Turn 184
Alright, you're free. Can you walk OK, or do you need a little extra help? I believe I sensed the... (ugh) healer, headed towards that creepy tower near the main portal.
Chorkinaan seemed to speak the word "healer" reluctantly, and with no small amount of contempt.
Now then, Skelliborn, shall we begin? I'll start by gathering some sacrifices.
Chorkinaan creates a small, heavy solid-physicality bottle, ties the rope to its neck, and sends it down the crack in an effort to collect some of the liquid rock without venturing down into the dangerous crack.
Chorkinaan conjured a literally indescribable bottle and lowered it in the impossibly liquid stone. It seemed to behave a lot like mercury, though was only about half as dense. Also, probably less poisonous and not emitting any dangerous vapors.
Enchant the vial to condense ambient luck into a fluid form. Use 2 +1 POT essences. Then make an essence.
CMP [5+1+1=7]
POT [2+1+1+2=6]
CMP [2+1+1-1=3]
POT [5+1+1-1=6]
Gambler conjured another vial, this one empty. Instead of being filled with enchanting liquid it was itself enchanted. A thin film of gold condensed on the bottom and Gambler tucked this bottle away as well.
Xom enchants the ring with the ability to push chaotic anomalies out of its structure as a means of reinforcement. Chaos removed in this way shall be drained into the circle's centre. Use: [Law +1/+1], [Chaos +1CMP].
Another serving of chaos roulette, if you will.
((By the way, it seems that Bernardo has not yet been removed from the map key.))
CMP [1+1+1+1=4]
POT [3+1+1=5]
CMP [2]
POT [1]
CMP [3+1-2=2]
POT [4+1-2=3]
CMP [2+1-3=0]
LUCK [6]
Xom extended his magic to the ring and drew an nonexistent line within, splitting Order and chaos within. Chaos magic was pushed further towards the center while fractals on the ring began to fade, replaced by a honeycomb-like hexagons. But not all was well, as the two were not entirely separated while achieving greater purity. Inner edge of the ring began to decay as chaos inside began to burn.
Insert my chunk of Eternity into The Omnicube.
James placed the chunk of Eternity in the gauntlet that he had transformed the Omnicube into and pressed the button to make it refold in it's base cube form. It folded up around Eternity, trapping it within. It glowed as the stars in the night sky for a moment, before melting and spreading through the cube. But it was not absorbed by the Omnicube. Had there been any damage, it would had been repaired, but as it was now, the Eternity was stored in reserve, awaiting damage. The Omnicube was as good as indestructible until Eternity ran out.
Keep my hypercubes slicing, and try to block those attacks.
POT [5]
DEX [4]
DEX [1-1=0]
END [3]
Cuberac sent out his cube swarm once more, cutting through two more cultists. This left him in still unfavorable odds of two against one, and while he parried the first strike, the second got him in left shoulder, making it impossible to raise the to any useful degree. The cultist leader, seeing that his forces were dying rather too rapidly, began chanting a spell.
Another search for wildlife.
Duritarum looked around for wildlife again. There were no grasslands around, only rock and crevices. The rock did not look particularly promising, but the cracks in the ground could potentially contain something. As Duritarum found out, the cracks contained empty space outlined with brittle edges, there were gems inside the cracks, but no actual life. Only dust hid in those shadows.
Ground shall be fertilized soon.
Go and knock Jackson over. Make sure to sit on top of him so he can't even try to escape from under my full weight. Then shove some seeds seeds on his face and make them grow, hopefully blocking his breathing holes.
SPD [4-1=3] vs [4-1=3]
CMP [3+1=4]
POT [3+1=4]
CMP [6+1+3=10]
POT [6+3=9]
END [1+2=3]
END [1+2=3]
STR [1+1=2]
END [3+2-1=4]
Shias pinned down Jackson with his considerable weight and forced some enchanted seeds in his mouth. Just at the same time, Jackson finished his own spell and sent out a shockwave at point blank range. The sound reverberated through Shias, shaking his organs into a bleeding mess. Jackson was not out of trouble just yet though. He found that the seeds had grown into plants and blocked off his breathing completely, rising as a small shrubs from his mouth and nose. Some of the plants even began drilling their roots in the surrounding flesh. His troubles did not end there, as wasps began swarming around Jackson, and then Easter Sunday came in his horrific form, his mandibles opened wide and clamped around Jackson's neck, tearing flesh and drawing blood, missing vital arteries by a hair's width and clamping on tightly.
{Shias, Organ damage - -1END and any END test that sums up to 4 or less causes unconsciousness.)
{Jackson, asphyxiating, 2 turns to unconsciousness, 4 turns til death.}
3 essences
CMP [4+1=5]
POT [4]
CMP [2]
POT [6-1=5]
CMP [6+1-2=5]
POT [4-2=2]
Skeliborn was not feeling particularly busy for the moment and spent the time looking at what Chorkinaan was doing with a strange looking bottle to impossibly looking liquid. It was a strange experience.
Damond, He Who Has Received A Punch:
"Blast it all! Bah!"
Okay then. Damond attempts to search for the mage who helped him in his fight. After he does so, he makes 2 Punches essences.
Help Damond in his search, since most of the mages are by the tower, fly that way, stopping if I see anyone
Make 2 essences
SPD [(2-1)/2+1=1.5]
CMP [6+1=7]
POT [5]
CMP [5]
POT [2-1=1]
SPD [(5)/2+2=3.5]
CMP [4+1=5]
POT [3+1=4]
CMP [1]
POT [1]
Seva and Damond headed back to the Tower in search of Jackson. Damond was finding out that carrying a troll corpse made sinking in the swamp with each step so much easier, moving at a snail's pace. Seva was unbound neither by heavy cargo nor bad terrain and flew on ahead. What he saw was Jackson pinned down by a treant decorated by spikes, vines and moss.
"Thanks."
2 essences.
CMP [5+1=6]
POT [4+1=5]
CMP [2]
POT [2]
Surg inspected his leg from closer up and almost instantly regreted it. His shin was blue and swollen, indicating rather serious damage. There was little doubt that it would not be able to properly support his weight.
use 2 1/1 , 1 1/2 1 0/1 and 1 1/0 essences to make myself not incompetent at persuasion, use intuitive translation to persuade the jellies to not attack and say that i'm friendly/ come in peace.
CMP [3+1+2+1+1=8]
POT [2+2+2+2+1=9]
Clownman focused magic onto himself again, expelling any blocks that would prevent him from getting his message across properly. And in doing so, he got an Idea. When Jellyfish arrived, their primitive sensory organs saw a sand slime and a new, very strange floating slime. As thy began to disperse again, Clowmnan allowed himself a moment or relaxation. Imitating slow, lazy movements of a slime managed to trick the jellyfish.
Back out from the forest. Find mage or two. "Greet" them.
SPD [(5+1)/2+1=4]
CMP [5+1=6]
POT [4+1=5]
DEX [1]
Kahel escaped the forest as fast as his feet could carry him. It was a terrible place, unfit for picnics or exploration. Instead, Kahel focused onto the dissipating remains of a chaotic dust cloud. That seemed like a mark of magic, and in turn, mages. Indeed, there was a mage there, and next to him were a huge stone ring and a small pyramid. A fireball seemingly jumped in Kahel's hand, only to fly off again, towards the mage. It was swift, but not particularly accurate, as it missed by a good few meters, hitting and igniting one of the fractal sulfur sculptures.