Turn 251
Spend a bit more time in the library. Pity I don't have all the time in universe, though. 4 essences.
LUCK [9+1=10]
CMP [4+1+1=6]
POT [6+3+1=10]
CMP [5+1+1-1=6]
POT [2+3+1-1=5]
CMP [6]
POT [5+3+1-2=7]
CMP [1->4+1+1-3=2]
POT [2+3+1-3=3]
Ao continued his tour through the library, searching for something else to catch his interest. He did not need to look long, his eyes soon found themselves attracted to a tome with the distinguished looks of something written on human skin in human blood. It could be that the whole book was made from the same guy, especially if regenerating magic was involved. It mattered little, as Ao was more interested in contents within. And what contents they were, instructions detailing how to safely bind a malevolent spirit to one's blood, creating an extremely vicious guardian hiding just beneath the skin.
Switch to phoenix form, fire breath on the mud to dry it, making it harder for the alligator golems to move, crystal phoenix helps with this
POT [4]
LUCK [6]
DEX [1+1=2]
STR [6]
Flames mixed with steam as Seva blasted mud with his fiery breath. Neither bothered him, although both impeded sight somewhat. At last, when both subsided, Seva looked over the situation again. One alligator managed to rise above the mud and was standing firmly. Another had its legs trapped, but was still capable of biting anything nearby. The rest were buried beneath hardened mud and weren't moving. Both golems that were still mobile, however, seemed to be empowered by the heat, as they became faster, fast enough for the free alligator to surprise Seva and latch on to his one remaining claw. Stone teeth cracked as they were forced by mighty jaws to grind against nails just as hard. It would take some impressive force to pry it away now.
((Time shenanigans, eh? One of these days I'm going to play a Time mage...))
Doktor Diabolical:
"Excellent!"
Mining continues. Guarding continues. Doktor Diabolical makes 3 essences in preparation for making another robot.
LUCK [7]
CMP [3+1=4]
POT [1+2=3]
CMP [3]
POT [2+2-1=3]
CMP [2+1-2=1]
POT [5]
Doktor watched over his miner bot as it dug up more of the same. It was getting a bit idyllic, and he had a feeling it wouldn't last. Best case scenario, this place would run out of resources to mine. Worst case, well, there were all kinds of things that could be found beneath the earth.
Try going around the wolf.
If that doesn't work, send my bladeswarm at it.
If it does, move away from the cave.
{Never did come back to edit this in... Apologies.}
The wolf was a problem, one compounded by the direction it was facing. But that could be fixed. With some swift and precise manipulation of one of Cuberac's cubes, the wolf was distracted chasing after the tiny thing, leaving the path clear for Cuberac. He swiftly left the cave, and pulled the cube through some snow piles to shake off the wolf. With both plans working out pretty much flawlessly, Cuberac left while wolf was still digging through the snow.
Continue the ritual.
CMP [2+1=3]
POT [2+1=3]
{Ritual POT:27 Of it chaotic:2 Sacrifices left:2}
Redrum continued pouring power into his creation. Without him forcing it, the flow slowed down to a fairly small and unsatisfying trickle. Well, he didn't need all that much more, but this was still annoying.
Onward into the tower. 3 essences
Accompany him. Keep an eye on the mage-seeing orb and watch for further meddling. If there are skeletons or other enemies, aim for fast strikes on as many as possible.
LUCK [10+1+1+1=13]
CMP [6+1=7]
POT [1]
CMP [1]
POT [4-1=3]
CMP [6+1-2=5]
POT [2-2=0]
Skeliborn and Gambler entered the tower of gems and bone and found it to be amazingly empty. There were no skeletons anywhere, as if the whole place was abandoned. It might had had something to do with Viznor leaving just now, but it mattered not. What did mater, was that both mages were free to explore wherever they wished, at least for now. There was a passage down below, as well as few corridors leading deeper into the tower. But there was also a gate with a lock behind which laid stairs leading upwards. The lock was fairly impressive, but as Gambler noticed, hinges holding up the gates were entirely unprotected. The whole thing could be just lifted away.
Modify the tiny bottle so that if it breaks, any of my enchantments on its formerly-contained liquids are cancelled, effectively creating a poison grenade.
Removing an enchantment with which you are intimately familiar with, such as ones a mage has made himself is far easier. Unfortunately, it is not so easy as to be achieved with practically zero magic, which is why when Chorkinaan attempted to finish his poison bomb, the enchantment did not last five seconds. It could had been worse, it could had exploded. And with this thought, the magic released a bit, just enough for few drops to escape the bottle and dry on the cork, making it unremovable. Just great.
Keep the chest too if it's not too heavy.
Continue traveling and searching for interesting things or people (including other mages).
Summoning roulette if I don't find anything.
Edit: Oh yeah and strap the smoke torch to my coral staff, using my book of crafts for instructions. I only have so many hands. Strap it in such a way that I can quickly change grips to activate or deactivate it.
The box proved to be rather heavy, and more importantly, cumbersome, so James left it where it was. Unfortunately, before he could finish working his new loot into the usual gear, the consequences from opening the box caught up. It looked somewhat like a statue, if the statue was bleeding smoke from several cracks and the smoke had eyes. So a really creepy statue, or as James celestial knowledge identified it, a lesser angel. It was already pulling out its combat form, so negotiating out was unlikely.