Turn 226
Equip Blademail
Make 4 essences
CMP [3+1+1=5]
POT [3+1=4]
CMP [2+1+1-1=3]
POT [4]
CMP [3]
POT [2+1-2=1]
CMP [4+1+1-3=3]
POT [5+1-3=3]
Skeliborn put on his new armor, careful not to cut himself on the edges. It would be really unfortunate if it caused some sort of damage loop. Blademail fit fairly snugly, better than Skeliborn thought it would, but then again he had little experience with armor. Then Gambler came over and an idle thought passed through Skeliborn's mind, what would happen if a ritual imploded while he was wearing Blademail.
Doktor Diabolical:
"This is getting slightly ridiculous. I still haven't lost a single safety!"
More power.
CMP [3+1=4]
POT [3+1=4]
{Ritual power:38 Of it chaotic:8 Sacrifices left:3}
The strange luck continued as Doktor continued the construction. Maybe there really was something to say about using quality materials. Or not relying on magic for absolutely every part of design. Or calling it an aether matrix. Probably not that one though
Well, there's your armor! Now, with that out of the way, it's time for me to wander and recharge. Pleasant travels!
Wander around the tower, create three essences on the way.
LUCK [10]
CMP [4+1+1=6]
POT [2+1=3]
CMP [4+1+1-1=5]
POT [6]
CMP [1]
POT [5+1-2=4]
Chorkinaan, his deal complete, left to explore the Tower. There was something about endless possibilities in a mostly safe environment that appealed to people and Chorkinaan was no exception. What Chorkinaan found was a room filled with various glass vials, beakers and pipes. What he found was a lab, a stocked lab with a bit of all elements, each in their own container. There were even Bunsen burners.
Search the area, priority of things to look for is:
- the circle things
- other rooms
- stairs/ladder to other floors
use my shovel to clear away mud/debris if necessary
You go through unopened cupboards, never know what you might find in abandoned magical areas. Strange creatures, old artifacts, volatile potion remains. What you find is a gold and bronze disc, seemingly just the size of the socket in the table. A piece of the mystery. The mud on the ground proves strangely formidable, however. Maybe it was all the expired potions mixing up with dirt over the years but it had turned into non-Newtonian liquid. You sunk into it easily but moving it with shovel was like moving rocks. Good thing it was shallow.
Check for loot.
The loot is the corpse. Technically the whole corpse but realistically mostly the strangely hard beak plates and a sack with about half a liter of poisonous acid. Cuberac managed to cut away the beak and the acid sack without breaking them and began wondering if he really needed them. Alas, worm's stomach did not contain any small valuable items like magic rings.
Walk over to Skelliborn.
"Hello, sir. Would you be willing to contribute your specialty in a ritual? I am willing to offer compensation for your time."
Two essences.
CMP [3+1+1=5]
POT [3+1+1=5]
CMP [2+1+1-1=3]
POT [4+1+1-1=5]
Gambler was slightly surprised by how quickly Skeliborn accepted, but then again he recently had a very similar deal turn out well. And this was a deal where teamwork was greatly rewarded. Of course, having armor to protect you from anything untoward could also be a factor.