((I am.))
"We should prob'ly establish some rules a conduct for those who'll be 'ere. Ya know, no takin' control of other mages, somethin' against shatterin' reality a' not dealin' with it, tha rules of tha council itself, and so on. Ya know, baseline stuff ta stop people from breakin' everythin' an' leavin' others to clean up the mess an' ta make things work better in the future.
I'm thinkin' some of tha rules of tha council could be as follows:
One, all actions of tha council regardin' the council itself must pass a vote of two-thirds minimum.
Two, all actions of tha council not otherwise specified must pass a vote of a simple majority.
Three, an issue can be delayed due ta an argument breakin' out if at least a sixth of tha council agree ta delay it.
Four, a proposal consistin' of multiple parts can be voted on partwise, if a mage rejects o agrees ta only part of the proposal.
Four, part two, if a section of a proposal consisting of multiple parts is passed, but it depends on a part of the proposal that isn't, tha' part of a proposal doesn't pass as well.
Five, any given issue can't take more than [three turns] 'nless a vote of at least a third of tha council extends that time.
Six, rulings of the council must be general an' relatively impartial, in that they can't only apply to only one person. They've gotta be general enough that they establish a precedent.
Seven, a mage's gotta get his own chair or have a chair made for 'im. No takin' another person's chair.
Eight, tha council should make an effort ta respect previous decisions 'nless a vote is taken to overturn tha' decision.
Nine, tha council can call an emergency meetin' of all tha present mages if necessary ta decide how ta deal with a substantial threat.
An' I'll gladly try ta toughen ya thing. I'll make it more likely ta work properly as well, so I can use my essences, if that's alright."
Harden and toughen the glass of the Omnicube while making it more likely to change to the desired form. Use the +2/+2, both +2 POT, the +1CMP, and the +1/+1 luck essences, for a total of +4 CMP and +7 POT. (One spell) Then make 3 essences.