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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


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Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1271434 times)

Beirus

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Re: Roll to Magic: Turn 81 Greed and fall
« Reply #1620 on: May 10, 2015, 08:48:31 pm »

"I see No's family knows nothing of subtlety. Perhaps we should kill you now, and save ourselves some annoyance later down the road. Crimson, what do you say?"
"I'm in."
"Fantastic. If this goes well and Crimson is okay with it, perhaps you can travel with us."
Logged
Because everything is Megaman when you have an arm cannon.

Crimson

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Re: Roll to Magic: Turn 81 Greed and fall
« Reply #1621 on: May 10, 2015, 09:59:49 pm »

"Good idea. After all, I do wonder why you, No's family member, would suddenly just show up out of nowhere."
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NAV

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Re: Roll to Magic: Turn 81 Greed and fall
« Reply #1622 on: May 10, 2015, 10:05:20 pm »

"I don't suppose we can find a peaceful way to resolve this? I Really don't want a blood feud on our hands."



((The bone cancer spikes are being retconned, so I think I'm capable of talking.))
« Last Edit: May 10, 2015, 10:08:35 pm by NAV »
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Crimson

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Re: Roll to Magic: Turn 81 Greed and fall
« Reply #1623 on: May 10, 2015, 10:18:13 pm »

"Well, we could solve this peacefully. That however depends on what No's family member intends to do in the long run."
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Beirus

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Re: Roll to Magic: Turn 81 Greed and fall
« Reply #1624 on: May 10, 2015, 10:51:05 pm »

"No did start the fight, and we finished it. A blood feud is quite uncalled for, but if he wants one then we should end it as quickly as possible. Even if he decides to back off, how do we know he won't just attack us later? He did say that was his original plan."
Logged
Because everything is Megaman when you have an arm cannon.

NAV

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Re: Roll to Magic: Turn 81 Greed and fall
« Reply #1625 on: May 10, 2015, 11:55:41 pm »

"Hmm. It would be very stupid to let him go off on his own, and it would be wrong to kill him. Another family member would probably spawn in seeking revenge if we did. Maybe we should take him as a prisoner of war..."
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Andres

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Re: Roll to Magic: Turn 81 Greed and fall
« Reply #1626 on: May 11, 2015, 12:28:59 am »

((Anybody interested in helping a guy out with his dragon problem?))
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Beirus

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Re: Roll to Magic: Turn 81 Greed and fall
« Reply #1627 on: May 11, 2015, 01:52:11 am »

((Anybody interested in helping a guy out with his dragon problem?))
((Didn't I say not to mess with the dragon? My plan is taking longer than I would have hoped.))
Logged
Because everything is Megaman when you have an arm cannon.

Andres

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Re: Roll to Magic: Turn 81 Greed and fall
« Reply #1628 on: May 11, 2015, 02:00:58 am »

((Anybody interested in helping a guy out with his dragon problem?))
((Didn't I say not to mess with the dragon? My plan is taking longer than I would have hoped.))
((Hey man, it's not like I went out to face it or anything - the damn thing flew to my tile and attacked ME, not the other way around.))
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Beirus

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Re: Roll to Magic: Turn 81 Greed and fall
« Reply #1629 on: May 11, 2015, 02:07:14 am »

((Can't you use magic to run fast? Could have used it to run around while the dragon chases you, like a boss level in one of the 3d sonic games. Would have been hilarious.))
Logged
Because everything is Megaman when you have an arm cannon.

Andres

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Re: Roll to Magic: Turn 81 Greed and fall
« Reply #1630 on: May 11, 2015, 02:09:04 am »

((Can't you use magic to run fast? Could have used it to run around while the dragon chases you, like a boss level in one of the 3d sonic games. Would have been hilarious.))
((Then it would've flown and killed me with freeze breath. I'm hoping now the blood-loss would prevent it from flying and I might be able to run away but unfortunately I am unconscious.))
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Beirus

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Re: Roll to Magic: Turn 81 Greed and fall
« Reply #1631 on: May 11, 2015, 02:14:52 am »

((Can't you use magic to run fast? Could have used it to run around while the dragon chases you, like a boss level in one of the 3d sonic games. Would have been hilarious.))
((Then it would've flown and killed me with freeze breath. I'm hoping now the blood-loss would prevent it from flying and I might be able to run away but unfortunately I am unconscious.))
((At least you possibly weakened it, might make my plan a bit easier to pull off. So thanks for that.))
Logged
Because everything is Megaman when you have an arm cannon.

Andres

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Re: Roll to Magic: Turn 81 Greed and fall
« Reply #1632 on: May 11, 2015, 02:21:16 am »

((Can't you use magic to run fast? Could have used it to run around while the dragon chases you, like a boss level in one of the 3d sonic games. Would have been hilarious.))
((Then it would've flown and killed me with freeze breath. I'm hoping now the blood-loss would prevent it from flying and I might be able to run away but unfortunately I am unconscious.))
((At least you possibly weakened it, might make my plan a bit easier to pull off. So thanks for that.))
((You're welcome. Maybe you can show your appreciation by helping me get not-killed by the dragon?))
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

FallacyofUrist

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Re: Roll to Magic: Turn 81 Greed and fall
« Reply #1633 on: May 11, 2015, 06:46:56 am »

"... I don't like where this is going. And as for why I appeared: the crystal. All of our family members have a soulbound crystal that records the events of their death and then returns to the designated mage. In No's case, that was me. Let me assure you that your deaths will be as painful as possible, as painful as my nephew's death."
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Sarrak

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Re: Roll to Magic: Turn 81 Greed and fall
« Reply #1634 on: May 11, 2015, 07:55:25 am »

Kahel just smiled at this exchange. Nothing good comes out of blood feuds and he was happy he didn't start this one. Though None may think otherwise. Well, that's probably okay.

"You should be wary of this castle, newcomer. Many went there, but one has yet to return."
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.
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