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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 75 76 [77] 78 79 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1272427 times)

Andres

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Re: Roll to Magic: Turn 69 The magical number
« Reply #1140 on: March 25, 2015, 06:14:24 pm »

"BLOOD FOR THE BLOOD GOD!" ((Yes, that's an action.))
I'll go attack you next Khornite, what is the blood god thinking of recruiting psykers? Oh well, at least I may get favor back from Tzeentch, kinda need somewhat reasonable enough reliability to conduct experiments on Sorcery."
"What the hell is a Khornite? I'm invoking Armok, God of Blood." ((Yup, rolling out the big guns.))
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

NAV

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Re: Roll to Magic: Turn 69 The magical number
« Reply #1141 on: March 25, 2015, 06:26:51 pm »

Give the shield to Grundar.
Summoning enchanted items sure is working well. Try summoning a ring of luck.
Then summon 3 healing pills. I haven't summoned any of those in a while.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

poketwo

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Re: Roll to Magic: Turn 69 The magical number
« Reply #1142 on: March 25, 2015, 08:42:25 pm »

"BLOOD FOR THE BLOOD GOD!" ((Yes, that's an action.))
I'll go attack you next Khornite, what is the blood god thinking of recruiting psykers? Oh well, at least I may get favor back from Tzeentch, kinda need somewhat reasonable enough reliability to conduct experiments on Sorcery."
"What the hell is a Khornite? I'm invoking Armok, God of Blood." ((Yup, rolling out the big guns.))
"Follower of the god Khorne. This 'Armok' of yours is likely just another persona he takes on."
Logged

Andres

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Re: Roll to Magic: Turn 69 The magical number
« Reply #1143 on: March 25, 2015, 08:50:34 pm »

"BLOOD FOR THE BLOOD GOD!" ((Yes, that's an action.))
I'll go attack you next Khornite, what is the blood god thinking of recruiting psykers? Oh well, at least I may get favor back from Tzeentch, kinda need somewhat reasonable enough reliability to conduct experiments on Sorcery."
"What the hell is a Khornite? I'm invoking Armok, God of Blood." ((Yup, rolling out the big guns.))
"Follower of the god Khorne. This 'Armok' of yours is likely just another persona he takes on."
"Fool! Armok takes no persona for he is Armok, transcending all other gods!"
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

AoshimaMichio

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Re: Roll to Magic: Turn 69 The magical number
« Reply #1144 on: March 26, 2015, 12:48:14 pm »

"Follower of the god Khorne. This 'Armok' of yours is likely just another persona he takes on."
"Fool! Armok takes no persona for he is Armok, transcending all other gods!"

((That's some really long range shouting you two are doing here.))


Drag him into lake and drown him. Additionally offer him as a snacks for the dragon.
« Last Edit: March 26, 2015, 01:54:59 pm by AoshimaMichio »
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

DreamerGhost

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Re: Roll to Magic: Turn 69 The magical number
« Reply #1145 on: March 26, 2015, 12:54:54 pm »

And from where do you plan drawing the dreams? Your concious mind may not be enough, while your unconcious mind may be difficult to reach?
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

AoshimaMichio

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Re: Roll to Magic: Turn 69 The magical number
« Reply #1146 on: March 26, 2015, 12:56:32 pm »

((Ain't the world itself a dream of God?))
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

DreamerGhost

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Re: Roll to Magic: Turn 69 The magical number
« Reply #1147 on: March 26, 2015, 01:05:21 pm »

Spoiler: Stealing from a god? (click to show/hide)
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

poketwo

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Re: Roll to Magic: Turn 69 The magical number
« Reply #1148 on: March 26, 2015, 01:22:12 pm »

((Also, what is about being a psyker for a long time requires?))

just blast him with fire
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AoshimaMichio

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Re: Roll to Magic: Turn 69 The magical number
« Reply #1149 on: March 26, 2015, 01:55:25 pm »

((Right, let's be sensible.))
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

DreamerGhost

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Re: Roll to Magic: Turn 69 The magical number
« Reply #1150 on: March 26, 2015, 02:41:31 pm »

((It is probably for the best. My initial idea was to either decrese CMP (subconciusnes) or POT (conciousness). You basicly wanted to turn part of the world incorporeal immage. All variants had a chance to cause you mental damage on 1.))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Andres

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Re: Roll to Magic: Turn 69 The magical number
« Reply #1151 on: March 26, 2015, 04:17:29 pm »

"Follower of the god Khorne. This 'Armok' of yours is likely just another persona he takes on."
"Fool! Armok takes no persona for he is Armok, transcending all other gods!"

((That's some really long range shouting you two are doing here.))
((He started it. >:())
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Crimson

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Re: Roll to Magic: Turn 69 The magical number
« Reply #1152 on: March 26, 2015, 06:47:25 pm »

((Hey Crimson, you thinking what I'm thinking?))

((Well, I'm not sure if I'm thinking of the same thing but I can say that things could get messy from this point onwards.))
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endlessblaze

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Re: Roll to Magic: Turn 69 The magical number
« Reply #1153 on: March 26, 2015, 07:56:00 pm »

"Follower of the god Khorne. This 'Armok' of yours is likely just another persona he takes on."
"Fool! Armok takes no persona for he is Armok, transcending all other gods!"

((That's some really long range shouting you two are doing here.))
((He started it. >:())

((Well we could explain it as "whatshisname" the speed mage providing sped and momentum to the air particles carrying sound waves to reach eachother and then slowing them down before they enter the ear so that the sound is not distorted or absurdly high pitched))
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

poketwo

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Re: Roll to Magic: Turn 69 The magical number
« Reply #1154 on: March 26, 2015, 07:58:58 pm »

"Follower of the god Khorne. This 'Armok' of yours is likely just another persona he takes on."
"Fool! Armok takes no persona for he is Armok, transcending all other gods!"

((That's some really long range shouting you two are doing here.))
((He started it. >:())

((Well we could explain it as "whatshisname" the speed mage providing sped and momentum to the air particles carrying sound waves to reach eachother and then slowing them down before they enter the ear so that the sound is not distorted or absurdly high pitched))
((ISN'T MY CHARACTER PSYKER? THERE IS THE TELEPATHY DISIPLINE))
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