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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 91 92 [93] 94 95 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1253072 times)

DreamerGhost

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Re: Roll to Magic: Turn 75 Brawls and shootouts
« Reply #1380 on: April 17, 2015, 04:28:37 pm »

((I have absolutely no idea how dragon afinity would work. Think up 3 relevant spells that I won't call variations of same spell and you're in.))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
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Sarrak

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Re: Roll to Magic: Turn 75 Brawls and shootouts
« Reply #1381 on: April 17, 2015, 05:02:45 pm »

Carefully warm up my leg to escape worst frostbite effects. If successful - craft two essences. If not - try again.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

endlessblaze

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Re: Roll to Magic: Turn 75 Brawls and shootouts
« Reply #1382 on: April 17, 2015, 05:20:46 pm »

((I have absolutely no idea how dragon afinity would work. Think up 3 relevant spells that I won't call variations of same spell and you're in.))

I don't know about him but I can.
Control dragon
Summon dragon
Become dragon
Calm dragom(not as good as control but easier)

He could also be spacfic on the type of dragon on size he wanted to summon.

A good 20/20 spell might be kill dragon

Also he might be able to mimic dragon powers depending on how you allow the affinity to be applied.

Dragon fire breath
Frost breath
Thunder breath
Ect.

It's a very limiting afinty though. Mythical creatures might be a better choice.
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Andres

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Re: Roll to Magic: Turn 75 Brawls and shootouts
« Reply #1383 on: April 17, 2015, 05:42:56 pm »

-Breath
-Flight(wings)
-Damage reduction(scales)
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FallacyofUrist

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Re: Roll to Magic: Turn 75 Brawls and shootouts
« Reply #1384 on: April 17, 2015, 06:21:22 pm »

((It seems to be a valid affinity... but I still think Mythical Creatures would be more useful. Double parentheses for the win.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Beirus

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Re: Roll to Magic: Turn 75 Brawls and shootouts
« Reply #1385 on: April 17, 2015, 07:19:22 pm »

((It seems to be a valid affinity... but I still think Mythical Creatures would be more useful. Double parentheses for the win.))
((This guy understands OOC.))

((Wings and scales sound like weaker variations of become dragon, breath might be as well depending on how it's worded, but control/calm sounds like it isn't a variation. Seems like control dragon and become dragon are two, but I dunno that summon would work. DG mentioned something to me about not being able to summon intelligent things when I asked about summoning minions immediately after getting the summoning affinity. That still leaves a third spell, though. A Control Affinity might work better for you. It'd be broader, but more versatile.))
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FallacyofUrist

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Re: Roll to Magic: Turn 75 Brawls and shootouts
« Reply #1386 on: April 17, 2015, 07:48:44 pm »

((A few affinity freebies I came up with:

Rotation: Rotate gravity, send enemy into sky. Rotate projectile direction or vector, turn projectile back. Rotate organs inside other body, cause much injury.
Potion-Brewing: Brew potions for just about anything.
Contingencies: If death of caster, then massive magic explosion.

I have a few others, but I'll save those for my characters.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Andres

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Re: Roll to Magic: Turn 75 Brawls and shootouts
« Reply #1387 on: April 17, 2015, 08:52:17 pm »

((How about:
-Become dragon
-Control dragon
-Summon dragon))
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

endlessblaze

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Re: Roll to Magic: Turn 75 Brawls and shootouts
« Reply #1388 on: April 17, 2015, 08:55:06 pm »

((How about:
-Become dragon
-Control dragon
-Summon dragon))

((I already said that))
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Andres

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Re: Roll to Magic: Turn 75 Brawls and shootouts
« Reply #1389 on: April 17, 2015, 09:42:32 pm »

((How about:
-Become dragon
-Control dragon
-Summon dragon))

((I already said that))
((Yes but, you see, I'm an idiot.))
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

NAV

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Re: Roll to Magic: Turn 75 Brawls and shootouts
« Reply #1390 on: April 17, 2015, 10:41:05 pm »

Keep watch on the dragon. If it tries to attack me or anyone near me (in the same hex) use all summoning essences to summon a stasis field around it.
Otherwise make 4 more summoning essences.
« Last Edit: April 17, 2015, 11:17:10 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

ATHATH

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Re: Roll to Magic: Turn 75 Brawls and shootouts
« Reply #1391 on: April 18, 2015, 01:35:08 pm »

You all make a good point. I'm changing my affinity to control.

Character concept: someone with affinity: deities or worship.
« Last Edit: April 18, 2015, 01:36:50 pm by ATHATH »
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Quote
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I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

DreamerGhost

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Re: Roll to Magic: Turn 75 Brawls and shootouts
« Reply #1392 on: April 18, 2015, 02:06:57 pm »

As in, Mind control? Because no way I'm givin you pure Control, being able to change reality around you at will with only -1 is bit OP.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

FallacyofUrist

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Re: Roll to Magic: Turn 75 Brawls and shootouts
« Reply #1393 on: April 18, 2015, 02:15:46 pm »

By the way: a quick suggestion: maybe we should be able to use shards for healing instead of having to get 10 for healing affinity or something similar.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

NAV

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Re: Roll to Magic: Turn 75 Brawls and shootouts
« Reply #1394 on: April 18, 2015, 02:36:07 pm »

Give me 1 shard. I will heal you. No it won't give you cancer who told you that?
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.
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