Thank you for the feedback! I'm very glad you people are liking it so far
That's where I remember your name from - in the tourney before the last one, you told me about Vault Guardians and what they did - then I died to them anyway!
Yeah I really like Dungeon Crawl: Stone Soup, I've participated in a few tournaments for the bay 12 teams, I can even claim to have finished the game with a 12 runes win, though only once
The graphics are simple and cute; reminds me a little of Powder. Was that intentional?
I've actually never played powder but I did watch some youtube videos of it (I often leave let's play videos on the background on my computer while doing other things
), I did however look at a lot of roguelikes and how they did their graphics when trying to come up with a style, though honestly what ended up being the biggest inspiration are the GBA Fire Emblem games (I know, Fire Emblem looks much better, but still).
Big wall of text.
I'm very glad you like it! I also appreciate you taking your time to write your thoughts, I basically made the game with the idea of having a spell crafting system first, which is why I removed many of the mechanics that are common in roguelikes, so the game wouldn't be too complicated (A lot of them were left out because it was too much work, though. I would love to have had deities and different branches).
Some very interesting stuff was said, go read his post
Yeah you do get a lot of rune duplicates, I couldn't come up with an idea to fix that which didn't involve adding a lot of extra content. Which of course would be nice, but also A LOT of extra work
I also agree about the artifacts. I mean, I think all can be very useful, but some are really bad if you're not using some specific builds. If you have good ideas for artifacts I'd be interested in them, though, they could still be added.
I find them to be the same in the end. At a certain point you are likely even going to stop using your starting runes if you get lucky enough.
That's mostly right, you could end up with the same spells by the end of the game with any of the classes, though you also get some very good runes by leveling up with each class that's unique to every class, and you get some runes guaranteed while leveling up if you're interested in certain builds more than others.
So probably choose your class depending on what you'd like your strategy to be:
Melee-fighting and buffing = Pugilist.
Old-school powerful magic from far away = Conjurer.
location-strategic and versatile = Draconian.
Lots of clouds and blocks = Alchemist.
Then again you could just make a character to get some of their runes then get killed and keep them to your next character, it's all fun.