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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 401 402 [403] 404 405 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1270240 times)

DreamerGhost

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Re: Roll to Magic: Turn 186 Planar travel and Space exploration
« Reply #6030 on: September 11, 2016, 05:49:20 pm »

PM's come tomorrow.

It seems that the consensus on Blood Power nerf is to ignore END bonuses. It will become active on next turn.

As to mental defense stat, What do you think about POT? I feel it would work IC, as it represents magical power, and could well represent mental fortitude required to wield those powers. OCC it could work as Mental attacks are sort of niche attack, and would also reduce power of following spells/be reduced by spell casting just before, representing mental fatigue.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

ATHATH

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Re: Roll to Magic: Turn 186 Planar travel and Space exploration
« Reply #6031 on: September 11, 2016, 06:20:10 pm »

PM's come tomorrow.

It seems that the consensus on Blood Power nerf is to ignore END bonuses. It will become active on next turn.

As to mental defense stat, What do you think about POT? I feel it would work IC, as it represents magical power, and could well represent mental fortitude required to wield those powers. OCC it could work as Mental attacks are sort of niche attack, and would also reduce power of following spells/be reduced by spell casting just before, representing mental fatigue.
I chose STR because it didn't seem to be used for much and almost everyone was using it as a dump-stat.

Also, Fus Ro Dah, mother-[redacted].

ALSO, I'm currently bleeding, burning, suffocating, and 1 turn away from death. I like those odds.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

DreamerGhost

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Re: Roll to Magic: Turn 186 Planar travel and Space exploration
« Reply #6032 on: September 11, 2016, 06:31:22 pm »

PM's come tomorrow.

It seems that the consensus on Blood Power nerf is to ignore END bonuses. It will become active on next turn.

As to mental defense stat, What do you think about POT? I feel it would work IC, as it represents magical power, and could well represent mental fortitude required to wield those powers. OCC it could work as Mental attacks are sort of niche attack, and would also reduce power of following spells/be reduced by spell casting just before, representing mental fatigue.
I chose STR because it didn't seem to be used for much and almost everyone was using it as a dump-stat.

Also, Fus Ro Dah, mother-[redacted].

ALSO, I'm currently bleeding, burning, suffocating, and 1 turn away from death. I like those odds.

Actually... *rolls* Lucky you, all the pain you are feeling is keeping you conscious even though you are going blue from lack of air by now. Not that it can be seen under all the blood and burns.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

ATHATH

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Re: Roll to Magic: Turn 186 Planar travel and Space exploration
« Reply #6033 on: September 11, 2016, 06:39:40 pm »

PM's come tomorrow.

It seems that the consensus on Blood Power nerf is to ignore END bonuses. It will become active on next turn.

As to mental defense stat, What do you think about POT? I feel it would work IC, as it represents magical power, and could well represent mental fortitude required to wield those powers. OCC it could work as Mental attacks are sort of niche attack, and would also reduce power of following spells/be reduced by spell casting just before, representing mental fatigue.
I chose STR because it didn't seem to be used for much and almost everyone was using it as a dump-stat.

Also, Fus Ro Dah, mother-[redacted].

ALSO, I'm currently bleeding, burning, suffocating, and 1 turn away from death. I like those odds.

Actually... *rolls* Lucky you, all the pain you are feeling is keeping you conscious even though you are going blue from lack of air by now. Not that it can be seen under all the blood and burns.
Hooray!
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Zormod

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Re: Roll to Magic: Turn 186 Planar travel and Space exploration
« Reply #6034 on: September 11, 2016, 06:46:34 pm »

Check the cultists for soul shards, double check the leader. Hope that the thing they were trying to do wasn't finished.

((As for mental defense, POT sounds good.))
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star2wars3

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Re: Roll to Magic: Turn 186 Planar travel and Space exploration
« Reply #6035 on: September 11, 2016, 07:32:33 pm »

Travel into the tower. Same travelling arrangements I think.
2 essences
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((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))

ironsnake345

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Re: Roll to Magic: Turn 186 Planar travel and Space exploration
« Reply #6036 on: September 11, 2016, 07:32:50 pm »

Chorkinaan grumbled as he walked. He felt left out, disappointed in a way which was impossible to ignore. Not 300 meters away was the most intense magical battle he had seen in minutes, but to take part would be to forsake the wonderous impossible science in which he was about to indulge. Besides concentration on his own magical essences, one thought raged powerfully through Chorkinaan's mind:

(God damn it, why do all the cool people have to be in the pacifistic guild?)

Keep helping Surg along to the tower. Three essences.
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H4zardZ1

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Re: Roll to Magic: Turn 186 Planar travel and Space exploration
« Reply #6037 on: September 11, 2016, 08:06:11 pm »

2 essences, move along.
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DAPARROT

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Re: Roll to Magic: Turn 186 Planar travel and Space exploration
« Reply #6038 on: September 11, 2016, 08:42:53 pm »

"well you're already on fire, so this probably won't hurt too much."

Pick up Jackson and fly him to the tower, once hes inside the regeneration field, put him down and fly back to the fight, fire breath on Easter if I have time
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I should probably introduce the actual plot soon
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AoshimaMichio

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Re: Roll to Magic: Turn 186 Planar travel and Space exploration
« Reply #6039 on: September 12, 2016, 12:41:42 am »

"No, master of birds, you may not do that. I claim his soul."

If anyone attacks me, then shatter my power staff holding all the ritual power.
Otherwise claim Jackson's soul. By grabbing tight hold of him so he can't be carried away and crushing his head.
And get out of the way of fire.
« Last Edit: September 12, 2016, 03:16:22 pm by AoshimaMichio »
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star2wars3

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Re: Roll to Magic: Turn 186 Planar travel and Space exploration
« Reply #6040 on: September 12, 2016, 05:23:01 am »

(God damn it, why do all the cool people have to be in the pacifistic guild?)
((I'm not actually opposed to raising the the death counter of characters aligned with "evil". On the other hand it really would be nice to have that cmp bonus to make healing Surg easier.))
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((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))

TheBiggerFish

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Re: Roll to Magic: Turn 186 Planar travel and Space exploration
« Reply #6041 on: September 12, 2016, 08:08:28 am »

Three essences.

Try to figure out why I felt like I was being watched.
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FallacyofUrist

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Re: Roll to Magic: Turn 186 Planar travel and Space exploration
« Reply #6042 on: September 12, 2016, 08:45:50 am »

((I don't see any reason why a healing punch would work, but Damond does have a "healing" punch... admittedly it's extremely dangerous, but it should work... oh wait. I have a much better idea.))

Damond, Puncher of the Impossible:

"DRUID! PREPARE TO DIE!"

FIST. Sending PM. Use GBM plus the chaotic essence. For even smaller odds. After all, we're in Discworld, so million-to-one chances should be almost guaranteed!
« Last Edit: September 12, 2016, 08:48:22 am by FallacyofUrist »
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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vishdafish

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Re: Roll to Magic: Turn 186 Planar travel and Space exploration
« Reply #6043 on: September 12, 2016, 11:47:47 am »

((If Jackson dies from his wounds, does anyone recieve his shards?))
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Beirus

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Re: Roll to Magic: Turn 186 Planar travel and Space exploration
« Reply #6044 on: September 12, 2016, 11:51:11 am »

((If Jackson dies from his wounds, does anyone recieve his shards?))
((The first one to grab them usually does.))
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