Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 139 140 [141] 142 143 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1274115 times)

NAV

  • Bay Watcher
  • I have an idea!
    • View Profile
Re: Roll to Magic: Turn 93 Of thunder and fortune
« Reply #2100 on: June 21, 2015, 08:45:28 pm »

Gain altitude, try to get a height advantage on the dragon. Fly in front of the sun as a trick to blind my opponent, then swoop down from above and incinerate it with the flamethrower.

((Where were all the rolls for that fight? There has to be more than just a speed roll, like accuracy vs dodge, and then power vs durability.
And where were my bonuses for that healing spell?))
« Last Edit: June 22, 2015, 10:14:06 pm by NAV »
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

ATHATH

  • Bay Watcher
    • View Profile
Re: Roll to Magic: Turn 93 Of thunder and fortune
« Reply #2101 on: June 21, 2015, 10:46:11 pm »

Gain altitude, try to get a height advantage on the dragon. Fly in front of the sun as a trick to blind my opponent, then swoop down from above and incinerate it with the flamethrower.

Try healing myself again if I have the time.


((Where were all the rolls for that fight? There has to be more than just a speed roll, like accuracy vs dodge, and then power vs durability.
And where were my bonuses for that healing spell?))
It thinks that you jumped out. You're welcome.

Also, why didn't endless' s device recieve essence bonuses?
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

H4zardZ1

  • Bay Watcher
  • Mostly Harmless
    • View Profile
Re: Roll to Magic: Turn 93 Of thunder and fortune
« Reply #2102 on: June 22, 2015, 04:34:47 am »

((How did i walk through water? 8)))
Go east, to the Castle. 2 Electric Essences.
Edit: ((I want some swamps))
« Last Edit: June 22, 2015, 04:55:44 am by H4zardZ1 »
Logged
Quote from: Rock
Quote from: Comrade Qwasich
Stop bullying children
I can't
I have to bully children
Sigtext and other things

DreamerGhost

  • Bay Watcher
  • Seems legitimate.
    • View Profile
Re: Roll to Magic: Turn 93 Of thunder and fortune
« Reply #2103 on: June 22, 2015, 07:43:48 am »

((Where were all the rolls for that fight? There has to be more than just a speed roll, like accuracy vs dodge, and then power vs durability.
And where were my bonuses for that healing spell?))

((I probably should had made it more clear. The dragon blasted you with frosst breath, but the plane is rather immune to frost due to how its armor is layers upon layers of flexible aloys seperated by vacuum. Yet you lost time due to being anchored into a block of ice created by cold blast powerfull enough to turn oxygen into liquid and could not do much offensively. As for healing bonuses, I missed them, will fix.))

((How did i walk through water? 8)))

((By walking around it))
Logged
The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

XXXXYYYY

  • Bay Watcher
  • Been a long time.
    • View Profile
Re: Roll to Magic: Turn 93 Of thunder and fortune
« Reply #2104 on: June 22, 2015, 11:04:23 am »

Meditate. 3 Essences.
((Slowly... Slowly.))
Logged
Oooooooo. I know. ClF3. That should be a fun surprise.

thegamemaster1234

  • Bay Watcher
  • [LINUX_USER]
    • View Profile
Re: Roll to Magic: Turn 93 Of thunder and fortune
« Reply #2105 on: June 22, 2015, 04:43:50 pm »

"Interesting indeed! The power of time is immeasurable yet malleable..."
Again drawing from the ambient passage of time 3 essences. Meditate thinking on the relationship between time and space.
Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Roll to Magic: Turn 93 Of thunder and fortune
« Reply #2106 on: June 22, 2015, 11:07:45 pm »

enough. Tap the life force of the Eternal Swarm to boost my essence making power. Make 3 essences.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

endlessblaze

  • Bay Watcher
  • likes dragons for their fiery breath
    • View Profile
Re: Roll to Magic: Turn 93 Of thunder and fortune
« Reply #2107 on: June 23, 2015, 06:49:55 am »

(why did my device not et essnces bonus)
Logged
Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Crimson

  • Bay Watcher
    • View Profile
Re: Roll to Magic: Turn 93 Of thunder and fortune
« Reply #2108 on: June 23, 2015, 07:50:42 am »

"... Last try."

Again. Another attempt with my force spear (-1 solid). After the attempt, try and create two force essences.
Logged

DreamerGhost

  • Bay Watcher
  • Seems legitimate.
    • View Profile
Re: Roll to Magic: Turn 93 Of thunder and fortune
« Reply #2109 on: June 23, 2015, 09:12:23 am »

(why did my device not et essnces bonus)
((I keep telling myself that I will stop updating at 2 am. Yet I keep doing it.))

Addit: ((Actualy, you have 3 +1POT essences and 1 +1/+1 essence. Which ones will you use?))
« Last Edit: June 23, 2015, 09:28:29 am by DreamerGhost »
Logged
The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

H4zardZ1

  • Bay Watcher
  • Mostly Harmless
    • View Profile
Re: Roll to Magic: Turn 93 Of thunder and fortune
« Reply #2110 on: June 23, 2015, 11:03:21 pm »

((When you will start update? 9pm-2am?))
((Edit: Going to my sigs))
« Last Edit: June 23, 2015, 11:10:42 pm by H4zardZ1 »
Logged
Quote from: Rock
Quote from: Comrade Qwasich
Stop bullying children
I can't
I have to bully children
Sigtext and other things

Beirus

  • Bay Watcher
    • View Profile
Re: Roll to Magic: Turn 93 Of thunder and fortune
« Reply #2111 on: June 23, 2015, 11:31:25 pm »

Two more aether essences.
Logged
Because everything is Megaman when you have an arm cannon.

Whisperling

  • Bay Watcher
  • Indefinite.
    • View Profile
Re: Roll to Magic: Turn 93 Of thunder and fortune
« Reply #2112 on: June 24, 2015, 08:31:52 am »

Viznor whispers something in Dwen's ear, then takes the alcohol mage's five shards and magic bow.

Afterwards, he heads for the salt fields, making three essences as he walks.
Logged

H4zardZ1

  • Bay Watcher
  • Mostly Harmless
    • View Profile
Re: Roll to Magic: Turn 93 Of thunder and fortune
« Reply #2113 on: June 24, 2015, 08:38:42 am »

((Where did my essences go?))
Logged
Quote from: Rock
Quote from: Comrade Qwasich
Stop bullying children
I can't
I have to bully children
Sigtext and other things

magmaholic

  • Bay Watcher
  • "Hello again"- canadian stalker
    • View Profile
Re: Roll to Magic: Turn 93 Of thunder and fortune
« Reply #2114 on: June 24, 2015, 02:14:40 pm »

Make 3 essences while going to dragonboi/gurl
Logged
I am a Goober.
Pages: 1 ... 139 140 [141] 142 143 ... 506