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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 117 118 [119] 120 121 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1267654 times)

FallacyofUrist

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Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1770 on: May 25, 2015, 09:55:48 am »

((Huh. Whatever happened to magic deathmatch- oh wait, the deathmatch comes from people like None and No who try to resist the Triad's power.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

poketwo

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Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1771 on: May 25, 2015, 10:19:28 am »

CONTINUE TO MEDITATE AND BUILD UP ESSENCES
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fillipk

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Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1772 on: May 25, 2015, 11:23:09 am »

((Hey then join me then let's be traveling merchants, just help me take care of this mind control wizard.))

If I resist the mind control I'll pop him an alcoholic drink with a deadly poison in it without making any movements to show I resisted the mind control.
« Last Edit: May 25, 2015, 07:59:08 pm by fillipk »
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

ATHATH

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Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1773 on: May 25, 2015, 06:15:44 pm »

((Hey then join me then let's be traveling merchants, just help me take care of this mind control wizard.))

If I resist the mind control I'll pop him an alcoholic drink with a deadly poison in it without making any movements to show I resisted the mind control.
Oi, I was gonna give it back to you. I just wanted to show off my affinity.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

fillipk

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Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1774 on: May 25, 2015, 06:34:12 pm »

((One can never be too careful in such a hostile enviornment.  A little warning would be appreciated.))

Instead I'll look around the store to see if theirs a cart or something, and I'll summon various alcoholic drinks in barrels, and summon mugs.
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

Whisperling

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Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1775 on: May 25, 2015, 07:28:11 pm »

((Hey then join me then let's be traveling merchants))

((I would be happy to travel with you, for the time being. Just be aware that my character can't cause direct, physical damage, so he's more suited to a support role.))

((You were talking to me, right? I'm just assuming so because of the context.))

((On a side note, you may want to edit a strikethrough into your former action. It would help avoid GM confusion.))
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DreamerGhost

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Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1776 on: May 26, 2015, 03:57:13 pm »

On one hand, you realy shouldn't be able to summon containers. On the other, It would be realy annoying for you if you had nothing to put all that alcohol in. I'm just gonna say that you always had five shapeshifting cups and a barrel in hammerspace.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

FallacyofUrist

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Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1777 on: May 26, 2015, 04:04:28 pm »

((Remember that alchemist you had make bottles? Perhaps you should give a similar challenge to mister alcohol.))
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Whisperling

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Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1778 on: May 26, 2015, 04:34:38 pm »

((Remember that alchemist you had make bottles? Perhaps you should give a similar challenge to mister alcohol.))

If all else failed, he could just make bottles from solid alcohol.
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FallacyofUrist

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Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1779 on: May 26, 2015, 04:39:22 pm »

((He could, couldn't he. I wonder how it would taste?))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

fillipk

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Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1780 on: May 26, 2015, 04:46:43 pm »

((Remember that alchemist you had make bottles? Perhaps you should give a similar challenge to mister alcohol.))

If all else failed, he could just make bottles from solid alcohol.

((I applaud your ingenuity and now move to steal that idea.))

((Also, sigged.))
« Last Edit: May 26, 2015, 04:53:35 pm by fillipk »
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

FallacyofUrist

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Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1781 on: May 26, 2015, 04:59:09 pm »

((... not sigged?))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

NAV

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Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1782 on: May 26, 2015, 09:54:56 pm »

"Well he was all talk. Now to get my shards back."
Begin flying back to the treehouse.

James shouts through his megaphone, sounding extremely annoyed. "Marcus, I know you have my shards. I'm giving you one chance to fix your mistake. Hand them over to the troll and don't try anything."
« Last Edit: May 26, 2015, 09:59:28 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

fillipk

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Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1783 on: May 26, 2015, 10:12:56 pm »

Hey mister mind control wizard, if I help you survive will you help me de-spike the tree house?
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

FallacyofUrist

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  • Blatant furry. Also a hypnotist.
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Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1784 on: May 27, 2015, 06:58:06 am »

((oh, you think he's dead. Right now I'm listening to a song called Invasion of the Not Quite Dead. Just wait until bolts of [NO_CHANCE_I'M_TELLING_YOU] are coming down around your ears.))
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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