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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 142 143 [144] 145 146 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1270029 times)

endlessblaze

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  • likes dragons for their fiery breath
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Re: Roll to Magic: Turn 95 ...The harder they fall
« Reply #2145 on: June 28, 2015, 08:44:47 pm »

WHAAA! ........ahem yes well..... that was unexpected.....

while waiting for the saw to cool make three essences.....hopefully correctly this time.
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

XXXXYYYY

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  • Been a long time.
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Re: Roll to Magic: Turn 95 ...The harder they fall
« Reply #2146 on: June 28, 2015, 08:46:41 pm »

2 More.
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Oooooooo. I know. ClF3. That should be a fun surprise.

H4zardZ1

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Re: Roll to Magic: Turn 95 ...The harder they fall
« Reply #2147 on: June 28, 2015, 10:44:47 pm »

"Guess i have nothing to do but to get out from here. This rubble."
Go Northwest, to spawn. 2 Essences.
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Quote from: Rock
Quote from: Comrade Qwasich
Stop bullying children
I can't
I have to bully children
Sigtext and other things

DAPARROT

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  • More parrots
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Re: Roll to Magic: Turn 95 ...The harder they fall
« Reply #2148 on: June 29, 2015, 09:47:32 am »

I would like to join,here is my character
Spoiler (click to show/hide)

« Last Edit: June 29, 2015, 11:30:49 pm by DAPARROT »
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

DreamerGhost

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Re: Roll to Magic: Turn 95 ...The harder they fall
« Reply #2149 on: June 29, 2015, 10:02:33 am »

I would like to join,here is my character
Spoiler (click to show/hide)

Thats 9 skill points you've got there. It should be 8. Other than that, it's ok.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

magmaholic

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  • "Hello again"- canadian stalker
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Re: Roll to Magic: Turn 95 ...The harder they fall
« Reply #2150 on: June 29, 2015, 10:10:43 am »

Pm`d action
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I am a Goober.

H4zardZ1

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Re: Roll to Magic: Turn 95 ...The harder they fall
« Reply #2151 on: June 29, 2015, 10:21:18 am »

((He's missing another thing.
Colo(u)r.))
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Quote from: Rock
Quote from: Comrade Qwasich
Stop bullying children
I can't
I have to bully children
Sigtext and other things

DAPARROT

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  • More parrots
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Re: Roll to Magic: Turn 95 ...The harder they fall
« Reply #2152 on: June 29, 2015, 11:51:21 am »

I would like to join,here is my character
Spoiler (click to show/hide)

Thats 9 skill points you've got there. It should be 8. Other than that, it's ok.
I have 4 DEX doesn't that give me +1 Speed? If that's no how it works,then I'll fix it
Fixed it
« Last Edit: June 29, 2015, 01:08:24 pm by DAPARROT »
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

fillipk

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  • Everything is going as planned
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Re: Roll to Magic: Turn 95 ...The harder they fall
« Reply #2153 on: June 29, 2015, 11:56:33 am »

pm'd action
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

DreamerGhost

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Re: Roll to Magic: Turn 95 ...The harder they fall
« Reply #2154 on: June 29, 2015, 01:04:51 pm »

I would like to join,here is my character
Spoiler (click to show/hide)

Thats 9 skill points you've got there. It should be 8. Other than that, it's ok.
I have 4 DEX doesn't that give me +1 Speed? If that's no how it works,then I'll fix it

It does, but I add that to the actual charsheet. Ok, you will enter the arena on next turn.
Logged
The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

magmaholic

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  • "Hello again"- canadian stalker
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Re: Roll to Magic: Turn 95 ...The harder they fall
« Reply #2155 on: June 30, 2015, 11:00:47 am »

Timelord-sama,want to teamkill the surely-existing volcano creature titan god thing?

Lake-giant worm titan kil
Hill- dragon dude freezaboi
Forest-Entboiz
Warplands-Tentacle horror chtulhus
Volcano - ? (is altar there,so surely something there tho. Mister Dragon tried to fly there,but he was an ice element dragon. Only reason is cwistals,weee)
De kastel-?(has dungeon?)
« Last Edit: June 30, 2015, 11:13:54 am by magmaholic »
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I am a Goober.

NAV

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Re: Roll to Magic: Turn 95 ...The harder they fall
« Reply #2156 on: June 30, 2015, 05:31:14 pm »

Watch the dragon carefully, keep the plane a safe distance away.
If this doesn't count as a combat turn then 3 summoning essences.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Crimson

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Re: Roll to Magic: Turn 95 ...The harder they fall
« Reply #2157 on: June 30, 2015, 05:47:19 pm »

Create three force essences.
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thegamemaster1234

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Re: Roll to Magic: Turn 95 ...The harder they fall
« Reply #2158 on: June 30, 2015, 10:30:16 pm »

Sounds like an interesting prospect, fellow Spacial Mage. Just don't accidentally wormhole either of us into the magma, eh?
((Altar was activated near the beginning of time by a fire-affinity dude. I don't recall if the altar can be powered by shards again or not, though.))

Meet up with Harden at the lava fields, due north. Create three essences along the way. Study the enchantment on the orb and how to potentially improve its effects.
« Last Edit: June 30, 2015, 10:37:20 pm by thegamemaster1234 »
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Beirus

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Re: Roll to Magic: Turn 95 ...The harder they fall
« Reply #2159 on: June 30, 2015, 10:35:48 pm »

Create 2 aether essences
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Because everything is Megaman when you have an arm cannon.
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