Turn 121
"Seems i need to add another chair, just in case, but i still need to prepare something other."
4 Electric Essences.
CMP [2+1+1=4]
POT [4+1+1=6]
CMP [3+1+1-1=4]
POT [5+1+1-1=6]
CMP [4]
POT [3]
CMP [5+1+1-3=4]
POT [6+1+1-3=5]
Eterna looked around. His golden throne was nice, but maybe not nice enough. There were other options of course, but that would likely need to wait until the council had finished. Then again, it seemed that mages were in no great hurry to gather.
Three force essences while waiting for the council to start.
CMP [3+1+1=5]
POT [1+1+1=3]
CMP [5+1+1-1=6]
POT [5+1+1-1=6]
CMP [6]
POT [6]
Crimson sat down on one of the beanbags. It was soft but not too much, he only sunk some thirty centimeters, just enough to touch the bottom of his wings. It would seem that the idea of special seats for those with wings was a success.
Pardon the sloppy artwork.Just a quick sketch really. And the blue/purple lies circling around Vortex Bane, artistic license showing power flowing around the blade. (I don't know the extent of its powers yet though)
Anyway On To The Turn:
"This blade is even better a blade than I could have imagined!!(Thank you Hephestus). Although come to think of the council will be meeting soon for real this time. I'd better find my way there."
Action: Use the castle's built in place-finder in order to find a path to the council room, learning the layout on the way in addition to making 3 blade essences.
CMP [6+1+1=8]
POT [2+1+1=4]
CMP [5+1+1-1=6]
POT [3+1+1-1=4]
CMP [5]
POT [6]
Skeliborn admired his sword for a while, before going off towards the summoned castle. Reaching the council chambers proved to be as easy as walking up a staircase within the tallest tower and turning left. While convenient, that left knowledge of any possible layout rather lacking.
"Ah good its all in order, well then to the council chamber."
Head to the council chamber, and when I get there make three essences.
CMP [2+1+1=4]
POT [1+1+1=3]
CMP [1+1+1-1=2]
POT [4+1+1-1=5]
CMP [4]
POT [3]
Deciding that any potential visitors of the bar were likely to be within the council chambers right about now, Dwen too left his bar and went off looking. Soon, he found large double doors wide open, and several mages gathered within the room. Any sort of discussion seemed to have not yet begun, as most of those gathered were still testing out various chairs.
"Thank you Viznor. Now there's no time to lose I must go rescue that troll! Damn I'm going be late for the council. Oh well."
Run to Grundar!
Forge 3 summoning essences and attempt to turn the omnicube into a chainsaw on the way there. I hope I can somehow talk my way out of this but it's best to be prepared.
SPD [(6)/2+1=4]
CMP [4+2=6]
POT [5+1+1=7]
CMP [6+2-1=7]
POT [2+1+1-1=3]
CMP [2]
POT [3]
LUCK [7+1=8]
James had to chose between getting to the council on time and helping out Grundar. It was not a hard choice, and soon he was running towards the forest edge. Grundar was a important and loyal ally in this land, and James would be damned if he left the troll to the fates. Omnicube, proved cooperative enough, transsforming into a chainsaw. There was, of course, still the problem that chainsaw was made of rather brittle glass rather than steel. It was probably still very possible to cause serious damage with it, but it was not the same.
It was not long before James reached the forest, and noticed Grundar bound to a tree some distance in. Carefully, James approached the bound troll, keeping his eyes on nearby trees. When James came within five meters from Grundar, the troll spoke up.
"Sorry boss, the tree men caught me." With that, three treants came to life around James, one of treants' leaves becoming purple as it moved.
"Was it you who twisted the creature into an aberration? the purple leaved one asked.
check out the etchings on the walls, any good artwork?
Flare looked over the main hall within the tower, seeking pillars of Iron he had created. They were indeed there, looking calmingly solid among the ever-so-slightly shifting aether surfaces that made up the place. On them, in gold were etched many strange glyphs, most of which Flare failed to recognize. What few he did manage to recognize, depicted a great battle between creatures of iron and men of stone. The place of battle was also mentioned, a large grassland with a forest close to the south, and another a bit further to the east, with a lone mountain among the trees.
Ah... This will do just fine.
Create a few more essences, 3 to be exact, and look around at last, take in every detail of my surroundings.
CMP [1+1=2]
POT [3+1=4]
CMP [5]
POT [4]
CMP [4+1-2=3]
POT [5+1-2=4]
LUCK [6]
Alexxander stashed chakram within the pile of swords, and took a breather. He stretched a bit and looked around, looking for anything interesting. There were a few frogs on the lakeshore to the west. There was a bunch of grass to the south. There was a huge eldritch castle to the north. There was a lake that smelled akin to a Bloody Marry to the east. Nothing too unusual, or at least, Alexander glared at the frogs, nothing
useful and unusual.
i humbly to you Isis , the Egyptian Goddess of Motherhood, Protection and Magic, and the Mother of Horus. I seek you guidance, the hat which lies before me i do not know what it could mean for me, all I ask this time is that you keep me from harm
L͑̄̾͌̒͐ͥ̔ͮ̽ͤ̀̿ͥ̚̚҉͏҉̶͉̤̬̟̹͙̜̱̞͘U̵̢̢̞̰͙͚̙͒͂͆̆̃̕Ċ̬͎̻͉̗̠͈̲̯͔̗͇̫͈͕̫ͪ̓ͬ̈́͜͞ͅK̴̯̪͎̼͖͚̜̅̔ͦ̂̾̾ͣ͐̀̿ͬ̓̓̊̔̀̚͢͠ͅ ͎̟̰̯̬̘̘̎̇͑̃ͩ̈̎̋̉͗̋̉ͪ͋̇͡[͔̱͕͍̭̫̥̺̠͓͖̮̲͕͔ͪͥ̍̽̈́̌̕̕͡ͅ1̸̨̠͎̬̘͔̙͖͙̠̩̈́͊͑ͦͥ̃ͩ̊̏͋͒̇̄̃̄̎ͮ̈́0͊̿͛̈͌̎ͦ̑͗͂̈̎̑̓̃҉̵̰̝̩͍̺̭̠̀͟]̶̛̠͈̞̞̥͆̆ͣ̅͋ͤ͂̽̾̎̒̍̈́́ͭ̓̚̕͜͠
ͦ̓̓̐̉̆ͣ̑ͪͥ͐̏̔̚͏̵̧̩̘̙̻̳͕̜̕L̴̡͉̮͕͉̾̃̽͊̕͢͡Ưͨͫ͋ͨͫͮ̀͗ͤ̔̏͏̴̘̣̳̺͈̜̼C̴̴̡̲͍̝̣̞̱͔͇͎̦̔̾̂ͦ̍̾̐͂ͦͬ̑̚͘K̵̵̖͓̞͓̻̮̖̟̺̥̙̙̣̖̦ͭͨ̆ͯ͌̇̒̉͐͌̄ͤ́͊̎͐̉̀͜ ͚̯͍̞̠͙̪̲͈̬̯̹̥͉ͩͤͦ̿ͨ͘[̵̸͉͉͈̮͙̱̻̟̠̪̼̯̻̪͐ͥͫ̓͑͐̎͜͝1̺͇̮͍̞͓̳͖̗ͤ͆̓ͦ̅ͩ̆ͤ͐͘͡͠͝ͅ0̸̨̬̟̝͈̙͎̭͎̪͎̳͌͑͛̈̄͋ͮͥͦ̀̂͋ͮ̽ͥ́́͘]ͮͩ̃̓͑͆͆ͥ̓ͧͭ̚̚͏̘̦̘̱̥͔̭̫̦͜ͅͅ
I hear you and I answer your call. I feel your prayer to be earnest, and thus I shall grant you my help. As long as you do not seek conflict, no attack shall take you by surprise.Go to the council chamber,make 3 essences
CMP [6+1+1=8]
POT [1+1+1=3]
CMP [3+1+1-1=4]
POT [3+1+1-1=4]
CMP [2]
POT [4]
Seva, not seeing anything that caught his immediate attention, left the garden in search of the council room. Again, he knew not where exactly he was going, but soon found himself in a room among other mages trying out chairs and beanbags. Somehow, it would seem through sheer luck, he had taken the exact path to the council chamber.
The Gambler prepares, and uses ALL essences, even chaotic, to summon a glass amulet that multiplies good luck, rather than merely improving it.
CMP [3+1+1+5+4+10+2+2+1-1-1=27]
POT [1+1+1+5+5+1+4+1=19]
LUCK [5+2+1=8]
Gambler focused, conjuring and shaping, first the glass amulet then the enchantment to force on the amulet. The glass churned as magic attached itself to the amulet, finally settling in a shape of three conjoined sevens. Gambler could feel the possibilities being split by the amulet, all converging just outside of it. The day was about to improve considerably.
{Glass sevens gained - Roll thrice each luck roll, gain results from all three.}
Jiksap looks upon his glorious steampunk chair with glee.
In its construction was wondrous clockwork to behold
Keeping time that was yet to be told.
Surely such a creation is fitting for a man such as he!
And yet he realized, you see
Present not was his insanity's effigy!
"This place is beautiful, like the inner chaos that drives the dynamos of thought... Speaking of which, perhaps it's about time I make something. Something..."
Jiksap starts mumbling to himself about machines and Elder Things and other topics beyond the comprehension of other, more sane minds. Or maybe he's just saying random stuff for dramatic effect. Whatever.
Sit in the chair. Create an effigy to my inner insanity! Use the chaotic essences.
CMP [4+1+1+1+1-1-1=6]
POT [2+1+1+1=5]
LUCK [6+1=7]
Jiksap broke an entirely superfluous piece of pipe from his throne, which somehow made one of cogs on the left side spin slightly slower, and used it to stab the table. As he stabbed, he muttered a spell, which made the aether that formed the table to overflow and spill, forming several cogs. The cogs began spinning and orbiting the piece of pipe, some crashing against one another, changing their trajectories, which resulted in more crashing. The impacts never stopped, as gears did not seem to lose any momentum.
Head over to the fortress and explore the grounds. Then create 4 essences.
CMP [4+1+1=6]
POT [2+1+1=4]
CMP [3+1+1-1=4]
POT [1+1+1-1=2]
CMP [5]
POT [3]
CMP [4+1+1-3=3]
POT [4+1+1-3=3]
Ilum walked over to the newly appeared fortress. The gates were unlocked, although the semi-liquid walls would probably be enough to scare away those who needed to care about gates. Within, there were stairs leading up the walls, several potted white flowers scattered here and there, and the entrance to the main tower. There was also a mage standing there, with chest colored by blood.
"Shoot. Time keeps slipping through my fingers. Oh well. Must press onward!!"
Head inside the castle with my raptors. Go to the council chamber.
Bob too went off to find the council chambers, but unlike other mages, he had three raptors to herd. The trio did not like the flowing texture of the floors and walls within the castle all that much. It did not seem solid enough to walk on for them, and it took a lot of persuasion from Bob to get them inside. Afterwards, raptors stuck almost uncomfortably close to Bob. The path to the council room proved to be mercifully short and straightforward, however, and Bob soon was within a room filled with chairs andd mages.
One more game of essence roulette (whilst within the fortress aura). If I succeed in not killing myself, embark on an expedition to the eastern desert.
CMP [3+1+1=5]
POT [1+1+1=3]
CMP [1+1+1-1=2]
POT [3+1+1-1=4]
CMP [3]
POT [2]
CMP [6+1+1-3=5]
POT [6+1+1-3=5]
CMP [4+1+1-4=2]
POT [4+1+1-4=2]
CMP [5+1+1-5=2]
POT [2+1+1-5=-1]
CMP [4+1+1-6=0]
LUCK [4+1=5]
SPD [(2)/2+1=2]
Xom again focused power until he could no more, and gave in to the collapse. A cube with ten corners fell out of nowhere, while Xom inspected whether all of his limbs were still attached and still limbs. After confirming that all was well, Xom left the group of mages and walked off towards the eastern desert.
craft two essences. Then venture into the castle
CMP [2+1=3]
POT [5]
CMP [5]
POT [6-1=5]
SPD [(1)/2+1=1.5]
Ancano continued his travel towards the castle ruins. Harsh wind from the nearby desert slowed him down considerably, but he forged on. The eldritch castle seemed dormant, but that was certain not to last.
"Fascinating... Such power was to be expected, yet... Good, good."
To the chamber! Make an ice throne or something. And two essences just before we begin.
CMP [6+1+1-1=6]
POT [4+1+1=6]
CMP [5+1+1-1=6]
POT [4+1+1-1=5]
CMP [4]
POT [4]
Kahel, unknowingly following fresh footsteps of few other mages, walked off in search of the council chamber. Just like for everyone else, it did not take him long to find it, and as he entered, Kahel conjured a throne of unmelting ice for himself. As he tried to get comfortable in his new stylish seat, however, chill of the ice presented an unexpected flaw in design.
A new mage emerged from the portal, known as
Old King Coal, or just Coal to his friends. Old king Coal had no friends, and any who dared to shorten his name by skipping the title died slow and painful deaths. As did many who used the full title. Anyone whom Old King Coal could catch really. He looked around in surprise, rightfully suspecting some sort of treachery. Not feeling too optimistic about the castle, which seemed like something a demon of hell could own, old king decided that for now his destination would be "away".
SPD [(3-1)/2+1=2]
CMP [2+1=3]
POT [6+1=7]
CMP [5]
POT [6]
CMP [2+1-2=1]
POT [1+1-2=0]