Julien Colvis ToussaintOn your way out of the saloon you stop, and ask Alison if she knows of anyone who might need a doctor's attention or that have had things taken from them and want them back. She smiles slightly before replying,
"A pair of Hulldun's boys got themselves wounded in the last fight we had with some of those fishfaces, one had his leg chewed up real good and the other is missing a good portion of his face, but they're alive for now though who knows for how much longer. If you think you can see to 'em they're up at Hulldun Hall."
You thank her for the information, and ask her to tell anyone who might need a doctor or some such that your available for the time that you're in town. With that you leave with Mathieu following close at your heels, the kid has that look of determination on his face that has become the norm replacing the smiles you remember seeing back when his mother was alive ... Shaking the thought off you make your way back around the saloon, and further inland heading for the structure that passes for this place's town hall, a skeletal structure of rough cut wood with sheets of metal, plastic, and whatever else they could get their hands on to create a rounded building. Amazingly enough the thing has two floors, and is somehow still standing though your attention is quickly grabbed by the pair of armed men that walk up to you wielding rifles.
They stop a short way away with their hands firmly on their weapon grips before one asks you,
"What you want with us? Hulldun don't want no trouble in his town so if you're looking for it you better think twice, not a one of us will hesitate to put a bullet in ya, but don't hold it against us if that happens we just follow the bosses orders. Say what you want quick, or get on somewhere else."
You inform them that you heard about the two wounded soldiers from Alison, and that you would like to help fix them up, your knowledge of medicine could perhaps be the difference between life and death for the both of them. The two soldiers give each other confused looks before the one who talked to you before says,
"Alright fine, come on inside, but you won't be going straight to our buddies 'cause Hulldun will want to see you first, and make sure you ain't lying or going to put his followers lives at risk. Now come along, and keep the kid close to you we don't want him gettin' lost."
You nod, and follow the two of them through the entrance of the town hall which isn't much more than driftwood screwed into some old wooden hinges, not the sturdiest thing but it sure seemed to serve. Inside you're met by a rather large surprised, the entrance hall is actually a decent sized office with two doorways each on the walls to the left and the right while directly ahead is taken up by a large rusty desk with a rather massive mountain of a man sitting behind it. The man is rather plain for the most part, the only things setting him aside from the two with you is a faded green military uniform, a long scar across his skull where part of the flesh was torn away, and a strange collar with a blank LED screen and two unlit lights.
Looking up from the papers strewn across the desk the man nods to the soldiers who quickly explain the situation before making their way back outside as the man, who you assume to be Hulldun, orders them out of the room. Turning to you he asks,
"I'm Hulldun, the guardian and mayor of this town, welcome to Graston and though it may not be the most prosperous town it is one of the safest in the northern parts of the Maze though that doesn't say much. I understand that you want to treat my two injured men, but what I want you to tell me is why? What do you want in exchange for your 'services' as a doctor, and why shouldn't I just send you right back out that door strung between two of my men like a rag doll?"
Dead Eye ZekeScroungin' Roll: Fair TN (5) vs 1d6 = 4; Failure
You leave the bar, and spend the better part of an hour digging through piles of junks and the few back alleys in the town in search of materials you can use for rounds for the Paterson. Of course at the end of your search you've come up with nothing at all, not that surprising to be honest in a port town that probably needs every useful scrap it can get with a working shipyard and weapons like that to safeguard it.
Ignoring your failure you take a stroll along the docks looking for the town's general store, its actually not hard to find as soon enough you spot a neon green sign glowing off to the side of the bay. Shrugging you head on over, and through the swinging doors, the room beyond has absolutely no sense to it at all with shelves and tables crammed in everywhere they could fit while leaving only the minimal amount of space in-between. As you take a look at the vast variety of items scattered on the tables from wires to cans of food to canteens and even things like scopes, and ammo on the shelves farther back though your browsing is interrupted as a voice yells from the back,
"One moment sir! I'll be right up, oh damn it all to hell what are you doing in the floor George? Out, out you pile of scrap!"
Shortly after you're amazed to see a spider-like machine come skittering around the corner, and go flying by your feet heading for the door, needless to say George isn't quite what you expected and not long after that you realize the owner isn't either ... The man who rounds the corner of the shelves is an Indian man of middling height wearing plain clothes which is in stark contrast to the strange contraption on his head consisting of some sort of helmet with what seems like dozens of lenses, sights, visors, and even an antenna that makes the man look quite strange. The man before you speaks up quickly,
"Yes, yes, sorry about that, George doesn't seem to understand that he's not allowed inside the store. Anyway, hello traveler! My name is Francis and I run this fine establishment, and the town's shipyard as well, what can I do for you today? Anything specific you're looking for?"
KlashaScroungin' Roll: Hard TN (9) vs 2d6 = 4; Failure
You spend a few hours searching the town for 10mm rounds, but find none, the place has either been picked clean by now or there just never have been any of those rounds in this town before. Its possible, but then again there was fighting all throughout the Maze during the Last War so who knows ...
Longshot LukePersuasion Roll:
You quickly head out as the others disperse as well though your goal is quite different than the others as you begin to talk to anyone, and everyone you can find in the town telling them that if they need help you're the person to turn to. Its not long before something comes of it as you're met by a short, stocky man wearing stained leathers as you wander back through the town towards the Wishbone, the man glances about nervously before speaking out,
"I ... I understand you're offering to help people good sir, and I am in dire need of some assistance because my very livelihood is at risk, my name is Markus Hitchook and I am a merchant that brings foods and oddities all throughout the Maze. I've been doing well until just recently, my operations have come under the focus of a group of pirates it would seem and my last three attempts to get to Brasburg have turned up failures with my boat limping back into Graston wounded and with many of the guards I hired wounded or dead. Now no one will accept a job as guards for me, they say ... they say I've been cursed and that I bring only ill fortune to those who work with me. Please, without your help my career as a merchant and very likely my life will be over ..."
Kagan DucklinPersuasion Roll:
You head down to the docks, and start talking to the various fishermen, merchants, miners, and more that are milling around the water side either prepping to leave or just arriving in town. All in all you're met with either cold shoulders, or people telling you to fuck off, either these people just don't like outsiders or the situation is getting to them but either way it doesn't look like there's much more you can do here.
Knowledge Roll:
You spend a good half hour trying to predict there weather, and by the time you're done you have one outstanding prediction. Its gonna rain, be sunny and 90, be slightly cloudy, or its gonna hail. You're not quite sure which.