Turn 243
Ah crap, I got distracted. Might as well take the opportunity to recharge.
form 3 essences, try to ascertain how long that disenchanting field is going to last. (perhaps with a quick probe?)
CMP [4+1=5]
POT [6]
CMP [5]
POT [4-1=3]
CMP [5+1-2=5]
POT [1-2=-1]
Chorkinaan looked over his disenchantment field and found that it wasn't evaporating. It was weak, yes, but it was complete which gave it durability. It would last months, which was as good as forever in this case.
CMP [5+1=6]
POT [5+1+1=7]
CMP [1]
POT [4]
CMP [6+1-2=5]
POT [5+1-2=4]
Redrum injected more power into the Hydra and wrapped it around the joints of the great beast. The bones were bound with a connection that lost no strength but gained in ability to stretch. With greater ability to bend the joints came greater dexterity and also more complex attack moves.
((Does this mean the hydra animation is finally complete?))
Ride deeper into the swamp in search of the cemetery.
+3 essences.
{No. You are less than a quarter done. The end result will be better than an actual hydra.}
LUCK [9]
CMP [1+1=2]
POT [4+1=5]
CMP [3]
POT [1]
CMP [4+1-2=3]
POT [1-1-2=0]
Redrum headed deeper into the swamp on his mighty steed. The ride now included less bounces than before as hydra now could properly place it's feet on uneven ground. With his head not being tossed around with the rest of him, Redrum soon noticed a tombstone poking from among the trees. Upon closer inspection there were few more tombstones, all half sunken, and even a bit of a wall poking from under some weeds.
Ritual continuation. 3 +1/+1 essences.
continue with the ritual, +1cmp
CMP [6+2+1+3=12]
POT [4+2+1+1+3=11]
CMP [6+1+1+1=9]
POT [5+1=6]
LUCK [(3+2+2+1)/2=4]
{Ritual POT:41 Of it Chaotic:1 Sacrifices left:3}
The ritual continued at extremely swift pace, even as two of the sacrifices burned up the magic wove itself into the stiletto. The curse was already thick on the blade and yet more and more gathered. It was already a deadly weapon, maybe even as deadly as it was intended to be. But it was still safe to add in more, and there were other functions that hadn't been forged in yet.
use the plant emerald to summon some baskets woven out of plant fiber, the baskets need to have handles
then shovel mud into the baskets and have my clay birds carry it to the surface, empty the baskets and bring them back(both trapdoors should be open)
Magic of the emerald proved uncooperative, as vines flourished into lilies rather than baskets. There were not too many of them, and so the clay birds carried them out into the swamp. It wasn't bad, but Seva was back where he started.
Doktor Diabolical:
"Good."
Mining continues. 3 essences.
CMP [4+1=5]
POT [4+2=6]
CMP [6]
POT [5+2-1=6]
CMP [2+1-2=1]
POT [4]
LUCK [10]
The mining continued, and very soon the mining bot reached the goal as directed by the surveyor. What it found was a pale blue ore of the rarest of metals. What it found was adamantine ore.
Try to move north. Form 2 essences.
CMP [2+1=3]
POT [2]
CMP [3]
POT [4-1=3]
LUCK [3]
Cuberac ventured northwards, it was deeper into the snowland but not closer to the source of the cold, which meant that the heating cube remained entirely sufficient. The cube, however, could not handle all problems of the snowlands though, namely, a hungry polar bear. It began carefully trotting towards Cuberac. It was still a fair distance away, but running would definitely mark Cuberac as prey, and it was probably faster than him on snow.