Turn 211
"What a curious weapon we have created... This blade is alive, its material shifts and grows, perhaps at its own will. What I couldn't do with such a substance... Well, if you can hear me, "Royalty," I offer you this ultimatum: Allow me to study what exactly makes you tick, and I promise that you will become a weapon of legend."
Having negotiated with my blade, let's try another probing spell to sound out the material properties, mundane and magical, using a +1/+1 essence for good measure. Try out a few more practice swings with some non-important targets afterwards, to try and visually analyze the blade's movements.
CMP [4+1+1+1=7]
POT [4+1+1=6]
Either Royalty is still refusing to be questioned or the blade has no material properties to be examined. Chorkinaan gave up on trying to figure out how the blade worked with this spell and began slashing up various objects in the smithy. Training dummies passed without problem, but metal tools proved more resilient. They still split in one cut, but they moved as they were cut, indicating some resistance.
Creating 3 more essences.
CMP [4+1+1=6]
POT [5+1=6]
CMP [4+1+1-1=5]
POT [3]
CMP [5]
POT [6+1-2=5]
Cuberac was having some trouble with his shoulder, the wound had healed but it still felt stiff. Maybe it was just because he hadn't moved it in a while. He flexed a bit. Yes, that was better.
"Y'know, I tried to do this neatly and organized.. but fuck it."
Violently destabilize a large chunk of the ground over this 'chamber', from a safe distance of course, to blow a hole large enough for me to enter in the ground
CMP [1+1=2]
POT [2+1=3]
LUCK [5]
Khozek was really not a fan of trying to get inside of this. It looked wet, repulsive and also probably full of leeches. There was the option of just removing the roof, and it looked very attractive right now. However, only about two square meters of earth collapsed when the spell finished. Khozek was not disappointed by this but only because the dirt that collapsed was directly under him and different emotions were going through his mind. Fortunately, there was nothing overly dangerous beneath, and in the end all that happened was that Khozek got submerged up to neck in swamp water.
Doktor Diabolical:
"Hm! Hm. The guy up north seems to be suffering from a spirit sickness... either that or he's working in secret. Anyway. Steering is as easy as turning the skiis with room to spare, but how am I to stop... wait, why do I have to be the one using these rocket skiis?"
Doktor Diabolical creates(-1) some robot parts, does it again, then makes 2 robots essences.
CMP [6+1=7]
POT [2+2=4]
CMP [6]
POT [2+2-1=3]
CMP [1+1-2=0]
LUCK [1]
DEX [6-1=5]
END [5]
Doktor conjured two modest piles of parts that consisted of some very intricate parts. Nothing else would do for bots with intelligence that Doktor desired. Unfortunately, it turned out that the spark that his boots coughed out before was just a mark of things to come. The rocket skis spat out enough flame to set nearby grass on fire and propel Doktor flying through the air. Most would had screamed at this point, Doktor had just breathed out when boots activated and thus couldn't. This allowed him to skip immediately to the more productive phase of panic, fixing things. He turned and twisted and spun until he managed to turn the skis around. Alas, brakes were still not a thing. On the plus side, the dirt mound was rather soft and only one of the skis broke on impact.
Commit suicide.
There was a twitch in Filtiarn's eye as he ran. It was, to an observant observer, a suggestion that the action was not entirely his own. It was further amplified by Filtiarn jumping into a geyser pool of boiling acid. The pool soon began glowing and boiling somewhat more violently, as red glow of the blood god began rising from it.
4 Essences
CMP [4+1+1=6]
POT [1+1=2]
CMP [3+1+1-1=4]
POT [6]
CMP [1]
POT [6+1-2=5]
CMP [2+1+1-3=1]
POT [2+1-3=0]
Skeliborn looked over casually as Chorkinaan sliced up some parts of the smithy. It reduced value of the place considerably, but interestingly it left no marks on the walls. The blade extended only as much as it was required. How curious.
Easter Sunday makes 5 essence.
CMP [1+1+1=3]
POT [3+2+1=6]
CMP [4+1+1-1=5]
POT [5+2+1-1=7]
CMP [6]
POT [5+2+1-2=6]
CMP [3+1+1-3=2]
POT [4]
CMP [1+1+1-4=-1]
LUCK [3+1=4]
Easter was finding out how Tower's aura combined with his own armor's regeneration. Pretty damn well as it turned out, most of his armor had already grown back. It would not take more than a minute to get back to pristine condition, although the Tower was a nice place to stay at.
4 essences.
CMP [3+1=4]
POT [2+1=3]
CMP [6]
POT [1]
CMP [1+1-2=0]
LUCK [6]
Redrum conjured power but not quite all of it went to him. What little life managed to survive in the swamp withered around him, roots that held hydra down pinned perishing, but not releasing their grip. Two of the heads were eyeing each other again.
If I'm not already in the tower, go inside, make sure that there is nothing flammable nearby. Get a feather from my phoenix form and start a ritual, using the feather as a sacrifice. The purpose of the ritual is to enlarge the crystal phoenix to about the size of my phoenix form, and to give it any abilities mine has that it doesn't (mainly fire breath if it doesn't have that). Boost the ritual with 5 +1/+1 essences
CMP [6+1+1+5=13]
POT [3+1+1+5=10]
{Ritual power:10 Of it chaotic:0 Sacrifices left:0}
Seva tore a feather out of his phoenix form, noting that the leg was still missing. He then began a ritual, not too distant from one he did on himself, but this time targeting the crystal bird. The spell shaped up easily, but not all was well. The feather flared and burned up immediately, leaving the mage exposed to the magic. Single misstep now would be disastrous.
"Gambler, do you copy? Still alive out there, I hope. Has any progress been made on that glassware I commissioned a while ago?"
"I do indeed copy. There was a small mishap with the enchantments, but I'll have it for you in just a moment."
Add a strong enhancement onto the alchemy set, improving the chances of an alchemical process succeeding. 2 +1POTs essences, 2 +1 CMP essences, and 3 +1/+1 essences. Assuming the enchantment holds, make a +1LUCK ring (2 +1/+1 essences), then find Illium and conduct the trade.
"Excellent! Meet me in the Tower courtyard once the work's done."
Carry out business with the Gambler as indicated below:
1 soul shard in exchange for an alchemy set with base +1LUCK
1 single-turn invisibility potion for each additional +1LUCK
1 soul shard for a +1LUCK ring
((Also, XXXXYYYY, would you be interested in parting with the scrying orb in exchange for another shard?))
CMP [2+1+1+5=9]
POT [2+1+1+1+5=10]
CMP [6+1+1+2-1=9]
POT [6+1+1+2-1=9]
Gambler enchanted the glass alchemy set and conjured forth another ring. Both went out very nicely, and if he was running a shop, would likely turn out repeat customers. As it was here and now, it likely promised a person more friendly and trustworthy than average, quite possibly an offer of golden value. Two mages met and exchanged the items, one now slightly more lucky and other with slightly more souls.