Turn 209
Cuberac decides to stop ignoring the screen, now that his work is finished.
Move to the Tower.
Cuberac collected what he could and vent off towards the Tower. It was still the same as he ventured through the gates. There was more than safety provided here, stability was just as beneficial.
Doktor Diabolical:
"AHA. I have an idea."
Before getting to the task of making casting much more efficient: snow creation robot! That obeys his orders. 1 +1/+1 essence, 1 +1 CMP essence, 3 +1 POT essences. Afterwards, if he isn't attacked, he makes 3 essences. If he is attacked, he sics the attack drone and cubebots at his attacker. Also...
"You there! Up north! Guy with... is that a totem? Would you like to become one of my DIABOLICAL HENCHMEN?"
CMP [4+1+2=7]
POT [3+2+4=9]
CMP [5]
POT [3+2-1=4]
CMP [2+1-2=1]
POT [4]
CMP [5+1-3=3]
POT [3+2-3=2]
Doktor never made mistakes. Whatever he did, was entirely intentional or not his fault. The skis were fine, what was lacking was snow. And that was easily resolvable. Doktor conjured up another robot, this one specifically to make snow. It was like a giant fan with googly eyes taped on, and when it blew, snow few from it. Soon there was a decent patch of ground covered entirely in snow.
If I haven't made three essences this turn, make three essences.
Was this processed?
Three more essences.
CMP [5+1+1=7]
POT [3+1+1=5]
CMP [2+1+1-1=3]
POT [5+1+1-1=6]
CMP [2]
POT [3]
Magus was waiting again. There was little of note happening around here, but that would change. the council drew neat lines and placed mages in neat boxes. It would break open soon enough.
Attempt to probe the mysterious area of ground, hopefully gathering the dimensions of any hidden room that may be below ground
CMP [1+1=2]
POT [5+1=6]
DEX [5]
Khozek attempted to probe the unknown place beneath the swamp. He found out this time, that the place was about thirty cubic meters in size and that it was clear of water. He figured this by watching about thirty cubic meters of water disappear in a dark hole that opened beneath. The probing shot had pulled out a chunk of the ceiling, opening the place up to the swamp.
I think we should launch the ritual now. This test was only to see if we could take our magic to a certain point and we have long since passed that point.
End the ritual with Chorkinan
Right. I'm sure I'll be able to take something from this, anyway. Recreating the result of this ritual should be much easier now that I've done it once!
Fire!
{Ritual POT:68 Of it chaotic:5 Sacrifices left:2}
Final Ritual POT:72 Of it chaotic:5
Chorkinaan reached out into the cloud of blades and pulled. The cloud reassembled in his hand into a blade of steel, seemingly entirely unimpressive in every way. Chorkinaan swung the blade around, feeling it out, and it felt like simple steel each time. Then Chorkinaan decided to do some posing and slashed with the blade while looking at a dummy standing in the corner. The dummy fell as sword passed it. The blade had somehow cut through at the exact line Chorkinaan saw, even though it was meters away. Skeliborn was able to explain, as he saw from the side that the blade extended about two meters without changing it's weight distribution at all, judging from how Chorkinaan didn't notice it.
-The sword hits the target. Twice. No other rules apply.
Pick up where we left off with hydra reanimation, fuelling the spell with an additional [+1/+1] and [+1CMP]. Once that's done, observe the trapped soul. Has its prison forced it to revert its nature to that of a gravekeeper once more? Any chance of forcing some information out of it?
3 new essences.
CMP [3+1+1+1=6]
POT [2+1+1=4]
CMP [2]
POT [1]
CMP [1+1-2=0]
LUCK [6]
CMP [1+1-3=-1]
LUCK [6]
Redrum sent some more power into the Hydra and it began making some headway in getting out of the mud. It was still as slow as a sick tortoise, but it was going places now. The trapped spirit of once-gravekeeper was wailing, but not speaking. Possibly it swiftly forgot what it was before. It's what happens to most sprits once they are set free, and it seems that the gravekeeper was not particularly exceptional. Though, for some strange reason, Redrum's magic kept running away from him and scatering into sparks, so maybe not all was quite so unimpressive as he thought.
5 Essences
CMP [5+1+1=7]
POT [6+1+1=8]
CMP [6+1+1-1=7]
POT [2+1+1-1=3]
CMP [4]
POT [5]
CMP [6+1+1-3=5]
POT [1+1+1-3=0]
CMP [6+1+1-4=4]
POT [4+1+1-4=2]
Gambler was also waiting for something to happen. The council left him some things to think about, so it wasn't all wasted time, but it came close. There was not much left to do, now that the arguments were over.
Boringly, 3 essences.
CMP [2+1=3]
POT [4]
CMP [1]
POT [3-1=2]
CMP [2+1-2=1]
POT [1-2=-1]
Filtiarn paused for a moment of rest. He wasn't tired yet, but it was better to take time for a breather now when there wasn't any danger breathing down his neck.