Turn 230
Doktor Diabolical:
"Hm. Hmmmm. Okay, enough is enough."
Detonate the aether matrix!
{Ritual power:55 Of it chaotic:8 Sacrifices left:Done}
Doktor released his grip on the sacrifices and they were swiftly consumed by the matrix. There was no need to push his great luck or waste more time. The parts flew together forming a massive maw held up by a base with thick threads. Other tools that would be useful for this such as miners, carriers and defenders would probably be easy to make using the newly forged mobile factory.
-Can process raw materials into parts and parts into bots.
-All terrain threads, good for anything except climbing sheer walls.
climb back up the ladder and push the mud on the top floor down the hole with my shovel, checking for anything in the mud while doing this (not dropping anything other than mud in the hole is more important that sweeping mud into the hole)
Seva got back up the ladder and began shoveling muck down the hatch, checking if there was anything in it along the way. There wasn't. Wether it was because there was nothing to begin with or if it was destroyed by rampant alchemy, the ud was entirely free of any impurities.
Read the boooook.
The book is filled with various small spells, such as ways to do everyday chores (cleaning, cooking), some convenience magic(animating household objects), alarm spells for waking up, tracking spell for finding small, easily misplaced objects. Useful stuff. Now to intensify it until it can kill people.
Head south, conjure 2 essences.
SPD [(5)/2+1=3.5]
CMP [1+1=2]
POT [6]
CMP [5]
POT [1-1=0]
Cuberac left his defeated foe and went off southwards. He walked through almost the entire length of gravely geyser filled area and paused not too far off the edge of the island.
Feh. Bad luck, I suppose. Ah well! North to Mushlandia!
Chorkinaan heads north, to the mushroomy regions. 3 essences along the way.
SPD [(1-1)/2+1=1]
CMP [1+1=2]
POT [1]
CMP [5]
POT [4-1=3]
CMP [1+1-2=0]
LUCK [6]
Chorkinaan did not like the desert anymore. Maybe there were others, nicer deserts, but this one seemed to had been built entirely out of hard to climb dunes and quicksand. It took forever to get out of it, leaving Chorkiaan just hands reach away from the mushrooms before he had to stop to rest. The magic slumbering in his body flared again, maybe because of the desert, but probably because his magic escaped again, leaving Chorkinaans skin color of sand.
3 essences((I hate to give you boring actions like this but since I'm currently on a school field trip this weekend I don't have time to thoroughly plan out a more interesting action))
CMP [1+1+1=3]
POT [1+1=2]
CMP [3+1+1-1=4]
POT [3]
CMP [5]
POT [2+1-2=1]
Skeliborn continued focusing power.
4 essences.
CMP [6+1+1=8]
POT [6+1+1=8]
CMP [6+1+1-1=7]
POT [1+1+1-1=2]
CMP [2]
POT [3]
CMP [6+1+1-3=5]
POT [6+1+1-3=5]
Gambler continued acquiring magic.
((After missing a multitude of turns due to various reasons... I return to research Tower secrets))
"Hm... Slightly unexpected outcome. And has I passed temporal distortion on my way? Timeflow did not seem normal a few moments ago..."
Explore the cauldron room and see if there is anything that could point on its hidden or obvious purpose. See where the compass points to. Also craft 4 essences while I think on this.
CMP [2+1+1=4]
POT [3+3+1=7]
CMP [2+1+1-1=3]
POT [6+3+1-1=9]
CMP [2]
POT [4+3+1-2=6]
CMP [6+1+1-3=5]
POT [2+3+1-3=3]
Ao inspected the cauldron room and found that it had nothing besides the cauldron. The compass was showing towards the cauldron. Within the cauldron were hidden five niches, their shape perfectly replicating that of a soul shard. A necromantic artifact perhaps?