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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 193 194 [195] 196 197 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1269911 times)

Sarrak

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Re: Roll to Magic: Turn 116 Essence wizardly russian roulette
« Reply #2910 on: September 16, 2015, 12:06:34 pm »

Get better! We'll wait for your return and try not to start killing each other for petty reasons.

((The base premise of the game was people doing exactly that though.))
((The whole purpose of the council as I see it is to give people serious reasons for killing each other. Or not.))
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

star2wars3

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Re: Roll to Magic: Turn 116 Essence wizardly russian roulette
« Reply #2911 on: September 16, 2015, 01:27:45 pm »

Get better! We'll wait for your return and try not to start killing each other for petty reasons.

((The base premise of the game was people doing exactly that though.))
((The whole purpose of the council as I see it is to give people serious reasons for killing each other. Or not.))
+1

It should be interesting. I raise my blade err sphere thingy in the name of DreamerGhost's Restored Health.
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((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))

NAV

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Re: Roll to Magic: Turn 116 Essence wizardly russian roulette
« Reply #2912 on: September 16, 2015, 01:38:19 pm »

((James casts heal on DreamerGhost.))
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

conein

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Re: Roll to Magic: Turn 116 Essence wizardly russian roulette
« Reply #2913 on: September 16, 2015, 01:40:34 pm »

I have an extremely good reason. Winning da game!

Wish i got a cooler affinity.
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fillipk

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Re: Roll to Magic: Turn 116 Essence wizardly russian roulette
« Reply #2914 on: September 16, 2015, 03:27:03 pm »

((There are basically 19 or so other mages at spawn, I will honestly be surprised if people don't try to mass murder everyone else.))
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

XXXXYYYY

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Re: Roll to Magic: Turn 116 Essence wizardly russian roulette
« Reply #2915 on: September 16, 2015, 03:30:03 pm »

((I presume the people that would consider it are deterred by the sheer number of people there. If someone makes a move to start a slaughter, I bet that most of the other mages will murder them out of preemptive retaliation and self-preservation.))
« Last Edit: September 16, 2015, 03:32:56 pm by XXXXYYYY »
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Oooooooo. I know. ClF3. That should be a fun surprise.

AoshimaMichio

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Re: Roll to Magic: Turn 116 Essence wizardly russian roulette
« Reply #2916 on: September 16, 2015, 03:31:17 pm »

((I presume the people that would consider it are deterred by the sheer number of people there. If someone makes a move to start a slaughter, I bet that most of the other mages will murder them out of preemptive retaliation and self-preservation.))

((Yeah, you don't want to be first to start killing because you'll be first to die.))
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
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Atomic Chicken

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Re: Roll to Magic: Turn 116 Essence wizardly russian roulette
« Reply #2917 on: September 16, 2015, 04:50:28 pm »

((Get well soon!))

Travel in a general north-westerly direction and create 3 essences. PM sent.
« Last Edit: September 16, 2015, 05:09:49 pm by Atomic Chicken »
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

endlessblaze

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Re: Roll to Magic: Turn 116 Essence wizardly russian roulette
« Reply #2918 on: September 16, 2015, 07:41:00 pm »

((James casts heal on DreamerGhost.))

((flare uses his metal powers to attempt to make a rough map of dreamers body, by tracing the trace amounts of metal, in order to make sure James did not make the issue worse...again.))
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

_Shinju_

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Re: Roll to Magic: Turn 116 Essence wizardly russian roulette
« Reply #2919 on: September 17, 2015, 01:53:43 pm »

My friends were talking about this and it sounded interesting I'd like to submit a character if you are still accepting new characters

Name:Nihilum
Affinity:Absence
STR=1
DEX=1
SPD=2
END=2
POT=2
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AoshimaMichio

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Re: Roll to Magic: Turn 116 Essence wizardly russian roulette
« Reply #2920 on: September 17, 2015, 02:45:38 pm »

My friends were talking about this and it sounded interesting I'd like to submit a character if you are still accepting new characters

Name:Nihilum
Affinity:Absence
STR=1
DEX=1
SPD=2
END=2
POT=2

((Your affinity is unclear. I recommend posting three example spells.))
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

star2wars3

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Re: Roll to Magic: Turn 116 Essence wizardly russian roulette
« Reply #2921 on: September 17, 2015, 04:11:00 pm »

My friends were talking about this and it sounded interesting I'd like to submit a character if you are still accepting new characters

Name:Nihilum
Affinity:Absence
STR=1
DEX=1
SPD=2
END=2
POT=2

((Your affinity is unclear. I recommend posting three example spells.))

I Have to say, this is really a very clear cut affinity. You make things absence or make the absence absent for a thing. And I'm sure that that theory also works on enchants (or even entire affinities)
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((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))

Whisperling

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Re: Roll to Magic: Turn 116 Essence wizardly russian roulette
« Reply #2922 on: September 17, 2015, 04:21:04 pm »

((I would be willing to pay some good info for absence-related gear. Want to trade?))
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_Shinju_

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Re: Roll to Magic: Turn 116 Essence wizardly russian roulette
« Reply #2923 on: September 17, 2015, 05:41:38 pm »

spells:
1. I remove the absence from a sword
2. Your liver is absent
 things like that
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endlessblaze

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Re: Roll to Magic: Turn 116 Essence wizardly russian roulette
« Reply #2924 on: September 17, 2015, 06:32:25 pm »

and if you can use it to control were something is not....you can control where it is. teleport! -warning, attempt to use an absence teleport on yourself is very likely to kill you-

also you could move things, put a small spike shaped piece of void/absence under the ground. then enlarge it, and push the rock up, forming a spike of rock, or several, at some one.


basically. power of the void.
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!
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