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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 121 122 [123] 124 125 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1271377 times)

NAV

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Re: Roll to Magic: Turn 86 My spell is the one that will pierce the heavens
« Reply #1830 on: May 28, 2015, 05:00:23 pm »

Fly over to Azenfar and heal him and regrow his arm using 2 +1/+1 essences. Try to not give him cancer this time.
Summon 3 healing pills after.


((On a side note, what's the price tag for that stone of eldritch choir? I have a few ideas on how to make use of it, hopefully without driving myself insane.))
((You can have it for free, but one shard or some information or something else would be appreciated.))
« Last Edit: May 28, 2015, 08:47:50 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

FallacyofUrist

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Re: Roll to Magic: Turn 86 My spell is the one that will pierce the heavens
« Reply #1831 on: May 28, 2015, 05:02:52 pm »

((Ahem. Become so Awesome that minds of my clan cannot resist entering my body. That's just one option.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Andres

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Re: Roll to Magic: Turn 86 My spell is the one that will pierce the heavens
« Reply #1832 on: May 28, 2015, 05:04:50 pm »

Fly over to Azenfar and heal him. Try to not give him cancer this time.
Summon 3 healing pills after.

((Thank god, finally! I wonder if you can regrow lost limbs, too. My guy will pay you back pretty well if you put some essences in and do so, just as soon as he finds a way to kill the dragon.))
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

endlessblaze

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Re: Roll to Magic: Turn 86 My spell is the one that will pierce the heavens
« Reply #1833 on: May 28, 2015, 06:10:26 pm »

((So just have Ice come through the portal and join the deathmatch as a partner. SHENANIGANS INTENSIFY!!! Of course, this may be a hilariously bad idea...))

Go ahead. It's not like it would be in any way imbalanced to have two characters running around.

I considered that posiblty , and the gm can balance it if desired ((ice gets less stats at entrance?)) but I'm thinking she can just walk through the portal,drop the book, and leave.

If my trio all get killed I might try two characters at once, would make for some interesting play.
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

FallacyofUrist

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Re: Roll to Magic: Turn 86 My spell is the one that will pierce the heavens
« Reply #1834 on: May 28, 2015, 06:55:31 pm »

((... that might result in smite.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

endlessblaze

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Re: Roll to Magic: Turn 86 My spell is the one that will pierce the heavens
« Reply #1835 on: May 28, 2015, 07:10:52 pm »

((... that might result in smite.))

((the gm can balance it to be fair, there would be tradeoffs. my idea being that having to characters is like having to affinities, but they get less stat points, and that if they were  to be split up somehow they become much more venerable. most powerful attacks would probly come from using the affinities together (with the characters hands together for dramatic effect) in other words. your giving up stat points for too affinities AND and an extra weakness, (being split up is bad news) for an extra affinity))

((if they get to powerful the gm can always nerf it))
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

XXXXYYYY

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Re: Roll to Magic: Turn 86 My spell is the one that will pierce the heavens
« Reply #1836 on: May 28, 2015, 07:15:11 pm »

((Wait. Does my +2 luck also affect the actions of NPCs I talk with? I remember that being a luck roll.))
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Oooooooo. I know. ClF3. That should be a fun surprise.

Whisperling

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Re: Roll to Magic: Turn 86 My spell is the one that will pierce the heavens
« Reply #1837 on: May 29, 2015, 06:15:51 am »

((You can have it for free, but one shard or some information or something else would be appreciated.))

((Hmmm... what would you say to some info on the dragon?))
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ATHATH

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Re: Roll to Magic: Turn 86 My spell is the one that will pierce the heavens
« Reply #1838 on: May 30, 2015, 01:08:41 am »

((James is happy with thee. Welcome to the shop. Keep doing what you're doing.
It's the tree that won't be happy.))

((I think it would be possible for a mind mage to fix that, given enough time and essences. The thing has a consciousness, even if your grovesense will be necessary to access it.))
That was just what I was thinking.

Give James his shards. Soothe the tree. Inquire about the function of the "Eldrich Choir". Make an essence.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Beirus

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Re: Roll to Magic: Turn 86 My spell is the one that will pierce the heavens
« Reply #1839 on: May 30, 2015, 03:02:25 am »

"Evil? He threatened us first. Crimson, I think he's gone senile in his old age."

Angel motif intensifies.
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Because everything is Megaman when you have an arm cannon.

Crimson

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Re: Roll to Magic: Turn 86 My spell is the one that will pierce the heavens
« Reply #1840 on: May 30, 2015, 04:31:02 am »

"Agreed. 100%."

We need more angels.
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FallacyofUrist

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Re: Roll to Magic: Turn 86 My spell is the one that will pierce the heavens
« Reply #1841 on: May 30, 2015, 07:12:59 am »

"I'm only four hundred and seventy three! How dare you threaten me!"
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Whisperling

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Re: Roll to Magic: Turn 86 My spell is the one that will pierce the heavens
« Reply #1842 on: May 30, 2015, 07:35:24 am »

Viznor raises an eyebrow at the cloud. Weren't these mages supposed to be a bit more competent than your average spellcaster?

No matter.


The seer makes three more essences, then sits down in preparation for a long session of wizardry. If there is a reasonably-sized stone in the surrounding area, he will place it in front of himself.
« Last Edit: May 30, 2015, 07:39:07 am by Whisperling »
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FallacyofUrist

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Re: Roll to Magic: Turn 86 My spell is the one that will pierce the heavens
« Reply #1843 on: May 30, 2015, 07:38:39 am »

((If you haven't already, you should read the entire thread. It's entertaining, plus it gives you a list of the way James has failed healing. Cancer, mostly.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Whisperling

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Re: Roll to Magic: Turn 86 My spell is the one that will pierce the heavens
« Reply #1844 on: May 30, 2015, 07:41:06 am »

((If you haven't already, you should read the entire thread. It's entertaining, plus it gives you a list of the way James has failed healing. Cancer, mostly.))

((I have. That's usually my first course of action when I want to join a game, since it gives you some background and an idea of what's going on.))
« Last Edit: May 30, 2015, 08:05:20 am by Whisperling »
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