Turn 167
Let's do the focused research.
CMP [2+1+1=4]
POT [3+1+1=5]
LUCK [1+1=2]
END [2]
Magus N.A. thought about how to approach the problem of too much data and decided to begin on time. The information arrived randomly, but tracking the spell when it goes forward or backward in time to get the information should provide at least a rough grasp of when the information is coming from. It should work in practice. And so Magus looked with one eye at the scribblings on the wall and with the other at strands of spellcraft that made up the spell. They extended towards "now", at least as far as Magus could tell. The problem was to what exactly they extended. The anti-scrying wards shock the aether fog on the wall and fried both of Magus eyes.
Alright, try to leave now. Keep the new hypercube.
Cuberac pocketed the newly created hypercube and walked to the courtyard of the Tower. There he faced a minor problem. The gates were still closed and the strange door was gone without a trace. This left the most obvious available path outside, jumping off the walls. The fall was not that great, though it was still possible to quite easily sprain an ankle.
make 2 essences
CMP [6+1=7]
POT [5+1=6]
CMP [1]
POT [3]
Seva pondered what to do now. Usually, he'd be writing down several myths about phoenix fire he had just disproven with the little experiment, but that was not exactly a priority right now. Summon a whole phoenix and disprove myths on that?
Attempt to forge the bloodstone into a serrated sword.
Duritarium ordered the bloodstone to flow into a more useful shape, specifically that of a sword. It obeyed, and the ring around Duritarium dissolved, moving in front of him, filling an invisible mold of magic. A serrated bastard sword of bloodstone fell and embedded itself into the stone beneath.
Skelliborn
Action:
Summon healing shivs and use on myself
((Sorry for the inactivity; I've been distracted by the onset of the summer holidays!))
Jiksap, slightly dazed by the effectiveness of his previous attack, finally comes to. Uh oh, the cannon doesn't look too good. About time to fix that, then?
Grant the cannon the property "In Pristine Condition" (using magic, 2 +1/+1 essences) then fire again! At the main eye, of course.
Magic up enough antidote to cure and immunize everyone then begin administering, sickest first.
Transform my omnicube back into a shield and use it to protect myself and whoever I'm healing. Remember it has a luck roll to avoid damage and +2 luck.
((The dragon breath should have had a pot roll btw.))
CMP [5+1-1=5]
POT [1+1=2]
CMP [3+1+2=6]
POT [1+1+2=4]
STR [6]
LUCK [10]
CMP [5+2=7]
POT [6+1+1=8]
5,2,5,6,6
END [5] vs [4]
END [2+1=3] vs [3]
END [5] vs [3]
END [6] vs [4]
END [6] vs [4]
LUCK [10-1=9]
LUCK [10-1=9]
LUCK [3-1=2]
The poison was beginning to become a problem. Skeliborn attempted to conjure some possibly useful torture implements but underestimated the power required for such enchantment and ended up conjuring a small pile of iron dust. James was unsurprisingly more effective, healing being his expertise after all, and injected a dose of antidote to both Skeliborn and Gambler. Their coughing began to wane almost immediately.
A bit further away, Jiksap was having problems of his own. Oxygen in the water around him was beginning to run out, but he was determined to run out of killable beholder before running out of breath. His magic washed over the cannon, countering the saltwater, he griped the blade trigger firmly and pulled. Blades flew from the cannon to the main eye in a river of sharp edges, cutting and cleaving, leaving enough darkened magicless flesh to make the whole eye appear as if rotting. Liquid began seeping from the eye in large enough quantities to visibly dilute the pool beneath. There was little chance that Bigholder would survive this, but even in death throes the creature was still dangerous.
{Bigholder dies in 3 turns. This can be decreased by damaging main eye further.}
Even as Bigholder was trashing about shedding skeletons climbing it, one of its eyes retained purpose. Or rather, hundreds of eyes. A pale lens appeared over the cursing eye, and as all of separate curse beams fired, they fused in the lens, showering the battlefield in magic light. Skeliborn and Gambler began screaming in pain as remaining antidote James had begun bubbling as strange pale lights danced within.
{Skeliborn and Gambler gain Blood Curse. Roll each turn against END 4, if failed, all wounds, curses and poisons become more dangerous.(It still cured you from Bigholder poison, so
you one of you is not quite so dead yet.}
Main eye:On fire(mild), Mortaly injured, Leaking power. [Annihilator array]
Secondary eyes:
Red Eye:Burns and tears(Basically dead, blood is flamable and is burning) [Spray Napalm,???]
Green Eye:On fire(Mild), Power drain(1) [Poison fog, teeth.]
Composite Eye of Thousand 879 Eyeballs:Minor dammage, On Fire(mild) [Power Unknown]
Chitin Eye:Basically dead, On fire(mild) [Teeth, Poison,
]
Cyan Eye: On fire(mild) [Lightning, Disintegration]