Turn 237
Continue trudging on mushroomward! +3 essences.
(sniff, sniff...)
I smell murder.
SPD [(6-1)/2+1=3.5]
CMP [2+1=3]
POT [6]
CMP [4]
POT [1-1=0]
CMP [6+1-2=5]
POT [4-2=2]
Chorkinaan continued his journey and soon found himself resting near the poison leaking mushroom from before. It was still as dangerous as it was before, but now with an added danger of some sort of dog sized aphid things that were drinking the poison.
Use my cube eye to find whoever just hit me, and consume my healing cube, if I still have it.
((I'm still near the top of the map, right?))
{Made invalid due to GM mistake. Another action can be written that will be retroactively done}
Summon 2 blades (2 spells)
CMP [6+1=7]
POT [6]
CMP [4]
POT [3-1=3]
Skeliborn conjured a pair of blades, one of them was a bronze shortsword, but the other was a steel blade so large that it was veering on the side of impractical. there was a triangle shaped widening at the top, making it at least as much of an ax as it was a sword.
continue ritual, boost with 2 +1/+2 essences and a +1/+1 essence, non-chaotic
CMP [3+1+3=7]
POT [6+1+5=12]
{Ritual POT:38 Of it chaotic:14 Sacrifices remaining:1}
Seva continued pouring power into the ritual. These were going to be some damn impressive mud pigeons when he was done with this.
Three essences.
CMP [1+1+1=3]
POT [3+1+1=5]
CMP [1+1+1-1=2]
POT [3+1+1-1=4]
CMP [1]
POT [1]
Magus continued gathering power, unlike so many others he knew that what this was all about was using maximum skill at an appropriate time, not blasting magic about willy nilly.
((Looks like Urghe-Ongho got duplicated during the duplication fix. Also, there's a stray copy of Filtiarn's grey dot running around. These multiverse shenanigans are really getting out of hand lately.))
Increase the mighty steed's dexterity! [+1/+2][+1/+1]
Make an essence!
{That's actually Cuberac, his purple and hex purple are the same.}
CMP [3+1+2=6]
POT [1+1+3=5]
CMP [1]
POT [6]
Redrum paused in his journey for a moment and sent more power into his hydra, seeking to oil the old joints to make them a tad more dexterous. It kinda worked out but not to the point where he could consider the change significant. Maybe another go at it would solve this?
Essence roulette.
CMP [1+1+1=3]
POT [1+2+1=4]
CMP [2+1+1-1=3]
POT [4+2+1-1=6]
CMP [5]
POT [5+2+1-2=6]
CMP [1+1+1-3=0]
LUCK [3+1=4]
Gloomy conjured power until he could hold it no more. What remained flopped out through the window and flew off in a vaguely raven shaped form. Probably going to trade someone bad luck for eyeballs, none of Gloomy's business.
Cure the negative effects of his hypothermia.
Then 3 summoning essences.
CMP [5+2=7]
POT [1+1+1=3]
CMP [1+2-1=2]
POT [2+1+1-1=3]
CMP [4]
POT [3]
CMP [6+2-3=5]
POT [2+1+1-3=1]
James cast a spell on Ao. He tried to help and he was still bound by his oaths to help those in need. But the spell did not seem to want to take, some of the blood spots from frozen blood vessels vanished but quite a few still remained. But they were not life threatening, which was the goal for now.
"Unexp-pect-ted outc-come. It-ts good I was p-prep-pared..."
Counter freeze effects with sword training - try to gauge its latent abilities once more. Thank James for help if his spell actually helps.
No matter how much Ao slashed the air, he did not come any closer to figuring out what his sword did. There was a change in the air that was cut, but he couldn't figure out what it was. The cold was not helping either, he had warmed up a bit but this onl meant that that previously frozen bits were now starting to hurt.
Doktor Diabolical:
*Twitches* "What... just happened? Didn't I... but he... bloody quantum mages. On the other hand, quantum mechanics is a thing. Idea!"
Idea requires additional essences. 3 of them. Previous action struck through.
CMP [6+1=7]
POT [2+2=4]
CMP [1]
POT [6+2-1=7]
CMP [4+1-2=3]
POT [5]
Doktor, having recovered from a slight bit of temporal nonlinearity, returned to gathering power. He had a new project in mind already.