Turn 181
four essences, attempt to get the balloon to animate a pseudopod to communicate friendliness back to the slime.
CMP [1+1=2]
POT [3+2=5]
CMP [2]
POT [5+2-1=6]
CMP [6+1-2=5]
POT [5]
CMP [5+1-3=3]
POT [3+2-3=2]
LUCK [10]
Clownman carefully manipulated his balloon to create a pseudopod and poke the slime back in the same way it had pocked the balloon. The slime retracted all of it's pseudopods, did a spin and bumped into the balloon. Clownman decided that this, in the unsophisticated language of slimes was a promise of eternal love and that it meant that he had a new pet.
Well then, 2 essences.
CMP [6+1=7]
POT [3+1=4]
CMP [1]
POT [6]
Surg continued his prolonged stay in the pit in hopes that his newfound friends, one of which was trying to kill him a few minutes ago, won't accidentally kill him. Or "accidentally" kill him. Or tear off his leg and declare the situation fixed because he no longer had a leg broken. To a mage, those were all very real and, due to their commonness, very unintimidating prospects.
Would you like to join TOAM?
Use 5 +1/+1 essences to give me the ability to change wether my fingertips are sharp or not, much like how wolverine can retract his claws at will. (Ideally changing between one state to the other would then become a free action if this spell succeeds)
CMP [3+1+5=9]
POT [6+5=11]
Skeliborn, overlooking the victim and the killer make friends, decided to meaningfully focus on his claws for a bit. He focused the potential sharpness and balanced it against the real edge, creating a mostly nonexistent plane of reality specifically for containing his nail claws when not in use. There was probably a better way of doing this but he was busy impressing the two fresher mages before him.
Even more power with GBM.
CMP [2+1+3=6]
POT [5+2+3=10]
END [3+1=4]
Ritual+ Power:37 Of it chaotic:13 Sacrifices remaining:3]
Easter Sunday continued channeling power into his soon to be armor. It was now complete, all parts finished and functional, but as a mage he could still charge it with even more supernatural ability.
Form 2 essences, head towards the chanting.
CMP [3+1=4]
POT [2]
CMP [2]
POT [4-1=3]
LUCK [4]
Cuberac decided that if he was to stay in the tower it would be a smart idea to greet the inhabitants. The sane option of going out of the tower and just leveling the thing had not even occurred to him. Down the stairs there were a few torches that made it possible to actually see things and what Cuberac saw was a stone table with what seemed like a corpse on it, surrounded by eight figures in red robes, chanting. Cuberac had a hard time identifying the corpse due to how many bits it was missing.
The power of this heart, or my own will? Drained, decrepit, weak constructs of bone and magic to guard something such as this? Do I truly harness the power of fire? The smallest of tests...
Fire a bolt of burning blood straight into the air, far enough to be seen by many.
Duritarum focused his power and fired a flare of blood and flames. It exploded high above in sparks of red and orange. Anyone looking at the sky on the island would see this one.
Find a small (unoccupied) room. If possible, drag the luck-based chair (if it's still intact) down to that room, then summon a glass decanter of Liquid Luck™, using a +1/+1 and +1POT essence. Then one more essence, if time remains.
CMP [4+1+1+1-1=6]
POT [6+1+1+1+1+1=11]
Gambler ventured through the Tower, deciding to avoid the one room with a warning hanging over the entrance. His chair was still where he had left it, though it was still as annoyingly heavy. Gambler dragged it to a room of his own though his choice of room happened far closer to the Council room than other private room choices. Inside, he conjured a potion of Luck, one of the most desired and most illegal substances to ever exist. It was a good thing that the Sherif was dead, or this could get him in so much trouble.
Pretty sure I left the magic containment box on the duck island. Summon it for Viznor with 2/2 of essences.
Then make 3 essences.
CMP [1+2+2+1=6]
POT [2+1+1+2+1=7]
CMP [3+2+1-1=5]
POT [5+1+1+1-1=7]
CMP [4+2+1-2=5]
POT [2+1+1+1-2=3]
CMP [4]
POT [5]
James focused on his box filled with various stuff, the primary building block of Wizardly mess, the only habitat in which a wizard can feel truly comfortable. He called it back through a rift of spacetime, conjuring both the box and a fair amount of dirt that was around the box.
I can be bothered with private messages, so my action is here. Spoilered so you metagaming bastards can't react.
Have silently singing mage breathe original power of my staff. Ensure the stuff gets into his lungs with +1 CMP and +1 POT.
CMP [6+1+1=8]
POT [1+1+1=3]
END [6+2=8]
Shias sent a sneaky poisonous cloud towards a potential enemy, but unfortunately for the druid, his target had went through enough drugs during his career to kill a leviathan and had built up a considerable resistance to them. The poison passed through entirely unnoticed.
Damond, Fist Wizard:
"AHA! Perhaps now your physical endurance will be of no help to you!"
Damond punches the troll's soul image. And uses GBM. His particular target: the troll's arm that was about to punch.
SPD [2-1=1] vs [3-1=2]
STR [1]
DEX [3-1=2]
END [2+2=4]
CMP [6+1+3=10]
POT [1+3=4]
END [4+2-1=5]
STR [3+1=4]
DEX [2-2=0]
END [3+1=4]
Duritarum prepared his strike well, but in the time he took to prepare the Troll attacked. It felt strange to feel the strike of a ghost troll, but Duritarum's mind was no weaker than his body, resisting easily. He took the opportunity for a devastating counterstrike that tore off ghostly troll's arm.
Xom coalesces some of the residual chaos-infused dust with the intent of forming a ring, using +1/+1 worth of essences. So as to maintain tradition, he follows up the spell with a game of [chaos] essence roulette.
CMP [1+1+1=3]
POT [6+1+1=8]
CMP [2]
POT [1]
CMP [1+1-2=0]
LUCK [5]
Xom attempted to conjure a ring from the still chaotic dust that remained in the area. He succeeded, for a given value of success, as the ring was two meters wide and weighted about two tons. It did not help that more sulfur fractals grew on it almost immediately as his essence roulette failed.
make 2 essences, look for anything interesting near me
CMP [5+1=6]
POT [6+1=7]
CMP [5]
POT [2]
LUCK [5]
Seva looked around again. The swamp could not, should not be this empty. But empty it was, besides frogs and leeches. One particularly loud frog was croaking just a few feet away, trying for the "most annoying animal" award, possibly in hopes of eating the fly that occupied the top place at the time.
Alright then, first things first.
Chorkinaan decreases the melting point of any stone immediately holding Surg down. No essences.
Chorkinaan, in a gesture of good will attempted to free his victim-to-be from the trap of stone Surg had found himself in. The rocks around Surg melted and then evaporated, causing Surg to fall again, though this time with no extra injuries.