•••
< 6 >
Mark closes his eyes and focuses on his surroundings, listening to hear where only insects scurry. He sees a place, it's dark, but it looks hidden. He allows his magic to take him there, with his eyes closed. His body moves around, he knows nothing of the direction, only that he's going to a dark room where no one will see him. After minutes of walking, the temperature drops. He doesn't want to open his eyes because that'll stop the magic. He reaches his hands out and feels anything nearby. His hand makes contact with a flat surface. It's cold. He quickly retracts his hand. His body stops. He opens his eyes and can't see anything. He tries to look for an exit, nothing. He then realizes that his echolocation isn't helping him. He walks around, looking for an exit, but to no avail. Where is he...
•••
< 5 >
Lilian waves his hand to the sick goblins and yells out his greeting. Even when the goblins are sick and their faces aren't the right color, they still greet him back and smile.
(You've gained a statistical bonus! Check your status.)
•••
< 3 >
Beirus reaches into his bag and takes out some pebbles. He only grabs three when the goblin horde gets back up and yells a battle cry.
•••
< 4 >
Starn quickly runs towards the horde of goblins! He sees a goblin with a sword and latches onto it, pulling it from the grasp of the goblin. The goblin is infuriated and yells a command, or so you infer. You look around and realize it was a command...goblins circle around you, weapons at ready. Oh no.
•••
< 4 >
Divi dei raises his hands, ignoring the fact that Starn is still in the group of goblins, and forces the sand to become barriers! Each barrier, he raises higher, deepening the hole in the ground. The goblins and Starn begin falling to their grave. They land on their feet in the bottom of a sand hole. Divi dei pushes the hand down, controlling the sand to do the same. However, as soon as the sand reaches the goblins and Starn, it explodes! Sand erupts from the hole, splattering onto the ground. Was that...magic?
•••
< 3 >
Crimson walks back a few feet, he doesn't walk back any farther because he's probably the farthest from the horde. He sits down and just looks around at the desert.
•••
< 2 >
Magno announces the beginning of his speech when he looks around...this isn't his friend's ceremony. He lets out the truth and sighs in relief. He tries to raise his aura of heat, but maybe the drinks he had consumed previously had affected his magic.
•••
The goblin horde still stares at Starn, goblins in the back of the circle seem to be channeling something...are they Casters?
HP : 20 / 20
MP : 10 / 10
Bonuses :
Penalties :
HP : 20 / 20
MP : 10 / 10
Bonuses :
- Statistical : Electricity
Penalties :
HP : 18 / 20
MP : 10 / 10
Bonuses :
Penalties :
- Statistical : Communication
- Bandaged Bleeding in the Mouth - The user's bleeding areas are now covered, allowing for the flow of blood to stop.
HP : 20 / 20
MP : 8 / 10
Spells :
- Boundary Magic : Transport - The user manipulates nearby materials to create a form of escape. Consumes 2 mana.
Bonuses :
- Statistical : Escaping Traps
Penalties :
HP : 20 / 20
MP : 7 / 10
Spells :
- Earth Magic : Beacon - The user creates a magnetic field that creates a force, moving the rocks towards him/her. Consumes 2 mana.
- Earth Magic : Aura - The user creates a rotating shield of rocks around him/her, allowing for better defense. Consumes 1 mana.
Bonuses :
- Statistical : Anything (When Underground or surrounded by natural materials)
- Rock Aura : Provides a shield to the user, the amount of rocks broken depends on the damage. (Currently : 10 rocks)
Penalties :
HP : 20 / 20
MP : 10 / 10
Bonuses :
- Statistical : Anything (When under extreme/moderate heat)
Penalties :
HP : 20 / 20
MP : 9 / 10
Spells :
- Blood Magic : Move! - The user manipulates the blood of the target and moves them in whatever way she/he desires. Consumes 1 mana.
Bonuses :
- Statistical : Bleeding, Persuasion to Goblins
Penalties :