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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 236 237 [238] 239 240 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1247436 times)

Beirus

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Re: Roll to Magic: Turn 126 And the winner of "Most doomed" award is...
« Reply #3555 on: November 04, 2015, 05:08:34 pm »

((Oh well I guess it was doomed from the start was fun while it happened though.))

Run Run Run Run away from the angry mages making 3 essences while moving
((You aren't going anywhere. Jase is one with the fortress now. You cannot escape.))
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Because everything is Megaman when you have an arm cannon.

XXXXYYYY

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Re: Roll to Magic: Turn 126 And the winner of "Most doomed" award is...
« Reply #3556 on: November 04, 2015, 05:35:58 pm »

The Gambler looses a roaring laughter, fell and terrible.
Summon a glass scalpel and a thin and small (~1 in across) glass razor-edged disk. Slice. him. to. ribbons.
If there is a chance, insert the disk between C5 and C6 in his spinal cord, which should cause nonlethal full-body paralysis - gotta let the others have some fun, right?. Then drain his luck just one more time, to seal the deal.
If the mind wipe field were to kick in, it would be just my luck for it to kick in too late to save Dwen, wouldn't it?
« Last Edit: November 08, 2015, 09:00:14 pm by XXXXYYYY »
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Oooooooo. I know. ClF3. That should be a fun surprise.

star2wars3

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Re: Roll to Magic: Turn 126 And the winner of "Most doomed" award is...
« Reply #3557 on: November 04, 2015, 05:42:22 pm »

DG. You forgot to add the acid/alcohol abosrption onto my blade's description.

Skelliborn
Action:
Try to create a Blackberry Razr
Mod -1 Specific
Mod -1 Solid

If this succeeds, see if your favorite forum game on Penninsula31, Roll To Science, has been updated by the wizard master, WakerNotGhost.

((Pls work. Pls work. Pls ...))

Action:
PM

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((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))

FallacyofUrist

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Re: Roll to Magic: Turn 126 And the winner of "Most doomed" award is...
« Reply #3558 on: November 04, 2015, 06:22:33 pm »

"Well. That was fun. Haha! I have an idea!"

Old King Coal knew that there would likely be real loot in this world somewhere. Loot he could use to protect himself.

Old King Coal takes the mimic heart(if he hasn't already), and goes off in search of more loot, making three bone essences as he does so.

((Aether elemental, huh? I think there are disadvantages into morphing yourself into a walking power source...))
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A Thousand Treasures (And You).

Would you like to play a game of Mafia? The subforum is always open to new players.

Whisperling

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Re: Roll to Magic: Turn 126 And the winner of "Most doomed" award is...
« Reply #3559 on: November 04, 2015, 06:31:24 pm »

Wait until my brain is back online, then make five knowledge essences. If I have time, take a glance at my book and see if any of the tips are relevant.
« Last Edit: November 06, 2015, 02:56:33 pm by Whisperling »
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Sarrak

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Re: Roll to Magic: Turn 126 And the winner of "Most doomed" award is...
« Reply #3560 on: November 04, 2015, 07:01:03 pm »

"Whew, it's safe! Seems like one or two other mages had the same idea... And it worked. Now, back to the original plan..."

Make five liquid essences (to compensate) and check the acid-corroded room for anything interesting that appeared after the local cataclysm.

((Beirus, I really hope that your new form completely restores you or subtly alters reality, as holding aging blade in a weakened post-transformative state is probably not the greatest idea ever.))

((fillipk, an excellent idea, moderate planning, decent execution - and, as of now, unsatisfying follow up. Better luck next time.))
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

fillipk

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Re: Roll to Magic: Turn 126 And the winner of "Most doomed" award is...
« Reply #3561 on: November 04, 2015, 07:21:28 pm »

((Yeah I had no follow up when I executed this however I have one now if I can juke the aether elemental long enough.))
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

XXXXYYYY

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Re: Roll to Magic: Turn 126 And the winner of "Most doomed" award is...
« Reply #3562 on: November 04, 2015, 07:43:03 pm »

((Yeah I had no follow up when I executed this however I have one now if I can juke the aether elemental, giant enraged treant-man, gambling psychopath, and the birdmages long enough.))
((FTFY :P))
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Oooooooo. I know. ClF3. That should be a fun surprise.

Zormod

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Re: Roll to Magic: Turn 126 And the winner of "Most doomed" award is...
« Reply #3563 on: November 04, 2015, 08:36:46 pm »

Taking a quick look at his new surroundings, Cubearc heads toward the castle and crafts a cube essence.
« Last Edit: November 04, 2015, 08:39:44 pm by Zormod »
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endlessblaze

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Re: Roll to Magic: Turn 126 And the winner of "Most doomed" award is...
« Reply #3564 on: November 04, 2015, 08:53:24 pm »

"when I get my hands on him......"

CHARGE AT DWEN! RAZOR WING SLASH!

((I have been waiting to make use of the fact my wings are sharp for a while now))
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

thegamemaster1234

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Re: Roll to Magic: Turn 126 And the winner of "Most doomed" award is...
« Reply #3565 on: November 04, 2015, 09:52:56 pm »

((You forgot my action.))
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thegamemaster1234

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Re: Roll to Magic: Turn 125 I have waited so long for this to happen.
« Reply #3566 on: November 04, 2015, 09:57:54 pm »

((Sorry for double post, but here's my last action so DG doesn't have to dig it up  ;)))
Jiksap realizes that this is a very bad situation. His skin is tingling - an indicator of acid, which is very familiar to him after several failed experiments involving car batteries and dead body parts. Fortunately he is resistant to it and can hold his breath long enough to save himself and - more importantly - his creations.

Using all essences, summon a Quantum Storage Tank. It is capable of sucking in large amounts of a single liquid very quickly, and stores the liquid in an extremely compressed space. It is also acid-resistant. Then use the tank to suck up all the acid.
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AoshimaMichio

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Re: Roll to Magic: Turn 126 And the winner of "Most doomed" award is...
« Reply #3567 on: November 05, 2015, 01:26:07 am »

Shias the Druid

Run Run Run Run away from the angry mages making 3 essences while moving

Hug him. Hug him very, very hard. So hard that his ribcage cannot hold it.
Preserve his head.
« Last Edit: November 06, 2015, 10:26:36 am by AoshimaMichio »
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

H4zardZ1

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Re: Roll to Magic: Turn 125 I have waited so long for this to happen.
« Reply #3568 on: November 05, 2015, 03:49:35 am »

{In what way this was suposed to save you from the acid? Are you trying to create a sphere around you? Write what is that and I'll edit it in.}
((Ah, forget the wall, create a sphere.))
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Quote from: Rock
Quote from: Comrade Qwasich
Stop bullying children
I can't
I have to bully children
Sigtext and other things

Crimson

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Re: Roll to Magic: Turn 126 And the winner of "Most doomed" award is...
« Reply #3569 on: November 05, 2015, 06:00:06 am »

Action PM'd.
« Last Edit: November 05, 2015, 06:01:54 am by Crimson »
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