Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 12

Author Topic: Shallow Space IV: Invaders Must Die  (Read 13478 times)

Squeegy

  • Bay Watcher
  • I don't really have any answers for you.
    • View Profile
Re: Shallow Space IV: Invaders Must Die
« Reply #120 on: September 07, 2014, 04:29:58 pm »

Cmdr. Varee plays Repair Level 2 on the teleporter room, moves there, and places an AP Mine.
Lt-Cmdr. Salsacookies plays two Redshirts and moves to the right strut.
Cpt. BlitzDungeoneer fires at the Marshal Rokossovsky, hitting it in the right pod and bridge.

Turn 5 - Bistromath

                              
                                    
σ        σ        σ        σ 
               
                             


Spoiler: Bistromath (ship 1) (click to show/hide)
Spoiler: Space Whale (ship 3) (click to show/hide)
Logged
I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Shallow Space IV: Invaders Must Die
« Reply #121 on: September 08, 2014, 02:23:34 am »

Quote
Cpt. BlitzDungeoneer fires at the Marshal Rokossovsky, hitting it in the right pod and bridge.
I assume that part of the fun of the sensor virus is that you don't tell people wherether or not their shields are still up.

I offer to trade my Repair lvl 3 for NAV's phaser rifle.

I play Lock on. I fire the left laser at the Space Whale, then play missile barrage, also targetting the Space whale, before firing the right laser at the Marshal Rokossovsky.

I send my security drone over to the Space whale

Lastly, I throw away a repair 1 card, a barrel rol card*, and play Executive officer on myself (If I can)

*Which is, in my opinion, the most useless card in the game.
« Last Edit: September 09, 2014, 02:37:04 am by 10ebbor10 »
Logged

NAV

  • Bay Watcher
  • I have an idea!
    • View Profile
Re: Shallow Space IV: Invaders Must Die
« Reply #122 on: September 08, 2014, 03:12:42 pm »

Accept trade.
Offer to trade my plasma charge for Darkpaladin109's Force field.
Teleport to the Space Whale.
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

ShadowHammer

  • Bay Watcher
  • God is love.
    • View Profile
Re: Shallow Space IV: Invaders Must Die
« Reply #123 on: September 11, 2014, 08:22:27 pm »

Bump.
Logged

Squeegy

  • Bay Watcher
  • I don't really have any answers for you.
    • View Profile
Re: Shallow Space IV: Invaders Must Die
« Reply #124 on: September 12, 2014, 01:10:54 am »

We may need to replace darkpaladin.
Logged
I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

darkpaladin109

  • Bay Watcher
  • has no intention of returning here
    • View Profile
Re: Shallow Space IV: Invaders Must Die
« Reply #125 on: September 12, 2014, 04:46:36 am »

Accept NAV's trade.
Logged

Squeegy

  • Bay Watcher
  • I don't really have any answers for you.
    • View Profile
Re: Shallow Space IV: Invaders Must Die
« Reply #126 on: September 12, 2014, 04:47:48 am »

Is that the entirety of your turn?
Logged
I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Shallow Space IV: Invaders Must Die
« Reply #127 on: September 13, 2014, 03:02:29 am »

Probably. There's not much you can do as a crewmember.
Logged

Squeegy

  • Bay Watcher
  • I don't really have any answers for you.
    • View Profile
Re: Shallow Space IV: Invaders Must Die
« Reply #128 on: September 13, 2014, 05:05:04 am »

Cpt. 10ebbor10 trades his Repair Level 3 for Lt-Cmdr. NAV's Phaser Rifle. He then plays Lock On, firing the left laser at the Space Whale. It misses. He fires a Missile Barrage at it, the first two hitting the shield and taking it offline, and the last hitting the left engine. He fires the right laser at the Marshal Rokossovsky, hitting the left hull. He discards Barrel Roll and Repair Level 1.
Cpt. 10ebbor10's Security Drone moves to the teleport chamber and boards the Space Whale, arriving in the left hull.
Lt-Cmdr. NAV trades his Plasma Charge for Cmdr. darkpaladin109's Force Field. He moves to the teleport chamber and boards the Space Whale, arriving in the teleport chamber.

Turn 6 - Marshal Rokossovsky

                              
                                    
σ        σ        σ        σ 
               
                             


Spoiler: Bistromath (ship 1) (click to show/hide)
Spoiler: Space Whale (ship 3) (click to show/hide)
« Last Edit: September 13, 2014, 05:07:52 am by Squeegy »
Logged
I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

Avis-Mergulus

  • Bay Watcher
  • This adorable animal can't work.
    • View Profile
Re: Shallow Space IV: Invaders Must Die
« Reply #129 on: September 14, 2014, 04:55:23 pm »

Play the Redshirt, then both Lock-ons. Then fire the lasers at the Bistromath and the Gas Missile at the Space Whale.
Logged
“See this Payam!” cried the gods, “He deceives us! He cruelly abuses our lustful hearts!”

Comrade Shamrock

  • Bay Watcher
    • View Profile
Re: Shallow Space IV: Invaders Must Die
« Reply #130 on: September 14, 2014, 05:28:46 pm »

Twiddle my thumbs? I can't think of anything to do. Compatriots if you have a suggestion tell me.

Avis-Mergulus

  • Bay Watcher
  • This adorable animal can't work.
    • View Profile
Re: Shallow Space IV: Invaders Must Die
« Reply #131 on: September 14, 2014, 05:36:44 pm »

Go repair the left hull, dummy. It's all banged up, judging by ShadowHammer's Redshirt count.
Logged
“See this Payam!” cried the gods, “He deceives us! He cruelly abuses our lustful hearts!”

Comrade Shamrock

  • Bay Watcher
    • View Profile
Re: Shallow Space IV: Invaders Must Die
« Reply #132 on: September 14, 2014, 05:42:29 pm »

Go to left Hull. Play Repair lvl 3.

ShadowHammer

  • Bay Watcher
  • God is love.
    • View Profile
Re: Shallow Space IV: Invaders Must Die
« Reply #133 on: September 14, 2014, 07:45:13 pm »

Move to the teleporter, play Nano-Heal Injector (on myself) and Repair Bot, offer to trade my Escape Pod for Captain Avis-Mergulus's Plasma Grenade, after the trade is completed or denied, teleport to the Bistromath. I'll arrive on the Bistromath after it gets hit by the lasers, right?
Logged

Squeegy

  • Bay Watcher
  • I don't really have any answers for you.
    • View Profile
Re: Shallow Space IV: Invaders Must Die
« Reply #134 on: September 14, 2014, 08:09:05 pm »

Yes, you will. Avis-Mergulus, do you accept the trade? And Shamrock, there are definitely things you can do. You're just not thinking. Pay attention to your cards.
« Last Edit: September 14, 2014, 08:14:40 pm by Squeegy »
Logged
I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles
Pages: 1 ... 7 8 [9] 10 11 12