Turn 133
"Well, serves me right... agh..."
Old King Coal reeled from the blow, but took a fighting stance and entered combat. He had not enough essences for a dependable attack spell and retreat would mean losing out on loot.
Old King Coal equips his sturdy glowing bone claws, wields his shovel with both hands, and goes after the insect man thing's head.
SPD [5-1=4] vs [3]
STR [5]
DEX [5]
STR [2+1=3]
DEX [1]
END [2+1=3]
Old King quickly recovered, and charged at the creature. The size difference was obvious, and natural weapons the creature possessed certainly seemed menacing. It most likely did not have any actual enemies within the complex, such an outrageous attack had a good chance to confuse the darned thing. Bugman, however, proved all of this to be wrong, by swiftly sidestepping the charge and striking Old king again as he was barreling past it. Steel hard claw struck King on the back, adding to his speed and throwing him off balance, throwing him on the ground once more. Yet the force of the blow was mitigated by Kings speed, allowing him to avoid anything worse than a bruise, returning two combatants back to square one.
Start heading north, to the meteor. On the way, try using another spell to figure out what it is (please PM me the info, as per usual), and make three binding essences.
Should I encounter anything on the way, remember my ring of +1 luck.
If I reach the meteor, begin looting.
SPD [(6)/2+1=4]
CMP [5+1=6]
POT [4+1=5]
CMP [2]
POT [4]
CMP [4+1-2=3]
POT [4+1-2=3]
CMP [3+1-3=1]
POT [3+1-3=1]
2d10 (4,3 =7)
Viznor practically ran the entire way towards the fallen meteor, clearing the distance in one go. Along the way, he found what he could about teal crystal that was now before him. The answer was clear enough, and Viznor packed the crystal up. It was not a very large one, and he counted a total of seven pieces large enough to be useful.
"Take care"
Travel south-west to catch up to the expedition.
While traveling see if I can modify the armguard to have a helicopter blade extending from the shoulder. Flight is a very good ability to have, especially when you want to travel fast.
Then forge 3 healing essences of course.
Does the armguard give +1 to strength stat, or +1 to strength rolls? Ideally the second.
LUCK [6+1=7]
SPD [(1)/2+1=1.5]
CMP [6+2=8]
POT [3+1+1=5]
CMP [2+2-1=3]
POT [5+1+1-1=6]
CMP [5]
POT [1]
{+1 to STR, not rolls.}James left Grundar to guard the shop and goods within, and ventured forth towards the team that was forming to deal with eldritch portal. But before he set out, he decided to see if his omnicube had some flight functions built in. There were some, or so it seemed, as a propeller extended from the shoulder upwards and began spinning wildly. Yet no matter how much James wanted it to, the propeller was just too small to lift him. It was probably intended to decrease falling speed or something along those lines, and there was simply not enough glass to form a larger one. Disappointed and having wasted quite a bit of time, James went off towards the forming team.
"Interesting. I expected something entirely different..."
Kahel stroked his chin in thought. There were some prospects in harvesting this power. Or taking it for future studies... The main problem was that he became increasingly bored with relaxed lifestyle he lived here. And boredom was not something he'd accept for long...
Cast cooling on the crystal and take it with me to study later. Head back to the lands north of Tower in search of mages to kill, leaving Eterna in peace for now. Some sort of hill is preferable, so that I may oversee the lay of land. 3 essences, so that I may prepare for battle.
CMP [2+1=3]
POT [6+1=7]
LUCK [4]
DEX [2]
END [1->6]
CMP [5]
POT [4]
CMP [5+1-2=4]
POT [5+1-2=4]
CMP [3+1-3=1]
POT [5+1-3=3]
SPD [(6)/2+1=4]
Kahel looked over the shards. They did not seem to react to heat in any way, but they were undoubtedly quite hot from all the lava around them. Too hot to touch, but that was easy to fix. Kahel called up a spell to cool down the shards, yet the felling that was now becoming annoyingly familiar washed over Kahel. Entire area around him froze, including the magma pools. The sudden change of temperature caused rocks to shatter, sending pieces flying everywhichway. And Kahel was at the center of all those explosions. There was no real way to dodge them all, but Kahel managed to weather the hail of rock. The pieces turned out to be moving far slower than they seemed, and their impacts were entirely absorbed by Kahel's clothes. Yet what interested Kahel the most was that the crystals went from translucent teal to opaque blue in color. Kahel collected them either way, and rushed back towards the tower. It was a fun distraction, but he had murders that needed doing.
"Gog, finish him."
The Gog will finish him, and I will loot him.
Stuff
SPD [3-1=2] vs [2]
END [1]{Pain roll}
END [1-1=0]
{Elephant Parade, you may just be THE unluckyest wizard in the game. That was what, seven fail rolls in a row?
Gloomy tried to get up. If he could make use of Blake's arrogance he might still be able do something. But the pain was too great and trying to move only made it worse. Once more Gog fried Gloomy with its fire, and this time, at point blank range, the fire quickly consumed the unfortunate wizard, leaving only ash. Blake came over and fished out ten soul shards from still warm pile of dust. One down several more to go.
Grab some of the crystals as well & study what they are/do. Can its magic be harvested for easier casting?
Grab the big crystal. If it's too big to grab, summon an unbreakable glass chisel, and hit it parallel to a surface. This should split it cleanly into a more usable size. If this works, give the other mages chunks as well.
Make essences - one if a chisel was summoned, two if it was not.
Skelliborn
Action:
Grab a few of the crystal shards for later use and help The Gambler get the big shard that he is eyeing. Between the two of us get all the crystal. If the other party members show up, share some of the crystal shards.
In order to make my crystal more carriable, combine /magic the crystals into a crystal blade.
CMP [3+1=4]
POT [4+1=5]
CMP [1]
POT [2]
CMP [2+1=3]
POT [3+1=4]
Gambler and Skeliborn split the meteor shards more or less equally, with the larger part going to Skeliborn and the large crystal going to Gambler. The shards pulsed with magic, they could probably be used to boost a spell of any type. It shouldn't be too hard to transfer their power into essence form for easy transport, although there was a chance that the shards could also be used as some alchemical ingredient. Skeliborn was fiddling with his own share, casting a spell to bind them into a particular form. His six shards floated in the air in a rough outline of a blade, then they merged and extended, forming a rough blade shape. But the spell could not go on any more, and the blade broke in half as magic binding it failed. A pair of medium sized shards lay at Skeliborns feet.
Cuberac takes a glace at these cubes, and sighs. They'd have to do, for now. He thenlooks for another room, and crafts 3 essences.
LUCK [10]
CMP [4+1=5]
POT [1]
CMP [4]
POT [2-1=1]
CMP [2+1-2=1]
POT [6-2=4]
Cuberac ordered his swarm of cubes to follow, and abandoned the useless weapons in search for something else. And soon, he found it. A particularly sturdy looking door, with several signs of enchantments on it stood in a very durable looking wall. Very durable, however, was not enough this time. A good part of the wall had collapsed as whatever seemed to had ruined the castle struck it straight on, leaving a large hole with debris scattered far to the sides. Inside, there was a treasury, filled not with gold but rather magical items. Most of them were fakes, possibly to confuse thieves, but a wizard had little problem recognizing which things had been charged with magic and which had not. There were two items of value. One of them was a large dagger, sharp and well made, another was a small black pyramid.
"Hm...."
Go one hex east. 4 electric essences.
CMP [5+1=6]
POT [1+1=2]
CMP [1]
POT [3]
CMP [2+1-2=1]
POT [1+1-2=0]
CMP [6+1-3=4]
POT [4+1-3=2]
Dest Eterna continued his slow approach. In the distance he saw a field of relatively calm looking ground. It had far no lava pools, although gas vents were just as active. It also had several large boulders just lying around, and few corpses among the boulders. Eterna turned right and began walking around the field.
((Who's the pink mage in the forest, a bit north of me?
Edit: Seems to be BlitzDungeoneer.))
Go to north where Alexander seems to be. Play essence roulette.
SPD [(6-1)/2+1=3.5]
CMP [5+1=6]
POT [5+1=6]
CMP [3]
POT [3]
CMP [1+1-2=0] {By the way, POT roll for this one? Also a 1.}
LUCK [1]
END [4+1=5]
Shias was in the process of rethinking his great idea, as it suddenly began looking a whole lot less great. The intruder into the forest was here somewhere, but druid was having other problems. Focusing power until it bursts seemed like it would be unable to cause too much damage, being armored as he was, yet magic cares not for armor. Although the armor bit was not entirely true. Sometimes it's worse for the wearers. As essence collapsed, Shias felt change in his Juggernaut form, but confusion was replaced by pain as many roots began drilling into his flesh, binding armor ever closer to him. Nothing vital was pierced, and the roots were not even all that deep, but taking the armor off would not be pretty.
I continue on and make 4 essences then look around as I walk to see if I notice anything interesting with my glasses (like a magical aura)
SPD [(5)/2+1=3.5]
CMP [4+1=5]
POT [3+1=4]
CMP [3]
POT [3]
CMP [3+1-2=2]
POT [4+1-2=3]
CMP [3+1-3=1]
POT [6+1-3=4]
Outside of the Tower it was much easier to go around with aether vision. It was actually possible to see things, rather than uniform purple all around. Air had slightly less aether than the ground, and living things had more aether than nonliving. Wizards were greatest concentrations of them all. But as Nihilum looked over crystal shards that Skeliborn and Gambler had collected, he saw that they had no aether at all. It just somehow went around them, as if it was some distortion of space rather than an object.
lets see now......
"shape into humanoid form. with a blade for your right arm."
Flare ordered his golem to reshape itself as a test. Slowly, the liquid metal began moving differently around the core, changing distance from it. Two thin limbs formed, one bearing a blade. Core rose to the top of the figure, acting as a head. However, even though the golem was merely four feet tall, the limbs still looked too thin to support it. There was not all that much metal floating around the core, and it was clearly not enough to create a proper sized humanoid figure.
Determine if the crystal be ready is obedient to me and/or intelligent
If the first is true, walk towards the castle with all of my birds
Otherwise, try not to anger it,attempt to talk to it if it is intelligent
Seva carefully approached the shard-bird. It seemed rather happy to see Seva. It even flew up and landed on Seva's shoulder as some of trained birds did. The bird was rather heavy, but it merely rubbed its head against Seva and flew up and began playing with the parrots that were flying around. It would seem that he had acquired yet another pet.
Rather than the typical disappointment one would feel at the loss of a cold fusion reactor, Jiksap was intrigued. It was a cold fusion reactor, not a hot one; why, then, would it explode in a very hot manner? He was immediately filled with the desire to find out.
Examine the wreckage, if any, of the fusion reactor. If there are no remains, examine the residual energy of the explosion (if necessary, summon a scanner to assist with this). If anything of interest is found, meditate on it. If not, search around some more. A beast of such magnitude must have been killed by something of equal greatness - and those are often machines. Even broken or shattered into fragments, such a thing could be useful...
Oh, and, uh, the normal three essences routine (two if I summoned a scanner).
LUCK [10]
CMP [5+1=6]
POT [1+1=2]
CMP [3]
POT [1]
CMP [1+1-2=0]
LUCK [9]
Jiksap carefully investigated the explosion remains. The reactor was completely ruined, but some fuel cells still remained. The reactor probably broke at the collection unit, this kind of things could not really be turned off, so the energy just collected until it had nowhere else to go. The reinforced fuel cells managed to survive the explosion, however, and were still entirely useful. Jiksap then went on to meditate on what to do with them and gather some power, but was soon interrupted as one of his essences collapsed. The magic was attracted to something within the lake, and soon, from the depths emerged an adamantine reactor core. It was devoid of both fuel and control systems, but the chassis and fusion inductors were built to last literally forever. The only problem was, the reactor core was as tall as Jiksap was.
Then, suddenly, with no warning, Bob belched out a veritable air blast, sending one of his raptors rolling. The raptor was unhurt, and Bob was somewhere between amazement and confusion.
Search the area for any shards the beast might have left behind.
Spend some time resting amidst the gore, creating 2 essences, and attempt to figure out the significance of the encoded parchment.
Following this, proceed to the next oasis.
CMP [4+1=5]
POT [1+1=2]
CMP [4]
POT [1]
LUCK [2]
Xom sat among the gore and thought that it was a pity that only creatures summoned by other mages could be used for creating soul shards. But that was neither here nor there. He had some decoding to do. Xom pulled out the note and got to work. A little while later, if he was correct, the note detailed how to make really great Caesar salad. Not entirely a waste, but not really what he was looking for. With a sigh, he stood up and walked over to the place where cacti fields were thicker. Thick enough to cover a decent amount, possibly even to hide something. Heck, they were too many in places to walk through.