Jase takes a moment to look upon the other mages, recognizing those who would be key to the spell from descriptions he had heard of them before coming here. "Very well. It might work yet, but I will need full cooperation. I can lay the foundations, and after that all it will need are enhancements. James, I will need you to reinforce the regeneration aura. Gambler, would you reinforce the luck aura? Crimson and Jiksap will need to reinforce the safety features. Viznor, could you reinforce the aura of competence I will weave? Shias, I will give you a garden, but you will need your own power to reinforce it. Dwen, I shall give you a bar, but you will need to strengthen it yourself. Kahel, if you could make the temperature comfortable inside, it would be appreciated. And all of you could probably add your own chairs to the chamber while you're at it. Once again, I am not a Chair mage. To those others of you who wish to help but do not have a task, be patient. I do not have the power to complete my vision at the moment. There is still room for additions at a later time, but it would not do to prematurely complicate the spell."
Get the gear from people who offered, like Kahel and James, I think.
Right, first spell. Massive (-3) Affinity Borrow. 3 +1 CMP essences, 4 +1 POT essences, 2 +1/+1 essences.
And now for the big one. Summon and weave the aether into a massive (-3) animate (-3) solid (-1) fortress (-1) with a tower in the center (-1). The fortress should have auras of regeneration (-1), luck (-1), and competence (-1) woven throughout. The defence consist of machines that can project forcefields (-1) or anti-magic fields (-1) in the case of hostilities, and they should have the ability to sense hostile intent (-1). The council chamber at the top of the tower should have a solid aether round table (-1) and a solid aether beanbag chair (-1) (or a comfortable chair modified for people with wings). The grounds near the tower should have a forest (-1) with magical (-1) plants. The bottom floor of the tower will have a bar (-1) stocked with magical (-1) drinks. There should also be a dueling field (-1) near the tower with the same defence that only activate to prevent lethal force (-1). +All non-chaotic essences.
And let's sort out the affinities here:
Aether:
-the whole building (-9)
-table (-1)
-chair (-1)
-Dueling field (-1?)
Aether/Machine:
-Anti magic field generators (-1)
Aether/Machine/Knowledge:
-Sense intent (-1)
-Sense lethality (-1)
Aether/Machine/Force:
-Forcefield generators (-1)
Aether/Healing:
-Regeneration aura (-1)
Aether/Luck:
-Luck Aura (+X Luck) (-1)
Aether/Knowledge:
-Competence Aura (+1/+1 CMP/POT to casting) (-1)
Aether/Plants:
-Magical garden (-2?)
Aether/Alcohol:
-Magical bar (-2?)
((Should come out to -23 CMP or so. And with the rest of my non-chaotic essences, I should have a net +4 CMP/+30 or 40ish POT. Or something. That took forever to type out on my phone. I'll double check it later. Also, not 100% certain on maluses. Might have given too many. Took one for specifying garden, bar, and dueling field, not sure if I needed to since Jase is weaving the whole thing at once.))