Turn 196
Doktor Diabolical:
"Why am I even bothering with these... aggravating... undiabolical... actually, scratch that. These robots are incredibly diabolical in their frustrations of me. Perhaps it's deliberate? Anyways. One more shot!"
Doktor Diabolical attempts, once more, to improve the bots intelligence, this time using his +2/+2 chaotic essence. If it doesn't go well, he clutches his head in frustration and runs off in a random direction. If it goes well, he jumps for diabolical joy. Regardless, assuming he's not in danger, he will make 3 Robots essences.
CMP [5+1+2=8]
POT [1+2+2=5]
LUCK [10]
CMP [4]
POT [3+2-1=4]
CMP [4+1-2=3]
POT [3]
CMP [5+1-3=3]
POT [2+2-3=1]
Doktor threw magic at his bot swarm one last time, and this time it stuck. It stuck well and what stuck was even better than Doktor hoped for. Bots grabbed onto each other to form a makeshift hand with which they saluted their creator. Doktor could feel a faint link connecting him to the bots and experimentally attempted to give them a command by thought. Just as he ordered, six bots moved aside and formed a hexagon. It was a fantastic success.
Ah, Skelliborn, you're back. Ready to get started?
Try again at liquefying those forks into the bottle.
Chorkinaan greeted returning ally and attempted to liquidize the forks to prepare. He was more successful than before, but they were still rather chunky and gooey. Not quite there yet, but this was the only thing left in his preparation list.
Ah, Skeliborn, you're back. Ready to get started?
Try again at liquefying those forks into the bottle.
I'm ready. Although I would like to see if the tower has a blacksmith room we could use. If there is one then it may include tools that would be useful to mold the physicality material with.
3 essences while searching for a blacksmithing room in the tower. If I don't find one, return to where Chorkinan. If I do find one, return to Chorkinan and show him the way there.
CMP [3+1+1=5]
POT [6+1=7]
CMP [1+1+1-1=2]
POT [3]
CMP [3]
POT [5+1-2=4]
LUCK [7+1=8]
Skeliborn and his allies ventured into the tower and through the empty corridors. It was futile to try to keep track of where you were going in them, which would be incredibly dangerous if enchantments did not keep you from getting lost. But this spatial instability also brought all kinds of objects from from mage's desires. They did find a smithy, it was not overly impressive but it seemed well kept.
Merge those calming herbs with the seeds so the seeds will completely calm down the thing whose nervous system it highjacked. To make them docile zombies doing what the plant wants, just like that one real life fungus which infects ants.
CMP [5+1+1=7]
POT [4+1+1=6]
Shias added another ability to the seeds, now with tiny white dots over the green lines. Now, they would calm whoever they are parasitizing, turning them entirely unable to move in minutes. This was going so much better.
Redrum's lips stretched into a sinister smile as the disturbed spirit appeared. He enjoyed making new friends.
Corrupt the gravekeeper, binding it to my will. [+1/+1]
CMP [5+1+1=7]
POT [3+1+1=5]
Redrum was not a novice when it came to grave-robing and had dealt with gravekeepers before. This one was not even in a graveyard, making it easier than usual to affect. He forged a spell shaped like dozen black strings and extended it towards the gravekeeper. It tried to resist, but strings attached to it, striping it off it's ability to resist, but not it's will. It was fun to see them struggle against the bindings.
{Bound gravekeeper. Is angry and will try to literal genie you.}
Stand inside the tower and make 4 essences
CMP [6+1+1=8]
POT [6+1+1=8]
CMP [6+1+1-1=7]
POT [2+1+1-1=3]
CMP [1]
POT [4]
CMP [2+1+1-3=1]
POT [1+1+1-3=0]
Gambler waited in the tower. He was waiting for something interesting to happen, something to give him a reason to leave. He thought he had a reason to leave before and it turned out that his customer was in the process of getting murdered. he was now waiting for something more substantial, possibly another ancient creature awakening to sow chaos and destruction.
Three essences.
CMP [4+1+1=6]
POT [4+1+1=6]
CMP [6+1+1-1=7]
POT [3+1+1-1=4]
CMP [2]
POT [3]
Magus continued his wait and conjuring of power. there was not that much to do here but this was probably the most comfortable, best stocked AND least likely to be found place in the entire tower. It was nice here.
"Interesting. So very interesting..."
Explore the tower while playing ER.
LUCK [10+1=11]
CMP [4+1+1=6]
POT [6+3+1=10]
CMP [1+1+1-1=2]
POT [6+3+1-1=9]
CMP [1]
POT [1+3+1-2=3]
CMP [2+1+1-3=1]
POT [6+3+1-3=7]
CMP [2+1+1-4=0]
LUCK [4+1=5]
Ao ventured out through the twisting corridors of the Tower, looking for something of interest to himself. As he walked he looked over the walls and pictures dancing on them. There was something akin to a snake that could be seen through blurred out pictures of clouds, but Ao knew better. What he was seeing was a dragon of the east, and as soon as he figured that out, clouds parted revealing the majestic beast. It's eyes gleamed golden and that gleam spread until it overtook the whole wall, and then vanished. But as it passed it left something in Ao, a spark of fortune for the future.
{Draconic luck, reroll first 1 each turn.}
Manifest 2 cubic essences, and continue moving to the geysers.
CMP [1+1=2]
POT [2]
CMP [2]
POT [5-1=4]
SPD [(1)/2+1=1.5]
Cuberac continued his trek across the plains, but had to pause as he approached the fire tree. The random fire plumes took a moment to figure out and he wanted to know for a fact that those flying about the fires were too preoccupied to try to catch him.
Spill some blood on the tablets. Experiment.
Duritarum conjured some blood onto a lead sheet. It flowed off without much trouble. This pretty much ruled out demonic origin, no demonic magic would fail to react to blood like this. Carefully, he forced a drop of his own blood out of a finger and dropped it on a sheet in case it reacted to a personal link better. It did, and Duritarum experienced the king of all headaches. As the pain subsumed, Duritarum found that he was bleeding from left ear, but otherwise fine. The sheet was still there, unchanged.
Pull Easter back into the tree
SPD [4] vs [1]
STR [6-1=5] vs [4]
STR [6-1=5] vs [5-1-1=3]
END [5+1=6]
END [2]
Seva and Easter continued struggling against each other in the sky with just enough flapping of wings between them to stay in the air. In their struggle, Seva managed to win out with his larger wings enough to pull them before a vent. Easter managed to execute a complex exercise of dexterity and kick Seva away from himself and into the Gravekeeper on the ground. Seva impacted the ground with a dull thump while his flames set both grass and Gravekeeper ablaze. Easter could not celebrate, however, as his kick-throw was executed just moments before vent flared and engulfed him in flame. The fire burned his exposed wings, leaving him without a way to keep afloat. Thankfully, ground was only a few meters away, nothing to injure him more than he already was.
Questionable as the ally may be, he could still be worth it. After all, Khozek thinks to himself, the Grand Equation has concluded I would find an ally of importance here..
Attempt to manipulate the geometry of the salamander, suddenly and violently inverting its dimensions with the goal of ripping it open from the inside out.
SPD [4] vs [3-1=2]
CMP [5+1=6]
POT [6+1=7]
Karnax opened his mouth to shout just in time to catch a mouthful of ash as salamander exploded. Whatever warning Karnax wanted to give to Khozek was obviously unnecessary, as their foe was soundly defeated. Khozek felt a warm feeling of a job well done. Then again, seeing how scorched the grass was under the salamander, it could had been more than just pride.