Turn 166
Act One. Scene Nine. Perhaps gone forever?
"..."
Mista J., devastated by the loss of his muse and his ever-failing efforts to find it, collapsed onto the floor, and tried to sleep. He had nothing left.
Mista J. laid down in a corridor and closed his eyes. The idea of sleeping in a such high-magic environment as the tower would be absurd for any mage, but Mista J. did not care much about it. He did not care much about anything at all. In his mind's eye he saw himself in a room filled with various painting supplies. He was alone. His muse was nowhere to be found. Then, with a loud crash, doors to the room flew off. A woman, with sour face and muscles of a heavy weight lifter entered. She walked to Mista J., picked him up with one hand and smashed him through the table.
"You are behind schedule, dipshit. Now are you going to work or will I tear off your balls and go fish me some clams?" Mista J. woke up back at the tower and jumped back to his feet. There was a reason not to sleep in high magic locations. All kinds of things could get into your mind if you did. Now he'd need to get to work. Fast.
Yes, I am riping off Oglaf.{Artist's block over! Suicidal Depression Gone! Wrath of the Muse gained.}
{Wrath of the Muse - You need to cast a non essence spell each turn or face the consequences.}
Let's keep going with the analysis, shall we? Then two essences.
CMP [5+1+1=7]
POT [3+1+1=5]
CMP [2+1+1-1=3]
POT [1+1+1-1=2]
CMP [6]
POT [1]
Magus N.A. delved into the mysteries of the wall scribblings once more. Finally, he could make sense of it all. The wall did indeed pull at both future and the past. What it pulled out of them was information. Entirely at random it predicted future events and revealed ancient wisdom. And also random ramblings, elven poetry and dwarven songs. As it was, dedicated research could maybe yield something of use, over the next hour or so. Alternatively, there was a possibility of altering the connections, creating some priorities, possibly about something close and valuable. The only problem was, the masters of the tower might not like people messing with it.
have my raptors dig up the ground to stop fires from spreading, then burn the piece of wood with the phoenix feather,collect the ash
Make 2 essences
LUCK [5]
CMP [1+1=2]
POT [6+1=7]
CMP [1]
POT [2]
Seva broke off a piece of wood from the tree the eagle had carried over and set it aflame with the phoenix feather in a prepared plot of dirt. It burned brightly, and seemingly a bit more evenly than one would expect from wood, but the remaining ashes were entirely unremarkable.
Sit down, try again to create a generic cube.
Cuberac, not having much better to do, continued with his attempts to create the cubiest cube. This time, his attempts went horribly right and before him appeared a green cube. Then he turned the cube and found out that it had eight sides and was, in fact, a hypercube.
Examine and attempt to manipulate a bit of the bloodstone deposit.
Duritarium latched onto the bloodstone with his magic and pulled. The crystal flowed like blood and began spinning in orbit around Duritarium for temporary storage. Even as if flowed, it was still as tough as rock.
Make the weight of the daka cannon absent
Use my frost dragon breath on the bigholder, aiming for it's poison eye. Better to stop the source of poison and then heal it.
Though if anyone seems in immediate danger of being incapacitated or worse toss them a healing pill.
Skelliborn
Action:
try again to make have the magic drained ffrom the beholder by the dakka-cannon be used to create a permanent stackable cmp bonus for toam members.
Put away the stiletto, if it's still out. Then summon a vial that absorbs and stores environmental poison, and use that and the crystal to get some breathing room (no pun intended).
((Wait!))
Enchant the dakka cannon blades to absorb more electricity.
CMP [5+1=6]
POT [3+1=4]
CMP [1+1=2]
POT [1]
CMP [5+1=6]
POT [6+1+1=8]
END [4]
CMP [2+1=3]
POT [1+1=2]
END [3]
END [4+1=5]
END [1]
END [1]
END [3]
LUCK [4-1=3]
LUCK [2-1=1]
LUCK [6-1=5]
It was not all well for the mages though, as Skeliborn turned out to be suddenly visited by magic dysfunction fairy as his magic collapsed in his hands. Wizards did not have all that much interaction with the other sex, which made nature create spell failure to deal with the fact that they never got to experience the failure of some of their organs. It was just s embarrassing. Eterna was having similar problems but he had an excuse. Again he rose from paralysis before his time, although that made his magic rather too weak to last longer than a moment because of the rush to cast it.
James, unlike the others, chose to finally use some of the many tools he had prepared earlier. He took a deep breath of poisonous fog, confident in his ability to deal with it and breathed out a blast of sound. It crashed into the emerald eye, tossing it about and blowing back the fog around James. The dammage was not great, but the swinging about shock the organs within the eye, causing it to become dizzy and unable to do anything significant for at least few minutes.
{Green eye is stunned, 2 turns}
{Jiksap gains no poison stacks, Gambler and James get one, Nihilum, Skeliborn and Eterna get two.}
This time, the composite eye began moving menacingly, it aimed towards the dakka--cannon and fired hundreds of beams at it. Curses writhed themselves around the cannon, binding to it. The cannon seemed to grow teeth and horns while all metal parts became covered with saltwater that clung to metal, making sure that the construct would rust into uselessness before it's time. Gambler and Skeliborn began coughing, as poison seeped into their system, beginning to do damage that would only increase in near future.