the-boss-is-located for 500,000.
We would make room. Explosives always find a way.
Hell, we could all grind for one, and also, regardless of level, 500,000 people are gonna do a hell of a job on a boss. If it even matters, we could put the strong people up front and give everyone else other roles.

You won't get all 500k. You have to remember a large portion of them will be kids.

How many kids will be willing to literally risk death on it? Using SAO because it's the only example more then half the players didn't actively take part in clearing the game, fear of death stopped them.
A.) Would we even know people died for real?
B.) They'll get over it through a use of terror and good equipment.
C.) We'll talk them into it. Even half that number would still be good.
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BlitzDungeoneer

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Re: Stuck in an MMO Pre-Game Planning
« Reply #1141 on: July 07, 2014, 02:12:08 pm »

...
Because I totally made rules for damage to the environment. Yep.
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Lyeos

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Re: Stuck in an MMO Pre-Game Planning
« Reply #1142 on: July 07, 2014, 02:13:32 pm »

...
Because I totally made rules for damage to the environment. Yep.
If you didn't, we can't chop trees, mine ore, etc.  :D
But, that's smaller scale.
This is going to take some DF engineering.
I smell magma.
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BlitzDungeoneer

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Re: Stuck in an MMO Pre-Game Planning
« Reply #1143 on: July 07, 2014, 02:16:59 pm »

...
Because I totally made rules for damage to the environment. Yep.
If you didn't, we can't chop trees, mine ore, etc.  :D
But, that's smaller scale.
This is going to take some DF engineering.
I smell magma.
That's not quite true. You see, there's this really neat mechanic that allows me to have trees give you a finite amount of wood and then disappear. Same for ore, without the disappearing part.
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PewdsRocks

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Re: Stuck in an MMO Pre-Game Planning
« Reply #1144 on: July 07, 2014, 02:17:11 pm »

They will because the virus will tell them, what better way to prevent people trying to win?

Your not going to talk children into getting killed, it just won't happen in even close to that kind of number and you'd have to do it 1 person at a time which would take years. If we're lucky we'll have a few thousand front line players.
Maybe 100,000 who will be back in weaker areas and then rest won't be helping.
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WillowLuman

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Re: Stuck in an MMO Pre-Game Planning
« Reply #1145 on: July 07, 2014, 02:17:41 pm »

We're not actually doing 100 continent-sized levels are we? I'd prefer a unified overworld, however vast.
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Lyeos

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Re: Stuck in an MMO Pre-Game Planning
« Reply #1146 on: July 07, 2014, 02:18:56 pm »

...
Because I totally made rules for damage to the environment. Yep.
If you didn't, we can't chop trees, mine ore, etc.  :D
But, that's smaller scale.
This is going to take some DF engineering.
I smell magma.
That's not quite true. You see, there's this really neat mechanic that allows me to have trees give you a finite amount of wood and then disappear. Same for ore, without the disappearing part.
So, like Runescape?
Bah! How boring.
I want my trees to fall.

We're not actually doing 100 continent-sized levels are we? I'd prefer a unified overworld, however vast.
Yes, this. Basically.
Also gives and excuse for piracy.
Or something. Like going to the cold place, or slaying the Kraken.
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BlitzDungeoneer

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Re: Stuck in an MMO Pre-Game Planning
« Reply #1147 on: July 07, 2014, 02:21:07 pm »

...
Because I totally made rules for damage to the environment. Yep.
If you didn't, we can't chop trees, mine ore, etc.  :D
But, that's smaller scale.
This is going to take some DF engineering.
I smell magma.
That's not quite true. You see, there's this really neat mechanic that allows me to have trees give you a finite amount of wood and then disappear. Same for ore, without the disappearing part.
So, like Runescape?
Bah! How boring.
I want my trees to fall.

We're not actually doing 100 continent-sized levels are we? I'd prefer a unified overworld, however vast.
Yes, this. Basically.
Also gives and excuse for piracy.
Or something. Like going to the cold place, or slaying the Kraken.
What's this? You want your trees to fall?! HERESY!
And if you want a game in which trees fall, design me a system for it, and watch as the game takes days at a time to update.
Also, yes, 1 unified overworld.
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3man75

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Re: Stuck in an MMO Pre-Game Planning
« Reply #1148 on: July 07, 2014, 02:21:36 pm »

They will because the virus will tell them, what better way to prevent people trying to win?

Your not going to talk children into getting killed, it just won't happen in even close to that kind of number and you'd have to do it 1 person at a time which would take years. If we're lucky we'll have a few thousand front line players.
Maybe 100,000 who will be back in weaker areas and then rest won't be helping.

Plus some players won't like each other, competition, not planning together, and big guilds hogging the best training spots.

There's many subtle things the virus can do via updates and patches.

Which is challenging and let's the GM change things if need be with some soft core story telling.
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Lyeos

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Re: Stuck in an MMO Pre-Game Planning
« Reply #1149 on: July 07, 2014, 02:23:30 pm »

Ahem!
* Lyeos  is chopping a tree! Done in X turns!

...

* Lyeos has finished chopping the tree!

The tree falls to the ground with a satisfying crash!
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BlitzDungeoneer

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Re: Stuck in an MMO Pre-Game Planning
« Reply #1150 on: July 07, 2014, 02:29:09 pm »

And...? What happens to the tree? How do I determine where it lands? What if I decide it falls on you? What then?
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Lyeos

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Re: Stuck in an MMO Pre-Game Planning
« Reply #1151 on: July 07, 2014, 02:31:47 pm »

And...? What happens to the tree? How do I determine where it lands? What if I decide it falls on you? What then?
By where I put the rope around it to make it fall in a specific direction, duh.
There are other methods, too.
It's like you've never cut a tree down before.

And then I have a tree.
And people can chop it up.
Or it can vanish and become pieces of lumber after landing.
It needs that satisfying thud, though.
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BlitzDungeoneer

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Re: Stuck in an MMO Pre-Game Planning
« Reply #1152 on: July 07, 2014, 02:36:36 pm »

...
I've never cut a tree down before though.
I like your second idea though. Let's use it.
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WillowLuman

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Re: Stuck in an MMO Pre-Game Planning
« Reply #1153 on: July 07, 2014, 02:48:46 pm »

Think of it this way:

What would be the main reason for people to play a VR game? Total immersion.
It's not very immersive if trees go *poof* and teleport into your inventory as a lumber item.
However, from a GM point of view, you don't have to roll for every minutiae of grindy crafting processes. This was a problem Zanz and I ran into in various incarnations of IBFWAM. Just assume that they'll get the job done, and either fast forward by saying "Kyle cut wood for 3 hours" or let them narrate what they want of the sequence. Or, have the game go on while they do that and they can come back into the faster-paced events when they're done with whatever they were working on.
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BlitzDungeoneer

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Re: Stuck in an MMO Pre-Game Planning
« Reply #1154 on: July 07, 2014, 02:52:36 pm »

...sure, why not. The players can narrate the woodcutting stuff.
Mining is a tad more complicated than that, though.
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