Turn 169
Alright, try to find that mystery mage. Examine my pyramid while I do so. Can I copy the enchantment?
Cuberac decided not to risk crossing unknown wards that the wall would doubtlessly have, and opted to have a look for the Mr. Doormaker. He wasn't too hard to find, though meditating in a corridor, however unused, was a tiny bit strange. Cuberac decided to respectably wait a minute in case his new friend was about to finish. And there were things to do while waiting, the pyramid he had was quite interesting. Sadly, it was too complex for Cuberac to explore, as he had no skill with enchantment, but he did manage to figure out that it was a highly specialized dispelling instrument, possibly a key of sorts.
Then I'll let it do that.
Another good way to not attract attention was not to move, something that Magus was doing with, if not enthusiasm, then with diligence. If anyone walked by they might had confused him with a corpse. Now that he focused on it, he could feel clearly how tower’s healing aura worked on his eyes. His vision was still blurry, but he could now at least see around more or less.
Head a bit to the east, and try to go around the fog.
Deciding that the gigantic poison cloud with magic bouncing around wherever was NOT the place to be, Duritarum did the smart thing and walked around it. There were other things that were just as interesting as the poison cloud though. To the south there were gemstone towers, seemingly manned by skeletons and to the north there were murky pools where tentacled creatures floated lazily. West also promised interesting adventure with what seemed to be a forest of mushrooms.
Absorb electricity from the composite eyes.
((Finally, I can stop making PM actions. This didn't go as I planned, but I can still be helpful!))
Suddenly, magic shot forth from the mountains, and a spell wove itself around the bigholder. GUESS WHO'S BACK, BABY!!! Chorkinaan attempts to create a perfectly opaque spherical shell of physicality which encompasses the bigholder, too large for the beholder to push it apart from inside, using two chaotic +1cmp essences, 1 +1 pot essence, and a +1/+1 essence. He then charges down the mountain towards the battlefield, creating two essences along the way, stopping short of the poison cloud.
((Even if the bigholder can fire straight through this, it'll be firing blind! Plus, it'll probably take too long to break out.)
Skeliborn
Action:
Using the dakka-cannon as a blue print, create a hand held version of the dakka-cannon.
Stop Gambler from bleeding to death.
See if the crystal of purification has any effect on the curse. Help James, if possible.
Fire at the Thousand879 Eyes!
CMP [1+1=2]
POT [2+1=3]
CMP [6+2+1+1=10]
POT [4+1+1=6]
LUCK [7]
CMP [2+1=3]
POT [3+1=4]
CMP [5+2=7]
POT [6+1+1=8]
STR [1+1=2]
LUCK [9]
END [1] vs [8]
END [2+1=3] vs [7]
END [3] vs [8]
END [3] vs [4]{Suffocating}
END [4] vs [4]
END [4] vs [4]
Eterna continued to struggle as his magic continuously latched onto the discharges coming off the main eye. He swore as another spell failed and electrocuted his fingers. Nearby, Skeliborn attempted to replicate the Dakka-Cannon for some personal use but only managed to conjure up a tube filled with sharp edges.
Gambler was having some troubles as well. James managed to stop him from bleeding to death for now, but his purifying crystal was failing to help against the curse. Crystal was latching onto the magic, but it simply did not have the power to deal with it.
Even Jiksap was not immune to the sudden wave of incompetence that surged through the mages, as the water on the gun caused problems beyond rust, namely, it made the dakka-cannon slippery. Jiksap barely managed to squeeze few blades out before the Dakka cannon slipped his grasp and fell on the ground.
Seeing that his allies failed to finish off the Bigholder, Chorkinaan decided to employ a delaying tactic. The Bigholder was nearly dead, and they would need to live for just few minutes more to claim victory. A blinding screen of gray appeared over the Bigholder hiding it from the mages and hiding mages from it.
Beholder was suffering, between the skeletons trying to carve it into bacon strips and massive injuries caused by mages it was slipping into pain. Even though the physicality screen around it was no stronger than tissue paper it was too maddened by pain to attack. For some mages though, even that could be too much.
Jiksap noticed that his vision was beginning to get blurry and it was becoming harder and harder to stay focused. His lungs burned same as they did when he tried to go above water without his watersuit. The last supplies of oxygen in his suit were exhausted and he was starting to suffocate. Yet his situation was not the worst here. Poison levels in bodies of Nihilum, Eterna and even James had reached critical levels. It struck Eterna especially hard, electricity mage just collapsed onto the ground unconscious. Nihilum fell on his knees, fighting a losing fight to stay awake. James fared the best due to his ring of regeneration but he had lost his senses of smell and touch completely and darkness was swirling around the edges of his eyes. Only Skeliborn and just now finally healed Gambler stood in full capability against the Bigholder.
{James, Nihilum and Eterna gain Heavily poisoned. -1 to all physical stats.}
{Eterna has been knocked unconscious by poison overdose.}
{Jiksap is suffocating, difficulty of the roll will increase by on each turn, difference of vs roll accumulates and will inflict physical penalties each 3 points and cause unconsciousness if difference of a roll exceeds 3.}
{Bigholder dies next turn.}
Main eye:On fire(mild), Mortaly injured, Leaking power. [Annihilator array]
Secondary eyes:
Red Eye:Burns and tears(Basically dead, blood is flamable and is burning) [Spray Napalm,???]
Green Eye:On fire(Mild), Power drain(1) [Poison fog, teeth.]
Composite Eye of Thousand 879 Eyeballs:Minor dammage, On Fire(mild) [Power Unknown]
Chitin Eye:Basically dead, On fire(mild) [Teeth, Poison,
]
Cyan Eye: On fire(mild) [Lightning, Disintegration]
Name: Clownman
Affinity:Incompetence
Description(optional): a clown. not much else to say.
STR=0
DEX=1
SPD=1
END=0
POT=6
first turn:make three essences.
CMP [4+1=5]
POT [2+2=4]
CMP [3]
POT [1+2-1=2]
CMP [4+1-2=3]
POT [3]
Central portal opened and from it walked a mage that was something of a secret among the community. It was said that one now known as
Clownman began as a perfectionist craftsman with dozens of apprentices. His perfectionist nature caused him great anger whenever his apprentices failed, until one day he snapped and unleashed previously unknown magical power, causing widespread damage as people began failing at literally everything. None who know of him dare to approach, fearing the worst of cursed fates.