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Author Topic: Stuck in an MMO OOC thread  (Read 58667 times)

PewdsRocks

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Re: Stuck in an MMO Pre-Game Planning
« Reply #315 on: June 29, 2014, 12:15:36 pm »

If we both make guilds we have to compete for recruits. Sooner or later it'd happen. It's more efficient to just work together.
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PewdsRocks

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Re: Stuck in an MMO Pre-Game Planning
« Reply #316 on: June 29, 2014, 12:25:24 pm »

Not counting the thousands of npc guilds competing with us.
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Before you start a war, you better know what your fighting for.
If loves a fight, then I shall die, with my heart on a trigger.

I'm an angel with a shotgun, Fight until the wars won. I'd throw away my faith, just to keep you safe.

kj1225

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Re: Stuck in an MMO Pre-Game Planning
« Reply #317 on: June 29, 2014, 12:26:46 pm »

Yeah but still.
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Lyeos

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Re: Stuck in an MMO Pre-Game Planning
« Reply #318 on: June 29, 2014, 12:30:41 pm »

Sub-guilds?

And why do we even have to make one? Could we not just join preexisting ones?
I mean, obviously I understand why having your own might be more fun, but you gotta realize that you're going to have to manage everything.
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PewdsRocks

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Re: Stuck in an MMO Pre-Game Planning
« Reply #319 on: June 29, 2014, 12:31:59 pm »

Well if your going lecter you only need people who are a bit..... Psychopathic or insane. Which is kinda a minority in any population so you'd get more of them if we work together.

I'm good with managing one. Your welcome to join it and have whatever position you like under me I'll handle the day to day running of it myself I've always loved the management side of things.
« Last Edit: June 29, 2014, 12:36:00 pm by PewdsRocks »
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Before you start a war, you better know what your fighting for.
If loves a fight, then I shall die, with my heart on a trigger.

I'm an angel with a shotgun, Fight until the wars won. I'd throw away my faith, just to keep you safe.

PewdsRocks

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Re: Stuck in an MMO Pre-Game Planning
« Reply #320 on: June 29, 2014, 12:36:54 pm »

Sub-Guilds would work as well. 1 big core guild divided into units for each person to keep us all working together.
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Before you start a war, you better know what your fighting for.
If loves a fight, then I shall die, with my heart on a trigger.

I'm an angel with a shotgun, Fight until the wars won. I'd throw away my faith, just to keep you safe.

RangerCado

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Re: Stuck in an MMO Pre-Game Planning
« Reply #321 on: June 29, 2014, 04:06:42 pm »

On the topic of Respawns... perhaps a set number of lives?  Like you die three times your done? This is only if we want to give our characters a second and third chance... though it would have to come with a penalty.
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PewdsRocks

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Re: Stuck in an MMO Pre-Game Planning
« Reply #322 on: June 29, 2014, 04:08:38 pm »

Your supposed to die if you die in the game though, it turns you into a vegetable. Some kind of spell for a revive fits better like the system keeps a copy of your mind so if they revive you it can just reboot your mind.
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Before you start a war, you better know what your fighting for.
If loves a fight, then I shall die, with my heart on a trigger.

I'm an angel with a shotgun, Fight until the wars won. I'd throw away my faith, just to keep you safe.

Lyeos

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Re: Stuck in an MMO Pre-Game Planning
« Reply #323 on: June 29, 2014, 04:09:16 pm »

Your supposed to die if you die in the game though. Some kind of spell for a revive fits better like the system keeps a copy of your mind so if they revive you it can just reboot your mind.
NPC Clerics? Dish out lots of dough to bring your comrade back...
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PewdsRocks

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Re: Stuck in an MMO Pre-Game Planning
« Reply #324 on: June 29, 2014, 04:09:58 pm »

That could work, maybe add a very rare single use item that can be found.
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Before you start a war, you better know what your fighting for.
If loves a fight, then I shall die, with my heart on a trigger.

I'm an angel with a shotgun, Fight until the wars won. I'd throw away my faith, just to keep you safe.

RangerCado

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Re: Stuck in an MMO Pre-Game Planning
« Reply #325 on: June 29, 2014, 04:11:46 pm »

So... Super Rare one use items that can bring a player back ONCE.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

Lyeos

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Re: Stuck in an MMO Pre-Game Planning
« Reply #326 on: June 29, 2014, 04:15:21 pm »

So... Super Rare one use items that can bring a player back ONCE.
Why not do both? Just make the items incredibly rare and revive them on the spot, maybe with a half-hp penalty so they can keep fighting, and have Clerics who can revive them later, at an extremely high cost, and they no longer have any equipment and drop a level or two - losing all skills gained during the levels lost.
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PewdsRocks

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Re: Stuck in an MMO Pre-Game Planning
« Reply #327 on: June 29, 2014, 04:17:03 pm »

That works, equipment wise it's no problem though we'd just pick it up after the fight and give it back anyway.
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Before you start a war, you better know what your fighting for.
If loves a fight, then I shall die, with my heart on a trigger.

I'm an angel with a shotgun, Fight until the wars won. I'd throw away my faith, just to keep you safe.

RangerCado

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Re: Stuck in an MMO Pre-Game Planning
« Reply #328 on: June 29, 2014, 04:21:59 pm »

For the equipment thing it could instead be that half of their equipment on hand, random, is destroyed.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

3man75

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Re: Stuck in an MMO Pre-Game Planning
« Reply #329 on: June 29, 2014, 04:24:56 pm »

Super rare item called..."Emperors kindness".

Brings back a player at the cost of 2 levels, 25 percent of their gold, and they have to submit to one request of the revivar.

That way the finder can get a bonus for their hard work/ luck.
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